19.073
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Zeile 199: | Zeile 199: | ||
| style="background-color:#F9F9F9;" |-15/-4* | | style="background-color:#F9F9F9;" |-15/-4* | ||
| style="background-color:#F9F9F9;" |Low Hit (Slide), Knockdown. Low Profile. *= Frame Data for close/max range. Cannot be punished by Oswald/Adel LDM on max range. | | style="background-color:#F9F9F9;" |Low Hit (Slide), Knockdown. Low Profile. *= Frame Data for close/max range. Cannot be punished by Oswald/Adel LDM on max range. | ||
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|} | |} | ||
Zeile 216: | Zeile 208: | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
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Zeile 223: | Zeile 214: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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Zeile 230: | Zeile 220: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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Zeile 237: | Zeile 226: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |Slightly different Hitbox than jump forward A. | | style="background-color:#F9F9F9;" |Slightly different Hitbox than jump forward A. | ||
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Zeile 244: | Zeile 232: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |No hurtbox on hand, strong jumpin. Slightly different Hitbox than jump back A. | | style="background-color:#F9F9F9;" |No hurtbox on hand, strong jumpin. Slightly different Hitbox than jump back A. | ||
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Zeile 251: | Zeile 238: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" |Great air-to-air. Decent jump-in. | | style="background-color:#F9F9F9;" |Great air-to-air. Decent jump-in. | ||
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Zeile 258: | Zeile 244: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |9+3 | | style="background-color:#F9F9F9;" |9+3 | ||
| style="background-color:#F9F9F9;" |Same hitboxes as j.B, but in inverted order. | | style="background-color:#F9F9F9;" |Same hitboxes as j.B, but in inverted order. | ||
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Zeile 265: | Zeile 250: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3+9 | | style="background-color:#F9F9F9;" |3+9 | ||
| style="background-color:#F9F9F9;" |Same hitboxes as jump up B, but in inverted order. | | style="background-color:#F9F9F9;" |Same hitboxes as jump up B, but in inverted order. | ||
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Zeile 272: | Zeile 256: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |works as instant overhead. | | style="background-color:#F9F9F9;" |works as instant overhead. | ||
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Zeile 279: | Zeile 262: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |2+4 | | style="background-color:#F9F9F9;" |2+4 | ||
| style="background-color:#F9F9F9;" |First hit different hitbox than j.C. | | style="background-color:#F9F9F9;" |First hit different hitbox than j.C. | ||
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Zeile 286: | Zeile 268: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |2+4 | | style="background-color:#F9F9F9;" |2+4 | ||
| style="background-color:#F9F9F9;" |First hit different hitbox than jump up C. | | style="background-color:#F9F9F9;" |First hit different hitbox than jump up C. | ||
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Zeile 293: | Zeile 274: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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Zeile 300: | Zeile 280: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |Different Hitbox than j.D. | | style="background-color:#F9F9F9;" |Different Hitbox than j.D. | ||
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Zeile 307: | Zeile 286: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |Different Hitbox than jump up D. | | style="background-color:#F9F9F9;" |Different Hitbox than jump up D. | ||
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Zeile 314: | Zeile 292: | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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Zeile 321: | Zeile 298: | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|} | |} | ||
Zeile 331: | Zeile 307: | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
Zeile 338: | Zeile 315: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |21 | | style="background-color:#F9F9F9;" |21 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |F1-4 invul. F5-13 only vulnerable on legs + has Counter Hit State. F14-20 upper body invul. F21 recovery. | | style="background-color:#F9F9F9;" |F1-4 invul. F5-13 only vulnerable on legs + has Counter Hit State. F14-20 upper body invul. F21 recovery. | ||
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Zeile 345: | Zeile 323: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |28 | | style="background-color:#F9F9F9;" |28 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |F1-6 invul. F7-20 only vulnerable on legs + has Counter Hit State. F21-26 upper body invul. F27+28 recovery. | | style="background-color:#F9F9F9;" |F1-6 invul. F7-20 only vulnerable on legs + has Counter Hit State. F21-26 upper body invul. F27+28 recovery. | ||
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Zeile 352: | Zeile 331: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |F1-6 invul. F7-11 upper body invul + has Counter Hit State. F12-15 upper body invul. F16-17 recovery. | | style="background-color:#F9F9F9;" |F1-6 invul. F7-11 upper body invul + has Counter Hit State. F12-15 upper body invul. F16-17 recovery. | ||
|- | |- | ||
Zeile 359: | Zeile 339: | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |23 | | style="background-color:#F9F9F9;" |23 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |F1-8 invul. F9-17 upper body invul + has Counter Hit State. F18-21 upper body invul. F22+23 recovery. | | style="background-color:#F9F9F9;" |F1-8 invul. F9-17 upper body invul + has Counter Hit State. F18-21 upper body invul. F22+23 recovery. | ||
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Zeile 366: | Zeile 347: | ||
| style="background-color:#F9F9F9;" |24/31 | | style="background-color:#F9F9F9;" |24/31 | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-8 | |||
| style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). | | style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). | ||
|- | |- | ||
Zeile 373: | Zeile 355: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Same hitboxes & properties as 214P. | | style="background-color:#F9F9F9;" |Same hitboxes & properties as 214P. | ||
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Zeile 380: | Zeile 363: | ||
| style="background-color:#F9F9F9;" |32/38 | | style="background-color:#F9F9F9;" |32/38 | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-8 | |||
| style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A. | | style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A. | ||
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Zeile 387: | Zeile 371: | ||
| style="background-color:#F9F9F9;" |27/34 | | style="background-color:#F9F9F9;" |27/34 | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |GC(+0) | | style="background-color:#F9F9F9;" |GC(+0) | ||
| style="background-color:#F9F9F9;" |Guard Crush (2nd Hit). Only vulnerable on the legs during startup. | | style="background-color:#F9F9F9;" |Guard Crush (2nd Hit). Only vulnerable on the legs during startup. | ||
Zeile 394: | Zeile 379: | ||
| style="background-color:#F9F9F9;" |24/30 | | style="background-color:#F9F9F9;" |24/30 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-14 | |||
| style="background-color:#F9F9F9;" |Juggle Anywhere. F1-6 only vulnerable on the feet. | | style="background-color:#F9F9F9;" |Juggle Anywhere. F1-6 only vulnerable on the feet. | ||
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