Vanessa(KOFXI): Unterschied zwischen den Versionen

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Keine Bearbeitungszusammenfassung
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| portrait = [[Image:KOFXI vanessa full.png]]
| portrait = [[Image:KOFXI vanessa full.png]]
|tier_rank = B
|tier_rank = B
|ratio_rank = 4 Punkte
|ratio_rank = 4 Points
|health = 110
|health = 110
|stun_gauge = 99
|stun_gauge = 99
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}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI Vanessa S.jpg]]
|[[Datei:KOFXI Vanessa S.jpg]]
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==Frame Data==
==Frame Data==
''Note: Advantage data needs to be doublechecked, might be off 1F.''
'''Normals'''
'''Normals'''
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Stehende Angriffe
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
Zeile 107: Zeile 108:
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |2 Hits, der 2. hat Cancel
| style="background-color:#F9F9F9;" |2 Hits, the 2nd has Cancel. Low activation range.
|-
|-
| style="background-color:#F9F9F9;" |'''5C(f)'''
| style="background-color:#F9F9F9;" |'''5C(f)'''
Zeile 115: Zeile 116:
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |2 Hits, der 2. hat Cancel. Kara-Cancel.
| style="background-color:#F9F9F9;" |2 Hits, the 2nd has cancel. Can be kara-cancelled.
|-
|-
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9;" |'''5D(c)'''
Zeile 123: Zeile 124:
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |2 Hits, der 2. hat Cancel. Wird von weiter weg als 5C(c) ausgelöst.
| style="background-color:#F9F9F9;" |2 Hits, the 2nd has cancel. Higher activation range as 5C(c).
|-
|-
| style="background-color:#F9F9F9;" |'''5D(f)'''
| style="background-color:#F9F9F9;" |'''5D(f)'''
Zeile 131: Zeile 132:
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |selbe Animation wie 5D(c),aber nutzlos
| style="background-color:#F9F9F9;" |Same animation as 5D(c), but useless
|-
|-
| style="background-color:#F9F9F9;" |'''5E'''
| style="background-color:#F9F9F9;" |'''5E'''
Zeile 147: Zeile 148:
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |2. Hit Overhead & Hard Knockdown
| style="background-color:#F9F9F9;" |2nd hit overhead & hard knockdown
|-
|-
| style="background-color:#F9F9F9;" |'''6A(cancel)'''
| style="background-color:#F9F9F9;" |'''6A(cancel)'''
Zeile 155: Zeile 156:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |1. Hit Special Cancel, 2. Hit Hard Knockdown.
| style="background-color:#F9F9F9;" |1st Hit Special Cancel, 2nd Hit Hard Knockdown.
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Geduckte Angriffe
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
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| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |C,S
| style="background-color:#F9F9F9;" |C,S
| style="background-color:#F9F9F9;" |trifft tief
| style="background-color:#F9F9F9;" |hits low
|-
|-
| style="background-color:#F9F9F9;" |'''2C'''
| style="background-color:#F9F9F9;" |'''2C'''
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| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |trifft tief (Sweep)
| style="background-color:#F9F9F9;" |hits low (Sweep)
|-
|-
| style="background-color:#F9F9F9;" |'''3B'''
| style="background-color:#F9F9F9;" |'''3B'''
Zeile 207: Zeile 208:
| style="background-color:#F9F9F9;" |-14/-3?
| style="background-color:#F9F9F9;" |-14/-3?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Low Hit (Slide), Knockdown. Low Profile. *= Frame Data für nahe dran / max Range. Kann auf max range nicht von oswald / adel LDM gepunisht werden.
| style="background-color:#F9F9F9;" |Low Hit (Slide), Knockdown. Low Profile. *= Frame Data for close/max range. Cannot be punished by Oswald/Adel LDM on max range.
|-
|-
| style="background-color:#F9F9F9;" |'''3B(cancel)'''
| style="background-color:#F9F9F9;" |'''3B(cancel)'''
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Sprungangriffe
|+ Jump Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump A'''
| style="background-color:#F9F9F9;" |'''smalljump A'''
Zeile 247: Zeile 248:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Minimal andere Hitbox als jump forward A.
| style="background-color:#F9F9F9;" |Slightly different Hitbox than jump forward A.
|-
|-
| style="background-color:#F9F9F9;" |'''jump forward A'''
| style="background-color:#F9F9F9;" |'''jump forward A'''
Zeile 254: Zeile 255:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Minimal andere Hitbox als jump back A.
| style="background-color:#F9F9F9;" |Slightly different Hitbox than jump back A.
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump B'''
| style="background-color:#F9F9F9;" |'''smalljump B'''
Zeile 261: Zeile 262:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Sehr gut als air-to-air. Geht auch als Jump-in.
| style="background-color:#F9F9F9;" |Great air-to-air. Geht auch als Jump-in.
|-
|-
| style="background-color:#F9F9F9;" |'''jump up B'''
| style="background-color:#F9F9F9;" |'''jump up B'''
Zeile 340: Zeile 341:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236B'''
| style="background-color:#F9F9F9;" |'''236B'''
Zeile 414: Zeile 415:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''214P'''
| style="background-color:#F9F9F9;" |'''214P'''
Zeile 460: Zeile 461:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6A'''
| style="background-color:#F9F9F9;" |'''[4],6A'''
Zeile 541: Zeile 542:
! style="width:60px;background-color:#FFd800;" |BLK
! style="width:60px;background-color:#FFd800;" |BLK
! style="width:60px;background-color:#FFd800;" |HIT
! style="width:60px;background-color:#FFd800;" |HIT
! style="width:60px;background-color:#FFd800;" |Anmerkung
! style="width:60px;background-color:#FFd800;" |Note
|-
|-
| style="background-color:#F9F9F9;" |'''2D>236B'''
| style="background-color:#F9F9F9;" |'''2D>236B'''
Zeile 707: Zeile 708:
*Cornered Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C shift out zu Oswald,3A,delay 214C,236B-236E: ''[1 Shift Stock]'' Ace Setup. Alternative zur Combo drüber.
*Cornered Vanessa j.C,\/,C(2),[4],6A, hyperhop j.D,\/,214B-6C shift out zu Oswald,3A,delay 214C,236B-236E: ''[1 Shift Stock]'' Ace Setup. Alternative zur Combo drüber.


*Corner Crossup combo: Vanessa corner combo in 236236P, shift out Oswald, D(c)(crossup). ''Anmerkung: Die Combo funktioniert nur, wenn D(c) erst gedrückt wird, wenn Oswald gelandet ist, sonst bekommt man einen j.D (whiff) > D(c), und der Corner Crossup funktioniert nicht. Man hat 10F Zeit, um den 3. Hit von 236236P mit shift out zu canceln, ansonsten combot der D(c) nicht mehr.''
*Corner Crossup combo: Vanessa corner combo in 236236P, shift out Oswald, D(c)(crossup). ''Note: Die Combo funktioniert nur, wenn D(c) erst gedrückt wird, wenn Oswald gelandet ist, sonst bekommt man einen j.D (whiff) > D(c), und der Corner Crossup funktioniert nicht. Man hat 10F Zeit, um den 3. Hit von 236236P mit shift out zu canceln, ansonsten combot der D(c) nicht mehr.''
*noch eine Corner Crossup Combo: Vanessa combo in 41236P mash, QS Oswald, D(C) (crossup).
*noch eine Corner Crossup Combo: Vanessa combo in 41236P mash, QS Oswald, D(C) (crossup).


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