Vanessa(KOFXI): Unterschied zwischen den Versionen

Zeile 425: Zeile 425:
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| style="background-color:#F9F9F9;" |F1-4 invul. F5-13 only vulnerable on legs + has Counter Hit State. F14-20 upper body invul. F21 recovery.
| style="background-color:#F9F9F9;" |F1-4 invul. F5-13 above leg invul & CH-state. F14-20 upper body invul. F21 recovery.
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| style="background-color:#F9F9F9;" |'''236D'''
| style="background-color:#F9F9F9;" |'''236D'''
Zeile 433: Zeile 433:
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| style="background-color:#F9F9F9;" |/
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| style="background-color:#F9F9F9;" |F1-6 invul. F7-20 only vulnerable on legs + has Counter Hit State. F21-26 upper body invul. F27+28 recovery.
| style="background-color:#F9F9F9;" |F1-6 invul. F7-20 above leg invul & CH-state. F21-26 upper body invul. F27+28 recovery.
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| style="background-color:#F9F9F9;" |'''214B'''
| style="background-color:#F9F9F9;" |'''214B'''
Zeile 441: Zeile 441:
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| style="background-color:#F9F9F9;" |/
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| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-6 invul. F7-11 upper body invul + has Counter Hit State. F12-15 upper body invul. F16-17 recovery.
| style="background-color:#F9F9F9;" |F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul. F16-17 recovery.
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| style="background-color:#F9F9F9;" |'''214D'''
| style="background-color:#F9F9F9;" |'''214D'''
Zeile 449: Zeile 449:
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| style="background-color:#F9F9F9;" |F1-8 invul. F9-17 upper body invul + has Counter Hit State. F18-21 upper body invul. F22+23 recovery.
| style="background-color:#F9F9F9;" |F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul. F22+23 recovery.
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| style="background-color:#F9F9F9;" |'''236K>6A'''
| style="background-color:#F9F9F9;" |'''236K>6A'''
Zeile 481: Zeile 481:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |GC(+0)
| style="background-color:#F9F9F9;" |GC(+0)
| style="background-color:#F9F9F9;" |Guard Crush (2nd Hit). Only vulnerable on the legs during startup.
| style="background-color:#F9F9F9;" |Guard Crush (2nd Hit). above leg invul during startup.
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| style="background-color:#F9F9F9;" |'''214K>6C'''
| style="background-color:#F9F9F9;" |'''214K>6C'''
Zeile 489: Zeile 489:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |Juggle Anywhere. F1-6 only vulnerable on the feet.  
| style="background-color:#F9F9F9;" |Juggle Anywhere. F1-6 above feet invul.
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Zeile 509: Zeile 509:
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| style="background-color:#F9F9F9;" |F1-6 unverwundbar. F7-12 only vulnerable on the legs + Counter Hit State. F13+14 upper body invul + Counter Hit State. Button can be held to extend the state from F7-12.
| style="background-color:#F9F9F9;" |F1-6 invul. F7-12 above leg invul & CH-state. F13+14 upper body invul + Counter Hit State. Button can be held to extend the state from F7-12.
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| style="background-color:#F9F9F9;" |'''214P>6K'''
| style="background-color:#F9F9F9;" |'''214P>6K'''
Zeile 533: Zeile 533:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |Launcher, Special Cancel. F1-3 invul. F4-7 only vulnerable on the feet.  
| style="background-color:#F9F9F9;" |Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul.  
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| style="background-color:#F9F9F9;" |'''214P>4P'''
| style="background-color:#F9F9F9;" |'''214P>4P'''
Zeile 561: Zeile 561:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |Launcher. Combos from heavy attacks. Hitbox 56x112px (better than 46C).
| style="background-color:#F9F9F9;" |Launcher. Hitbox 56x112px (better than 46C).
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| style="background-color:#F9F9F9;" |'''[4],6C'''
| style="background-color:#F9F9F9;" |'''[4],6C'''
Zeile 569: Zeile 569:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |Launcher. More damage & higher launch than A-Version. Hitbox 48x112px (worse than 46A).
| style="background-color:#F9F9F9;" |Launcher. Does not combo from heavy attacks. More damage & higher launch than A-Version. Hitbox 48x112px (worse than 46A).
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| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |'''623A'''
Zeile 601: Zeile 601:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |F1-4 invul (needs doublecheck!).
| style="background-color:#F9F9F9;" |F1-5 invul.
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| style="background-color:#F9F9F9;" |'''2141236C'''
| style="background-color:#F9F9F9;" |'''2141236C'''
Zeile 609: Zeile 609:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |Invul until 1F before active time.
| style="background-color:#F9F9F9;" |F1-15 invul.
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| style="background-color:#F9F9F9;" |'''236236P'''
| style="background-color:#F9F9F9;" |'''236236P'''
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