19.072
Bearbeitungen
Zeile 53: | Zeile 53: | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Note | ||
|- | |- | ||
| 5A(c) || 7 || 4|| +5|| +4 || | | 5A(c) || 7 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | ||
|- | |- | ||
| 5A(f)|| 8 || 4|| +3 || +2 || | | 5A(f)|| 8 || 4|| <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || | ||
|- | |- | ||
| 5B(c)|| 8 || 3|| +4|| +3 || | | 5B(c)|| 8 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || | ||
|- | |- | ||
| 5B(f)|| 7 || 3|| +0|| +1|| | | 5B(f)|| 7 || 3|| <span style="color: blue;">+0</span>|| <span style="color: blue;">+1</span>|| | ||
|- | |- | ||
| 5C(c)|| 5 || 2+2|| +4|| +3|| | | 5C(c)|| 5 || 2+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| | ||
|- | |- | ||
| 5C(f)|| 7 || 2+3|| -9|| -10/-15*||Special Cancel. Kara cancel. *=if first hit connects only. | | 5C(f)|| 7 || 2+3|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>/<span style="color: red;">-15</span>*||Special Cancel. Kara cancel. *=if first hit connects only. | ||
|- | |- | ||
| 5D(c)|| 7 || 3+3|| -10|| -11||Reaches further down than 5C(c) | | 5D(c)|| 7 || 3+3|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>||Reaches further down than 5C(c) | ||
|- | |- | ||
| 5D(f)|| 6 || 3+3|| -10|| -11|| | | 5D(f)|| 6 || 3+3|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>|| | ||
|- | |- | ||
| 5E|| 19 || 7|| KD|| +1|| | | 5E|| 19 || 7|| KD|| <span style="color: blue;">+1</span>|| | ||
|- | |- | ||
| | | GC|| 7 || 6|| KD|| <span style="color: red;">-14</span>|| | ||
|- | |- | ||
| 6A|| 7 || 2+3|| KD|| -5||2nd hit overhead & hard kockdown. | | 6A|| 7 || 2+3|| KD|| <span style="color: red;">-5</span>||2nd hit overhead & hard kockdown. | ||
|- | |- | ||
| 6A(can)|| 6 || 2+3|| KD|| -5||1st hit special cancel. 2nd hit hard kockdown. | | 6A(can)|| 6 || 2+3|| KD|| <span style="color: red;">-5</span>||1st hit special cancel. 2nd hit hard kockdown. | ||
|- | |- | ||
| Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| 2A|| 8 || 3|| +4|| +3|| | | 2A|| 8 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| | ||
|- | |- | ||
| 2B|| 6 || 3|| +6|| +5|| | | 2B|| 6 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| | ||
|- | |- | ||
| 2C|| 7 || 3+6|| -13|| -14||Special Cancel. Kara cancel. | | 2C|| 7 || 3+6|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span>||Special Cancel. Kara cancel. | ||
|- | |- | ||
| 2D|| 9 || 4|| KD|| -4||Special Cancel. Kara cancel. | | 2D|| 9 || 4|| KD|| <span style="color: red;">-4</span>||Special Cancel. Kara cancel. | ||
|- | |- | ||
| 3B|| 11 || 12|| KD|| -15/-4*||Low profile. *= Frame Data for close/max range. | | 3B|| 11 || 12|| KD|| <span style="color: red;">-15</span>/<span style="color: red;">-4</span>*||Low profile. *= Frame Data for close/max range. | ||
|- | |- | ||
| small A|| 5|| 12|| /|| /|| | | small A|| 5|| 12|| /|| /|| | ||
Zeile 121: | Zeile 121: | ||
| 214D|| /|| 23|| /|| /||F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul. | | 214D|| /|| 23|| /|| /||F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul. | ||
|- | |- | ||
| 236K>6A|| 24/31|| 3+3|| KD|| -8||Launcher, Special Cancel (2nd Hit). | | 236K>6A|| 24/31|| 3+3|| KD|| <span style="color: red;">-8</span>||Launcher, Special Cancel (2nd Hit). | ||
|- | |- | ||
| 214D>6A|| 32/38|| 3+3|| KD|| -8||Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A. | | 214D>6A|| 32/38|| 3+3|| KD|| <span style="color: red;">-8</span>||Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A. | ||
|- | |- | ||
| 236/214K>4P|| 24/31|| 14|| /|| /||Same hitboxes & properties as 214P. | | 236/214K>4P|| 24/31|| 14|| /|| /||Same hitboxes & properties as 214P. | ||
