Valkenhayn(BBCS)

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Valkenhayn R. Hellsing
(ヴァルケンハイン・R・ヘルシング) / VA
BBCS Valkenhayn.jpg
Counter Assault
Counter Assault Startup: N/A
Counter Assault Property: N/A
Engine Werte
Negative Penality: N/A
Total Health Point: N/A
Health Point Ratio: N/A
Guard Libra Rate: N/A
Heat Gauge Rate: N/A
Character Combo Rate: N/A
Movement Werte
Walk Forward N/A
Walk Backward N/A
Dash (Initial Speed) N/A
Dash (Acceleration) N/A
Dash (Maximum Speed) N/A
Backstep(Duration) N/A
Backstep(Invincible Frame) N/A
Backstep(Move Distance) N/A
Backstep(Notes) N/A
Jump Werte
Straight Jump Startup N/A
Forward Jump Startup N/A
Back Jump Startup N/A
Airborne Duration N/A
Forward Jump Speed N/A
Back Jump Speed N/A
Straight Jump Speed N/A
High Jump Werte
High Jump Duration N/A
Forward High Jump Speed N/A
Back High Jump Speed N/A
Straight High Jump Speed N/A
Gravity N/A
Airdash Werte
Airdash Speed N/A
Airdash Active Frame N/A
Airdash Gravity N/A
Back Airdash Speed N/A
Back Airdash Active Frame N/A
Back Airdash Gravity N/A
Airdash Height Limit N/A
Throws
Neutral Throw Range N/A
Neutral Throw Startup N/A
Back Throw Range N/A
Back Throw Startup N/A
Air Throw Range N/A
Air Throw Startup N/A
Videoarchive
Matcharchiv: Valkenhayn(BBCS2)
Verschiedenes
N/A
N/A


Pressure

  • 2A,5B,6B, Link 2A oder Chain 3C...
  • 2A.5B.6B,7D,j.A,\/,...

Matchups

Gegen Tager:

  • 5C zum Zonen
  • 6A gegen Sledge


BnB Combos

Combos, die in menschlicher Form beginnen:

  • Maximal 2 Hits (z.B. 5B,5C), 236A, RC, 2C,6B(2),5C,236C, 9D, j.A,(optional: +1 oder +2 j.A)j.236A,j.236B, delay C, j.B, link j.B,\/, (optional: delay) 5B,
    • j.A,A,A, dj.D~j.C (3857 und mit 3 j.A 3959 Damage, 50% Heat)
    • j.D~B,dj.B,dj.C(3930 und mit 3 j.A 4032 Damage, 50% Heat)
      • j.236236C (4977/5050 und mit 3 j.A 5079/5152 Damage aus 5B,5C, 100% Heat)
  • mehr als 2 Hits (z.B.2A,5B,5C,)236A, RC, 2C,6B(2),5C,236C, 9D, j.A, j.236A,delay j.236B, C, j.D~B,dj.B,dj.C (3102 Damage, 50% Heat)
  • [5B/2B] gegen geduckten Gegner, 5C,236C, 9D, j.A,j.236A/B,j.236A/B, delay C, j.B, link j.B,\/, delay 5B, j.B,j.3C,j.A,\/, dann:
    • 5B, j.A,A,A, dj.D~j.C (3112/2867 Damage)
    • D~5B,2C, j.B,dj.B,dj.C (3280/3030 Damage)
      • j.236236C (4232/3987 /// 4400/4150 Damage, 50% Heat)
  • höchstens ca. halbe Stage zur Ecke, gegen geduckten Gegner, 5B,5C,236C,9D,j.B,delay j.A,\/ ,D~2C,6C, vorlaufen oder dash wenn weit weg / zurücklaufen wenn nah dran, 2C,6B(2),2C,2147B,1D,\/,max delay 236B, delay 236A,236B, 7C, j.D~B,dj.B,dj.C (4087 Damage) geht gegen Makoto, xx
    • 236236C (5207 Damage, 50% Heat)


