Vanessa(KOFXI): Unterschied zwischen den Versionen

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== Strategy ==
== Strategy ==
*2D is a great poke and should always be canceled into 214P or 214/236K.
*2D is a great poke and should always be canceled into 214P or 214/236K.
*j.B is an excellent Air-to-Air and also works as a jump-in.On whiff, immediately use 214K to escape.
*j.A and j.B are excellent Air-to-Airs and also work as jump-ins. On whiff, you can use an immediate 214K to escape.
*To avoid saving shift on a stunned opponent, use 214[P] > 6P for the uppercut > 236B...
*To avoid saving shift on a stunned opponent, use 214[P] > 6P for the uppercut > 236B...


=== Okizeme===
=== Okizeme===
*Meaty 2D>214P sway: safe against reversals due to the whiff cancel.
*Meaty max range 2D>214P sway: safe against some reversals due to the whiff cancel.
*Midscreen Combo into [4],6A, hyperhop delay j.D,\/, dash, then 5C(c) left/right of the opponent (unsafe vs Reversals & Rolls also work against it). The BZR-version below is generally better.
*Midscreen Combo into [4],6A, hyperhop delay j.D,\/, dash, then 5C(c) left/right of the opponent (unsafe vs Reversals & Rolls also work against it). The BZR-version below is generally better.


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