Vanessa(KOFXI): Unterschied zwischen den Versionen

1.472 Bytes hinzugefügt ,  15. Mai 2021
Zeile 53: Zeile 53:
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Note
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| 5A(c) || 7 || 4|| +5|| +4 ||
| 5A(c) || 7 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
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| 5A(f)|| 8 || 4|| +3 || +2 ||
| 5A(f)|| 8 || 4|| <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
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| 5B(c)|| 8 || 3|| +4|| +3 ||
| 5B(c)|| 8 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
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| 5B(f)|| 7 || 3|| +0|| +1||
| 5B(f)|| 7 || 3|| <span style="color: blue;">+0</span>|| <span style="color: blue;">+1</span>||
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| 5C(c)|| 5 || 2+2|| +4|| +3||
| 5C(c)|| 5 || 2+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||
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| 5C(f)|| 7 || 2+3|| -9|| -10/-15*||Special Cancel. Kara cancel. *=if first hit connects only.
| 5C(f)|| 7 || 2+3|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>/<span style="color: red;">-15</span>*||Special Cancel. Kara cancel. *=if first hit connects only.
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| 5D(c)|| 7 || 3+3|| -10|| -11||Reaches further down than 5C(c)
| 5D(c)|| 7 || 3+3|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>||Reaches further down than 5C(c)
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| 5D(f)|| 6 || 3+3|| -10|| -11||
| 5D(f)|| 6 || 3+3|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>||
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| 5E|| 19 || 7|| KD|| +1||
| 5E|| 19 || 7|| KD|| <span style="color: blue;">+1</span>||
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| G|| 7 || 6|| KD|| -?||
| GC|| 7 || 6|| KD|| <span style="color: red;">-14</span>||
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| 6A|| 7 || 2+3|| KD|| -5||2nd hit overhead & hard kockdown.
| 6A|| 7 || 2+3|| KD|| <span style="color: red;">-5</span>||2nd hit overhead & hard kockdown.
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| 6A(can)|| 6 || 2+3|| KD|| -5||1st hit special cancel. 2nd hit hard kockdown.
| 6A(can)|| 6 || 2+3|| KD|| <span style="color: red;">-5</span>||1st hit special cancel. 2nd hit hard kockdown.
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| Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
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| 2A|| 8 || 3|| +4|| +3||
| 2A|| 8 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||
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| 2B|| 6 || 3|| +6|| +5||
| 2B|| 6 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>||
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| 2C|| 7 || 3+6|| -13|| -14||Special Cancel. Kara cancel.
| 2C|| 7 || 3+6|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span>||Special Cancel. Kara cancel.
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| 2D|| 9 || 4|| KD|| -4||Special Cancel. Kara cancel.
| 2D|| 9 || 4|| KD|| <span style="color: red;">-4</span>||Special Cancel. Kara cancel.
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| 3B|| 11 || 12|| KD|| -15/-4*||Low profile. *= Frame Data for close/max range.
| 3B|| 11 || 12|| KD|| <span style="color: red;">-15</span>/<span style="color: red;">-4</span>*||Low profile. *= Frame Data for close/max range.
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| small A|| 5|| 12|| /|| /||
| small A|| 5|| 12|| /|| /||
Zeile 121: Zeile 121:
| 214D|| /|| 23|| /|| /||F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul.
| 214D|| /|| 23|| /|| /||F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul.
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| 236K>6A|| 24/31|| 3+3|| KD|| -8||Launcher, Special Cancel (2nd Hit).
| 236K>6A|| 24/31|| 3+3|| KD|| <span style="color: red;">-8</span>||Launcher, Special Cancel (2nd Hit).
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| 214D>6A|| 32/38|| 3+3|| KD|| -8||Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A.
| 214D>6A|| 32/38|| 3+3|| KD|| <span style="color: red;">-8</span>||Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A.
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| 236/214K>4P|| 24/31|| 14|| /|| /||Same hitboxes & properties as 214P.
| 236/214K>4P|| 24/31|| 14|| /|| /||Same hitboxes & properties as 214P.