  • höchstens ca. halbe Stage zur Ecke, gegen geduckten Gegner 2A,5B,5C,236C, 9D, j.B,j.A,\/,D~2C,6C,zurück/vor laufen, 2C,6B(2),5B,2C, j.B,dj.B,dj.C (2962 Damage)
  • gegen geduckten Gegner 2A,2B,5C,236C, 9D, j.A,j.236A/B,j.236A/B, delay C, j.B, link j.B,\/, delay 5B,j.D~B,dj.B,dj.C (2371 Damage)


Combos, die als Wolf beginnen:

  • 5C-A,\/,5B,236B, delay j.236A,236B, delay j.C,j.B, delay j.B,\/, 5B, sj.D~j.B, dj.B,dj.C (2646 Damage) (Quelle: Arcadia)
  • 5C-A,\/,5A,5B, j.A(optional:j.A,j.A),j.236B,j.236A, j.C, j.B, link j.C, \/,5B, j.D~B, dj.B,dj.C (1985/2107 Damage) (Quelle: 4/15/11 BBCS2 Tachikawa Singles Part 2 of 3 )
  • maximal 1/3 Stage zur Corner: 5C-A,\/,5A,5B,iad.j.B,3C,j.A,\/,2C,6C, positionieren, 2C,6B(2),5B,2C, j.B,dj.B,dj.C(2417 Damage)

Combos

Throw Combos:

  • Midscreen Throw, RC,D, etwas vorlaufen, 236A,\/, 236B,delay236A,delay236B, delay C, j.B,link j.B,\/,5B, j.D~B, dj.B,dj.C (3374 Damage, 50% Heat) geht gegen Makoto, xx
  • 236236C (4494 Damage, 100% Heat)


Air Throw Combos:

  • Air Throw maximal halbe Stage zur Corner, \/,236C,9D, j.A,A,A, 236A, (Gegner jetzt in der Ecke) 7D, delay j.B,\/,5B, j.B,3D,j.A,\/,D~5B,2C, j.B,dj.B,dj.C (3279 Damage, geht gegen: Makoto, xxx)
  • Air Throw maximal halbe Stage zur Corner, \/,236C,9D, j.A,A,A, 236A, (Gegner jetzt in der Ecke),236B, delay j.C, j.B, link j.B,\/, delay 5B, j.B,3C,j.A,\/,D~2C, dann:
    • j.D~A,A,A, dj.D~C (3383 Damage)
    • j.B,dj.B,dj.C (3444 Damage)
      • j.236236C (4564 Damage, 50% Heat)

Anmerkungen: geht gegen Makoto, xx, xx.

  • Air Throw maximal halbe Stage zur Corner, \/,236C,9D, j.B, delay j.A,\/,D~2C,6C, delay 2C,6B,5B,2C, dann:
    • normal- oder superj.B.dj.B,dj.C (3629 Damage)
    • delay sj.B,dj.B,dj.C,236236C (4749 Damage, 50% Heat)


Anti-Air:

  • 2C(CH) (maximal halber Screen zur Ecke), 5C, j.B,j.214B,9C, j.B, delay j.A,\/,D~2C,6C, walk back, delay 2C,6B(2),5B,2C, (superjump oder normal jump)j.B,dj.B,dj.C (4469 Damage)
    • 236236C: (5589 Damage, 50% Heat)

geht gegen: Makoto, xx. Quelle: 4/15/11 BBCS2 Tachikawa Singles Part 2 of 3)

  • 6A(CH),5C,...


Corner Combos:

  • Corner maximal 2 Hits, 236A, RC, 2C,6B(2),3C, eventuell minimal vorlaufen,2C,6C, warten,2C,2147B,1D,\/,max delay 236B, delay j.236A,236B, 7C, j.D~B,dj.B,dj.C (4497 Damage, 50% Heat)
  • Corner 6C,2C,6B(2),2C,2147B,2D,\/,236B,delay 236A,236B,delay C,j.B,delay j.B,\/,5B, j.A,A,A,dj.D~C (4584 Damage) geht gegen Makoto, xx
    • 236236C (5704 Damage, 50% Heat)

besseres Corner-Element bei zu vielen Hits siehe hier.