Zeile 129: | Zeile 129: | ||
| 236K>6C|| 27/34|| 3+3|| KD|| GC(+0)||Guard Crush (2nd Hit). Only vulnerable on the legs during startup. | | 236K>6C|| 27/34|| 3+3|| KD|| GC(+0)||Guard Crush (2nd Hit). Only vulnerable on the legs during startup. | ||
|- | |- | ||
| 214K>6C|| 24/30|| 2|| KD|| -14||Juggle Anywhere. F1-6 only vulnerable on the feet. | | 214K>6C|| 24/30|| 2|| KD|| <span style="color: red;">-14</span>||Juggle Anywhere. F1-6 only vulnerable on the feet. | ||
|- | |- | ||
| 214P|| /|| 14|| /|| /||F1-6 invul. F7-12 above leg invul, F13+14 upper body invul. F7-14 CH-state. Button can be held to extend the state from F7-12. | | 214P|| /|| 14|| /|| /||F1-6 invul. F7-12 above leg invul, F13+14 upper body invul. F7-14 CH-state. Button can be held to extend the state from F7-12. | ||
Zeile 137: | Zeile 137: | ||
| 214P>4K|| /|| 23|| /|| /||Same frame data & properties as 214D. | | 214P>4K|| /|| 23|| /|| /||Same frame data & properties as 214D. | ||
|- | |- | ||
| 214P>6P|| 8|| 3+3|| KD|| -22||Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul. | | 214P>6P|| 8|| 3+3|| KD|| <span style="color: red;">-22</span>||Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul. | ||
|- | |- | ||
| 214P>4P|| 11|| 3|| KD|| -15||Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17. | | 214P>4P|| 11|| 3|| KD|| <span style="color: red;">-15</span>||Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17. | ||
|- | |- | ||
| [4],6A|| 19|| 4|| KD|| +1||Launcher. Better hitbox than [4],6C. | | [4],6A|| 19|| 4|| KD|| <span style="color: blue;">+1</span>||Launcher. Better hitbox than [4],6C. | ||
|- | |- | ||
| [4],6C|| 31|| 4|| KD|| -1||Launcher. More damage & higher launch than A-Version. Does not combo from heavy attacks. | | [4],6C|| 31|| 4|| KD|| <span style="color: red;">-1</span>||Launcher. More damage & higher launch than A-Version. Does not combo from heavy attacks. | ||
|- | |- | ||
| 623A|| 10|| 3+3|| KD|| -7||2nd hit launches (no followup). Negates projectiles F13-16, F22+23, F24-26 | | 623A|| 10|| 3+3|| KD|| <span style="color: red;">-7</span>||2nd hit launches (no followup). Negates projectiles F13-16, F22+23, F24-26 | ||
|- | |- | ||
| 623C|| 21|| 3+3|| KD|| +7||1. Hit Guard Point F13-17. 2nd hit launches (juggle ok). Negates projectiles F24-27,33+34,35-37. | | 623C|| 21|| 3+3|| KD|| <span style="color: blue;">+7</span>||1. Hit Guard Point F13-17. 2nd hit launches (juggle ok). Negates projectiles F24-27,33+34,35-37. | ||
|- | |- | ||
| 41236P|| 3|| 10|| KD|| -12||Can be mashed for more hits. Pattern without mash: "abac". Mash: "ababac". *= without mash. | | 41236P|| 3|| 10|| KD|| <span style="color: red;">-12</span>||Can be mashed for more hits. Pattern without mash: "abac". Mash: "ababac". *= without mash. | ||
|- | |- | ||
| 2141236A|| 6|| 10|| KD|| -15||F1-5 invul. | | 2141236A|| 6|| 10|| KD|| <span style="color: red;">-15</span>||F1-5 invul. | ||
|- | |- | ||
| 2141236C|| 16|| 15|| KD|| -20||F1-15 invul. | | 2141236C|| 16|| 15|| KD|| <span style="color: red;">-20</span>||F1-15 invul. | ||
|- | |- | ||
| 236236P|| 4|| 4|| KD|| -30||F1-3 invul. Only triggers if enemy is close. | | 236236P|| 4|| 4|| KD|| <span style="color: red;">-30</span>||F1-3 invul. Only triggers if enemy is close. | ||
|- | |- | ||
| 236236E|| 0|| /|| /|| /||Only has 1F recovery, which can be cancelled into block. | | 236236E|| 0|| /|| /|| /||Only has 1F recovery, which can be cancelled into block. | ||
Zeile 250: | Zeile 250: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |<span style="color: red;">-14</span> | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- |
Bearbeitungen