Zeile 129: Zeile 129:
| 236K>6C|| 27/34|| 3+3|| KD|| GC(+0)||Guard Crush (2nd Hit). Only vulnerable on the legs during startup.
| 236K>6C|| 27/34|| 3+3|| KD|| GC(+0)||Guard Crush (2nd Hit). Only vulnerable on the legs during startup.
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| 214K>6C|| 24/30|| 2|| KD|| -14||Juggle Anywhere. F1-6 only vulnerable on the feet.
| 214K>6C|| 24/30|| 2|| KD|| <span style="color: red;">-14</span>||Juggle Anywhere. F1-6 only vulnerable on the feet.
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| 214P|| /|| 14|| /|| /||F1-6 invul. F7-12 above leg invul, F13+14 upper body invul. F7-14 CH-state. Button can be held to extend the state from F7-12.
| 214P|| /|| 14|| /|| /||F1-6 invul. F7-12 above leg invul, F13+14 upper body invul. F7-14 CH-state. Button can be held to extend the state from F7-12.
Zeile 137: Zeile 137:
| 214P>4K|| /|| 23|| /|| /||Same frame data & properties as 214D.
| 214P>4K|| /|| 23|| /|| /||Same frame data & properties as 214D.
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| 214P>6P|| 8|| 3+3|| KD|| -22||Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul.
| 214P>6P|| 8|| 3+3|| KD|| <span style="color: red;">-22</span>||Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul.
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| 214P>4P|| 11|| 3|| KD|| -15||Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.
| 214P>4P|| 11|| 3|| KD|| <span style="color: red;">-15</span>||Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.
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| [4],6A|| 19|| 4|| KD|| +1||Launcher. Better hitbox than [4],6C.
| [4],6A|| 19|| 4|| KD|| <span style="color: blue;">+1</span>||Launcher. Better hitbox than [4],6C.
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| [4],6C|| 31|| 4|| KD|| -1||Launcher. More damage & higher launch than A-Version. Does not combo from heavy attacks.
| [4],6C|| 31|| 4|| KD|| <span style="color: red;">-1</span>||Launcher. More damage & higher launch than A-Version. Does not combo from heavy attacks.
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| 623A|| 10|| 3+3|| KD|| -7||2nd hit launches (no followup). Negates projectiles F13-16, F22+23, F24-26
| 623A|| 10|| 3+3|| KD|| <span style="color: red;">-7</span>||2nd hit launches (no followup). Negates projectiles F13-16, F22+23, F24-26
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| 623C|| 21|| 3+3|| KD|| +7||1. Hit Guard Point F13-17. 2nd hit launches (juggle ok). Negates projectiles F24-27,33+34,35-37.
| 623C|| 21|| 3+3|| KD|| <span style="color: blue;">+7</span>||1. Hit Guard Point F13-17. 2nd hit launches (juggle ok). Negates projectiles F24-27,33+34,35-37.
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| 41236P|| 3|| 10|| KD|| -12||Can be mashed for more hits. Pattern without mash: "abac". Mash: "ababac". *= without mash.
| 41236P|| 3|| 10|| KD|| <span style="color: red;">-12</span>||Can be mashed for more hits. Pattern without mash: "abac". Mash: "ababac". *= without mash.
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| 2141236A|| 6|| 10|| KD|| -15||F1-5 invul.
| 2141236A|| 6|| 10|| KD|| <span style="color: red;">-15</span>||F1-5 invul.
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| 2141236C|| 16|| 15|| KD|| -20||F1-15 invul.
| 2141236C|| 16|| 15|| KD|| <span style="color: red;">-20</span>||F1-15 invul.
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| 236236P|| 4|| 4|| KD|| -30||F1-3 invul. Only triggers if enemy is close.
| 236236P|| 4|| 4|| KD|| <span style="color: red;">-30</span>||F1-3 invul. Only triggers if enemy is close.
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| 236236E|| 0|| /|| /|| /||Only has 1F recovery, which can be cancelled into block.
| 236236E|| 0|| /|| /|| /||Only has 1F recovery, which can be cancelled into block.
Zeile 250: Zeile 250:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-?
| style="background-color:#F9F9F9;" |<span style="color: red;">-14</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
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