  • Corner [Throw/Wolf 236D],2C,6B(2),2C,6C, walk back, 2C,2147B,2D,\/,delay 236B,delay 236A, delay 236B,C,j.D~B,dj.B,dj.C(4116/4146 Damage) geht gegen Makoto, Hazama, xx
    • 236236C (5236/5266 Damage, 50% Heat)
  • Nahe der Corner 632146D RC,6C,2C,6B,(2),2C,2147B,1D,\/,236B,delay j.236A, delay j.236B,C, j.B,j.B,\/,delay 5B,j.B,3C,j.A,\/,D~5B,2C, sj.B,dj.B,dj.C (5431 Damage, 100% Heat)
  • Wolf 5C-j.A,\/,5A,5B,j.B-3C,j.A,\/,D~2C,6C,walk back, max delay 2C,6B(2),5B,2B, sj./j.B,dj.B,dj.C (2417 Damage)
    • delay j.236236C (3537 Damage, 50% Heat)
  • Wolf 5C-j.A,\/,5B, j.B-3C-j.A,\/,D~2C,6B(2),2C,6C,5B,2C, j.D~B-3C-j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (2908 Damage) - vs Hakumen, xx
    • delay j.236236C (4028 Damage, 50% Heat) - vs Hakumen, xx
    • alternative: Wolf 5C-j.A,\/,5B, j.B-3C-j.A,\/,D~5B,2C,6B(2),2C,6C,5B,2C, j.D~B-3C-j.A,\/,D~5B/5C/2C,632146D (4063/4074/4085 Damage, 50% heat) - vs Hakumen, xx



sonstige Combos:

  • Wolf 2369A oder tiefer j.236A mit der Ecke im Rücken (maximal mitte der Stage), 7C, j.A,\/,D~2C,2147B, 9C,j.B, link j.A,\/,D~2C,6C, walk back delay 2C,6B(2),5B,2C, j.B,dj.B,dj.C (3458 Damage. Quelle: 4/15/11 BBCS2 Tachikawa Singles Part 2 of 3)
  • Wolf 236D, RC, delay j.C, j.B,\/,5B,j.A,A,A,236A,236B, delay C,j.B,delay j.B,\/,5B,j.A,A,A, dj.D~C (2945 Damage, 50% Heat)
  • Wolf 236D, RC, delay j.C, j.B,\/,5B,236B,delay 236A, 236B, C, D~j.B,dj.B,dj.C (3038 Damage, 50% Heat)
    • 236236C: (4074/4158 Damage, 100% Heat)
  • Wolf j.214A(CH oder Gegner macht keine Emergency Roll), 5A,5B, j.A,A,A,236A,236B, delay C,j.B, link j.B,\/,5B, j.D~B, dj.B,dj.C (2834 Damage)
    • 236236C (3954 Damage, 50% Heat) geht gegen Makoto, xx

Mission Mode:

  • Maximal 2 Hits, 236A, RC, 2C,6B(2),5C,236C, 9D, j.B,j.3D,j.A,\/,D~B,2C,sj.B,214B, 9D, delay j.D~j.B,dj.B,dj.C (Mission Mode Combo)
  • Mission 7: Wolf 236D, RC, delay j.C, j.B,\/,5B,236B,delay 236A, 236B, C, D~j.B,dj.B,dj.C,236236C (4158 Damage, 100% Heat)
  • Mission 10: Corner 3C, 2C,6C,2C,6B(2),2C,2147B,2D,\/,236B, delay 236A,236B, delay 5C,j.B,link j.B,\/, delay 5B,j.B,3C,j.A,\/,D~5B,632146D (6517 Damage, 50% Heat) geht NICHT gegen Makoto, xx.


