19.072
Bearbeitungen
Zeile 290: | Zeile 290: | ||
| style="background-color:#F9F9F9;" |2+4 | | style="background-color:#F9F9F9;" |2+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |First hit different hitbox than j.C. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.C''' | | style="background-color:#F9F9F9;" |'''j.C''' | ||
Zeile 297: | Zeile 297: | ||
| style="background-color:#F9F9F9;" |2+4 | | style="background-color:#F9F9F9;" |2+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |First hit different hitbox than jump up C. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump D''' | | style="background-color:#F9F9F9;" |'''smalljump D''' | ||
Zeile 311: | Zeile 311: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Different Hitbox than j.D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.D''' | | style="background-color:#F9F9F9;" |'''j.D''' | ||
Zeile 318: | Zeile 318: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Different Hitbox than jump up D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''smalljump E''' | | style="background-color:#F9F9F9;" |'''smalljump E''' | ||
Zeile 337: | Zeile 337: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ 214/236K Route | |+ 214/236K Route | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
Zeile 349: | Zeile 349: | ||
| style="background-color:#F9F9F9;" |21 | | style="background-color:#F9F9F9;" |21 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |F1-4 | | style="background-color:#F9F9F9;" |F1-4 invul. F5-13 only vulnerable on legs + has Counter Hit State. F14-20 upper body invul. F21 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236D''' | | style="background-color:#F9F9F9;" |'''236D''' | ||
Zeile 356: | Zeile 356: | ||
| style="background-color:#F9F9F9;" |28 | | style="background-color:#F9F9F9;" |28 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |F1-6 | | style="background-color:#F9F9F9;" |F1-6 invul. F7-20 only vulnerable on legs + has Counter Hit State. F21-26 upper body invul. F27+28 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214B''' | | style="background-color:#F9F9F9;" |'''214B''' | ||
Zeile 363: | Zeile 363: | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |F1-6 | | style="background-color:#F9F9F9;" |F1-6 invul. F7-11 upper body invul + has Counter Hit State. F12-15 upper body invul. F16-17 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214D''' | | style="background-color:#F9F9F9;" |'''214D''' | ||
Zeile 370: | Zeile 370: | ||
| style="background-color:#F9F9F9;" |23 | | style="background-color:#F9F9F9;" |23 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |F1-8 | | style="background-color:#F9F9F9;" |F1-8 invul. F9-17 upper body invul + has Counter Hit State. F18-21 upper body invul. F22+23 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236K>6A''' | | style="background-color:#F9F9F9;" |'''236K>6A''' | ||
Zeile 377: | Zeile 377: | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" |-7 | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" |Launcher, Special Cancel ( | | style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236K/214K>4P''' | | style="background-color:#F9F9F9;" |'''236K/214K>4P''' | ||
Zeile 384: | Zeile 384: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same hitboxes & properties as 214P. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214D>6A''' | | style="background-color:#F9F9F9;" |'''214D>6A''' | ||
Zeile 391: | Zeile 391: | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" |-7 | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" |Launcher, Special Cancel ( | | style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236K>6C''' | | style="background-color:#F9F9F9;" |'''236K>6C''' | ||
Zeile 398: | Zeile 398: | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" |GC(+0) | | style="background-color:#F9F9F9;" |GC(+0) | ||
| style="background-color:#F9F9F9;" |Guard Crush ( | | style="background-color:#F9F9F9;" |Guard Crush (2nd Hit). Only vulnerable on the legs during startup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214K>6C''' | | style="background-color:#F9F9F9;" |'''214K>6C''' | ||
Zeile 405: | Zeile 405: | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" |-13 | | style="background-color:#F9F9F9;" |-13 | ||
| style="background-color:#F9F9F9;" |Juggle Anywhere. F1-6 | | style="background-color:#F9F9F9;" |Juggle Anywhere. F1-6 only vulnerable on the feet. | ||
|- | |- | ||
|} | |} | ||
Zeile 411: | Zeile 411: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ 214P Route | |+ 214P Route | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
Zeile 423: | Zeile 423: | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" |F1-6 unverwundbar. F7-12 | | style="background-color:#F9F9F9;" |F1-6 unverwundbar. F7-12 only vulnerable on the legs + Counter Hit State. F13+14 upper body invul + Counter Hit State. Button can be held to extend the state from F7-12. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214P>6K''' | | style="background-color:#F9F9F9;" |'''214P>6K''' | ||
Zeile 430: | Zeile 430: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same frame data & properties as 236D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214P>4K''' | | style="background-color:#F9F9F9;" |'''214P>4K''' | ||
Zeile 437: | Zeile 437: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Same frame data & properties as 214D. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214P>6P''' | | style="background-color:#F9F9F9;" |'''214P>6P''' | ||
Zeile 444: | Zeile 444: | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" |-20 | | style="background-color:#F9F9F9;" |-20 | ||
| style="background-color:#F9F9F9;" |Launcher, Special Cancel. F1-3 | | style="background-color:#F9F9F9;" |Launcher, Special Cancel. F1-3 invul. F4-7 only vulnerable on the feet. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214P>4P''' | | style="background-color:#F9F9F9;" |'''214P>4P''' | ||
Zeile 451: | Zeile 451: | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |-14 | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" |Hard Knockdown. F2+3 Guard Point. | | style="background-color:#F9F9F9;" |Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17. | ||
