Vanessa(KOFXI): Unterschied zwischen den Versionen

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'''Defense'''<br>
'''Defense'''<br>
:Vanessa does not have any good normals to stop smalljump pressure - her only useful anti-air is 2C, which needs to be done well in advance, and on a guess.
:Vanessa does not have any good normals to stop smalljump pressure - her only useful anti-air is 2C, which needs to be done well in advance, and on a guess. You can try and break free with a smalljump j.A, which is very fast and has a great hitbox.
:3B can be used as an anti-air since it low profiles, but it leads to almost no damage and is very unsafe on block.
:3B can be used as an anti-air since it low profiles, but it leads to almost no damage and is very unsafe on block.
:If you are expecting your opponent to normal jump, you can go into sway (214P) and hold down the button, then use 6P on reaction to uppercut them out of the air. The later you use it, the harder it is to get it to connect, but the easier it is to cancel the upper into eg. 236B > 2C > 236B crossup reset or 236B > 236236P.
:Her 236236P only has invulnerability during startup - it sometimes works as a reversal, but will often just trade or not hit at all. It is also too slow to work against safe jumps. On the upside, it allows for shift combos and dreamcancel, which makes it a strong super to land.
:Her 236236P only has invulnerability during startup - it sometimes works as a reversal, but will often just trade or not hit at all. It is also too slow to work against safe jumps. On the upside, it allows for shift combos and dreamcancel, which makes it a strong super to land.
:Her 214P / 236K / 214K all have invulnerability and can be used as reverals, which should be used as much as possible midscreen (since you can escape with 214B/D).
:Her 214P / 236K / 214K all have invulnerability and can be used as reverals, which should be used as much as possible midscreen (since you can escape with 214B/D).
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