Vanessa(KOFXI): Unterschied zwischen den Versionen

Zeile 199: Zeile 199:
| style="background-color:#F9F9F9;" |-15/-4*
| style="background-color:#F9F9F9;" |-15/-4*
| style="background-color:#F9F9F9;" |Low Hit (Slide), Knockdown. Low Profile. *= Frame Data for close/max range. Cannot be punished by Oswald/Adel LDM on max range.
| style="background-color:#F9F9F9;" |Low Hit (Slide), Knockdown. Low Profile. *= Frame Data for close/max range. Cannot be punished by Oswald/Adel LDM on max range.
|-
| style="background-color:#F9F9F9;" |'''3B(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_3B(cancel).png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Low Hit (Slide), Knockdown. Low Profile.
|-
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|}
|}
Zeile 216: Zeile 208:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
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Zeile 223: Zeile 214:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
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Zeile 230: Zeile 220:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
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Zeile 237: Zeile 226:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Slightly different Hitbox than jump forward A.
| style="background-color:#F9F9F9;" |Slightly different Hitbox than jump forward A.
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Zeile 244: Zeile 232:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |No hurtbox on hand, strong jumpin. Slightly different Hitbox than jump back A.
| style="background-color:#F9F9F9;" |No hurtbox on hand, strong jumpin. Slightly different Hitbox than jump back A.
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Zeile 251: Zeile 238:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Great air-to-air. Decent jump-in.
| style="background-color:#F9F9F9;" |Great air-to-air. Decent jump-in.
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Zeile 258: Zeile 244:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |9+3
| style="background-color:#F9F9F9;" |9+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Same hitboxes as j.B, but in inverted order.
| style="background-color:#F9F9F9;" |Same hitboxes as j.B, but in inverted order.
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Zeile 265: Zeile 250:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3+9
| style="background-color:#F9F9F9;" |3+9
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Same hitboxes as jump up B, but in inverted order.
| style="background-color:#F9F9F9;" |Same hitboxes as jump up B, but in inverted order.
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Zeile 272: Zeile 256:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |works as instant overhead.
| style="background-color:#F9F9F9;" |works as instant overhead.
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Zeile 279: Zeile 262:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |2+4
| style="background-color:#F9F9F9;" |2+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |First hit different hitbox than j.C.
| style="background-color:#F9F9F9;" |First hit different hitbox than j.C.
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Zeile 286: Zeile 268:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |2+4
| style="background-color:#F9F9F9;" |2+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |First hit different hitbox than jump up C.
| style="background-color:#F9F9F9;" |First hit different hitbox than jump up C.
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Zeile 293: Zeile 274:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
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Zeile 300: Zeile 280:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Different Hitbox than j.D.
| style="background-color:#F9F9F9;" |Different Hitbox than j.D.
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Zeile 307: Zeile 286:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Different Hitbox than jump up D.
| style="background-color:#F9F9F9;" |Different Hitbox than jump up D.
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Zeile 314: Zeile 292:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
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Zeile 321: Zeile 298:
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
|}
Zeile 331: Zeile 307:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
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Zeile 338: Zeile 315:
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-4 invul. F5-13 only vulnerable on legs + has Counter Hit State. F14-20 upper body invul. F21 recovery.
| style="background-color:#F9F9F9;" |F1-4 invul. F5-13 only vulnerable on legs + has Counter Hit State. F14-20 upper body invul. F21 recovery.
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Zeile 345: Zeile 323:
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-6 invul. F7-20 only vulnerable on legs + has Counter Hit State. F21-26 upper body invul. F27+28 recovery.
| style="background-color:#F9F9F9;" |F1-6 invul. F7-20 only vulnerable on legs + has Counter Hit State. F21-26 upper body invul. F27+28 recovery.
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Zeile 352: Zeile 331:
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-6 invul. F7-11 upper body invul + has Counter Hit State. F12-15 upper body invul. F16-17 recovery.
| style="background-color:#F9F9F9;" |F1-6 invul. F7-11 upper body invul + has Counter Hit State. F12-15 upper body invul. F16-17 recovery.
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Zeile 359: Zeile 339:
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-8 invul. F9-17 upper body invul + has Counter Hit State. F18-21 upper body invul. F22+23 recovery.
| style="background-color:#F9F9F9;" |F1-8 invul. F9-17 upper body invul + has Counter Hit State. F18-21 upper body invul. F22+23 recovery.
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Zeile 366: Zeile 347:
| style="background-color:#F9F9F9;" |24/31
| style="background-color:#F9F9F9;" |24/31
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit).
| style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit).
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Zeile 373: Zeile 355:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Same hitboxes & properties as 214P.
| style="background-color:#F9F9F9;" |Same hitboxes & properties as 214P.
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Zeile 380: Zeile 363:
| style="background-color:#F9F9F9;" |32/38
| style="background-color:#F9F9F9;" |32/38
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A.
| style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A.
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Zeile 387: Zeile 371:
| style="background-color:#F9F9F9;" |27/34
| style="background-color:#F9F9F9;" |27/34
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |GC(+0)
| style="background-color:#F9F9F9;" |GC(+0)
| style="background-color:#F9F9F9;" |Guard Crush (2nd Hit). Only vulnerable on the legs during startup.
| style="background-color:#F9F9F9;" |Guard Crush (2nd Hit). Only vulnerable on the legs during startup.
Zeile 394: Zeile 379:
| style="background-color:#F9F9F9;" |24/30
| style="background-color:#F9F9F9;" |24/30
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |Juggle Anywhere. F1-6 only vulnerable on the feet.  
| style="background-color:#F9F9F9;" |Juggle Anywhere. F1-6 only vulnerable on the feet.  
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19.073

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