|- | |- | ||
|} | |} | ||
Zeile 457: | Zeile 457: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Specials & Supers | |+ Specials & Supers | ||
! style="width:100px;background-color:#D9D9D9;" | | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | ! style="width:100px;background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
Zeile 469: | Zeile 469: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |+1 | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" |Launcher. | | style="background-color:#F9F9F9;" |Launcher. Combos from heavy attacks. Hitbox 56x112px (better than 46C). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[4],6C''' | | style="background-color:#F9F9F9;" |'''[4],6C''' | ||
Zeile 476: | Zeile 476: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |-1 | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |Launcher. | | style="background-color:#F9F9F9;" |Launcher. More damage & higher launch than A-Version. Hitbox 48x112px (worse than 46A). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623A''' | | style="background-color:#F9F9F9;" |'''623A''' | ||
Zeile 483: | Zeile 483: | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" |-6 | | style="background-color:#F9F9F9;" |-6 | ||
| style="background-color:#F9F9F9;" |2. Hit | | style="background-color:#F9F9F9;" |2. Hit launches (no followup possible). Negates projectiles F13-16, F22+23, F24-26 | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623C''' | | style="background-color:#F9F9F9;" |'''623C''' | ||
Zeile 490: | Zeile 490: | ||
| style="background-color:#F9F9F9;" |3+ | | style="background-color:#F9F9F9;" |3+ | ||
| style="background-color:#F9F9F9;" |+7 | | style="background-color:#F9F9F9;" |+7 | ||
| style="background-color:#F9F9F9;" |1. Hit Guard Point F13-17. 2. Hit | | style="background-color:#F9F9F9;" |1. Hit Guard Point F13-17. 2. Hit launches (juggle possible). Negates projectiles F24-27,33+34,35-37. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''41236P''' | | style="background-color:#F9F9F9;" |'''41236P''' | ||
Zeile 497: | Zeile 497: | ||
| style="background-color:#F9F9F9;" |2+2+3+3* | | style="background-color:#F9F9F9;" |2+2+3+3* | ||
| style="background-color:#F9F9F9;" |-11 | | style="background-color:#F9F9F9;" |-11 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Can be mashed for more hits. Pattern without mash: "abac". Mash: "ababac". *= without mash. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2141236A''' | | style="background-color:#F9F9F9;" |'''2141236A''' | ||
Zeile 504: | Zeile 504: | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" |-14 | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-4 invul (needs doublecheck!). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2141236C''' | | style="background-color:#F9F9F9;" |'''2141236C''' | ||
Zeile 511: | Zeile 511: | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |-19 | | style="background-color:#F9F9F9;" |-19 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Invul until 1F before active time. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236P''' | | style="background-color:#F9F9F9;" |'''236236P''' | ||
Zeile 518: | Zeile 518: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |-29 | | style="background-color:#F9F9F9;" |-29 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Only triggers close to enemy. F1-3 invul. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236E''' | | style="background-color:#F9F9F9;" |'''236236E''' | ||
Zeile 525: | Zeile 525: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Only has 1F recovery, which can be cancelled into block (so, basically no recovery). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236C+E''' | | style="background-color:#F9F9F9;" |'''236236C+E''' | ||
Zeile 532: | Zeile 532: | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |- | | style="background-color:#F9F9F9;" |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Dream Cancel only | ||
|- | |- | ||
|} | |} | ||
'''Frame Data | '''Frame Data for 214P/236B Cancels''' | ||
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
! style="width:100px;background-color:#D9D9D9;" |Input | ! style="width:100px;background-color:#D9D9D9;" |Input | ||
Zeile 547: | Zeile 547: | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Useful. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2C>236B''' | | style="background-color:#F9F9F9;" |'''2C>236B''' | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" |-2 | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |4C after triggers a throw OS. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''leichter Angriff>214P''' | | style="background-color:#F9F9F9;" |'''leichter Angriff>214P''' | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" |minus | | style="background-color:#F9F9F9;" |minus | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |should not be used. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(C)>214P''' | | style="background-color:#F9F9F9;" |'''5C(C)>214P''' | ||
Zeile 567: | Zeile 567: | ||
| style="background-color:#F9F9F9;" |+7? | | style="background-color:#F9F9F9;" |+7? | ||
| style="background-color:#F9F9F9;" |+7? | | style="background-color:#F9F9F9;" |+7? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |high pushback on hit, but works as kara cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2B>6A>214P''' | | style="background-color:#F9F9F9;" |'''2B>6A>214P''' | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |important for combos | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2C>214P''' | | style="background-color:#F9F9F9;" |'''2C>214P''' | ||
Zeile 587: | Zeile 587: | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |good for Pressure | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5E>214P''' | | style="background-color:#F9F9F9;" |'''5E>214P''' | ||
Zeile 597: | Zeile 597: | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |good for Pressure / Conversion | ||
|- | |- | ||
|} | |} |
Bearbeitungen