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K (→Combos) |
K (→Okizeme) |
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Zeile 801: | Zeile 801: | ||
=== Okizeme=== | === Okizeme=== | ||
*Meaty 2D>214P sway: safe against reversals due to the whiff cancel. | *Meaty 2D>214P sway: safe against reversals due to the whiff cancel. | ||
*Midscren Combo into [4],6A, hyperhop delay j.D,\/, dash, then 5C(c) left/right of the opponent (unsafe vs Reversals & Rolls also work against it) | *Midscren Combo into [4],6A, hyperhop delay j.D,\/, dash, then 5C(c) left/right of the opponent (unsafe vs Reversals & Rolls also work against it). The BZR-version below is generally better. | ||
* | *The BZR midscreen okizeme: midscreen combo into [4],6A, hyperhop delay j.D,\/, then: | ||
**236B-6C (this triggers a sway because you already crossed the opponent!), link 2B - fake crossup | **236B-6C (this triggers a sway because you already crossed the opponent!), link 2B - fake crossup | ||
**link 2B - crossup | **link 2B - crossup |
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