High Damage Combovideo Combos

Quelle Nicovideo: ブレイブルーCS2 ヴァルケンハイン中央コンボ集

Alle Combos gegen Ragna und in der Ausgangsposition

  • 6B(2),5B,5C,236C,9D,j.B,j.A,\/,D~2C,6C,2147B,2D,236B,236A,236B,j.C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (5106 Damage 50% Heat)
  • 6B(2),3C,2C,2147B,D,j.236A,236B,5C,j.B,j.A,\/,D~2C,6C,5B,2C, j.D~B,3C,j.A,\/,D~5B,2C,j.B,dj.B,dj.C (5305 Damage)
  • 6B(2),5C,2147B,delay D,j.236A,\/,236A,\/,236B,2C,j.236B,4C,j.B,j.A,\/,D~2C,6C,5B,2C,j.D~B,3C,j.A,\/,D~2C,632146D (6891 Damage)
  • Gold Burst, dash, 2C, 2147B,9D, j.B,j.A,\/,D~2C,6C,zurücklaufen,2C,6B(2),5B,2C,sj.B,dj.B,dj.C (2966 Damage, 1 Burst)
  • Gold Burst, dash, 2C, 2147B,D,j.236A,\/,236B,C,j.B,j.A,\/,D~2C,6C,zurücklaufen,2C,6B(2),5B,2C,sj.B,dj.B,dj.C (3472 Damage, 1 Burst)
  • Wolf j.214B CH,\/,5A,5B,236B,delay j.236B,delay j.236A, delay C,j.B,j.B,\/,j.B, sj.D~B,dj.B,dj.C (3091 Damage)
  • 5C(CH),236C, 9D,j.B,j.A,\/,D~2C,6C,walk back, 2C,6B(2),5B,2C,j.D~B,3C,j.A,\/,D~5B,2C,j.B,dj.B,dj.C (3783 Damage)
  • 5C(CH),236C, 9D,j.B,j.A,\/,D~2C,6C,walk back, 2C,6B(2),2C,2147B,2D,\/,236B, delay j.236B, delay j.236A, 5C, j.D~B,dj.B,dj.C (4129 Damage)
  • 236C(CH),D,D,2C,6C,2C,6B(2),2C,2147B,2D,\/,236B,236B,236A,C,j.B,j.B,\/,5B,sj.~B,dj.B,dj.C (4868 Damage)
  • 236C(CH),D,delay j.A,\/,D~2C,6C,2C,6B(2),2C,2147B,2D,\/,236B,delay j.236B,delay j.236A,C,j.B,j.B,\/,j.D~B,dj.B,dj.C (4392 Damage)
  • Wolf 236A,vorlaufen, j.A,A,A,236A,236B,C,j.B,j.B,\/,5B, sj.D~B,dj.B,dj.C (2865 Damage)
  • Wolf 236A,vorlaufen, 5B,236B,236B,236A,C,j.B,j.B,\/,D~5B,5C,j.B,dj.B,dj.C (3431 Damage)
  • Wolf 2369A, 7C, j.A,\/,5B,j.A,j.236B,delay j.236A,C,j.B,j.B,5B, j.D~B,dj.B,dj.C (2664 Damage)
  • Wolf 4C~236A oder 2369A,5C,j.A,\/,5B,236B,delay j.236B, C,j.B,j.B,\/,5B, j.D~B,dj.B,dj.C (2871 Damage)
  • Wolf 5A,5B,236B, delay j.236B, delay j.236A, delay C, j.B,j.B,\/,5B, sj.D~B,dj.B,dj.C (2355 Damage)
  • Air Throw,\/,5C, j.D~A,A,A,236A,j.236B,C,j.B,j.B,\/,5B, j.D~B,dj.B,dj.C (3300 Damage)
  • Air Throw,\/,236C,9C,j.B,j.A,\/,2C,6C,zurücklaufen,2C,6B(2),5B,2C, sj.B,dj.B,dj.C (3629 Damage)
  • Air Throw,\/,236C,9C,j.B,j.A,\/,2C,6C,zurücklaufen,2C,6B(2),5B,2C,sj.B,j.214B,D,236B,7C,D~j.B,dj.B,dj.C (3884 Damage)
  • Air Throw,214B whiff,3D,\/,5B,236B,delay j.236B, delay j.236A,C,j.B,j.B,\/,5B, sj.D~B,dj.B,dj.C (3471 Damage)
  • 6A(CH),5C,j.D~A,j.236A,delay j.236B,C,j.B,j.B,\/,5B,j.B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (2724 Damage)
  • 6A(CH),5C,sj.B,j.214B,D,j.236A,j.236B,C,j.B,j.B,\/,5B,j.D~B,dj.B,dj.C (2848 Damage)
  • 6A(CH) etwas näher in der Ecke,dash,2B,2C,6C,dash,2C,6B(2),2C,2147B,2D,\/,236B,j.236A,j.236B,C,j.D~B,dj.B,dj.C (3698 Damage)
  • Wolf gegen geduckten Gegner C-j.A,\/,D~2B,5C,236C,9C,j.B,j.A,\/,D~2C,6C,2C,6B(2),5B,2C,sj.B,j.214B,D,236B, 7C, j.D~B,(dj.B),dj.C (3090/3xxx Damage)
  • die sinnlosen Wolf A,B combos lasse ich hier aus
  • Wolf C-j.A,\/,5B,236B,delay 236A,C,j.B,j.A,\/,2C,6C, dash,2C,6B(2),5B,2C,sj.B,214B,D,j.236B,7C, j.D~B,dj.B,dj.C (3482 Damage)
  • 2A,5B,5C,236A,RC,2C,6B(2),5C,236C,3D,j.A,236A,j.236B,C,j.B,j.B,\/,5B,j.A,A,A,dj.D~C (3055 Damage)
  • (siehe 5B,5C 236A RC BnB Combo)
  • 5B,5C,236A,RC,2C,6B(2),5C,2147B,D,236A,236A,236B,236B,C,j.B,j.B,\/,5B, j.A,A,A,dj.D~C (4306 Damage) Anmerkung: geht NICHT gegen geduckte Makoto, xx, xx. Alternative: vor dem 2. 6B Hit in 5C canceln, damit Gegner steht. 50% Heat, 4070 Damage.
  • 3C,236A,RC,2C,j.D~A,236A,j.236B,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3337 Damage, 50% Heat)
  • 3C,236A,RC,2C, 2147B,9D,j.B,j.A,\/,2C,6C,zurücklaufen, 2C,6B(2),5B,2C,j.D~B,3C,j.A,\/,D~5B,2C,sj.B,C (4224 Damage, 50% Heat)
  • Wolf 236D RC,C,j.B,\/,5B,236B,236B,236A,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3220 Damage, 50% Heat)
  • Wolf 236D RC,j.236A,236B,C,j.B,j.B,\/,5B,j.B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (3198 Damage, 50% Heat)
  • Wolf 236D RC,2C,\/,236A,236B,236B,236A,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3394 Damage, 50% Heat)
  • Wolf 236D,RC,airdash~D,\/,2C,6C,D,236A,\/, 236B,j.236B,j.236A,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3817 Damage, 50% Heat)
  • Throw RC, D, bis in die Ecke rennen,5A,5B,236B,delay j.236B,j.236A,C,j.B,j.B,\/,5B,j.A,A,A,dj.D~C (3002 Damage, 50% Heat)
  • Throw RC~D,C,D,\/, (nahe Corner)2C,6C,2C,6B(2),2C,2147B,2D,\/,236B,delay j.236B, delay j.236A,C,j.D~B,dj.B,dj.C (4121 Damage, 50% Heat) Funktioniert nicht gegen Makoto, xx. Alternative: 1x j.236A weglassen. 3961 Damage, 50% Heat.
  • Throw RC~D,vorlaufen, 236A,corner cross, 236B,j.236A,j.236B,C, j.B,j.B,\/,5B,
    • sj.D~B,dj.B,dj.C (3374 Damage, 50% Heat)
    • Alternative von ATG: j.B,3C,j.A,\/,D~2C,j.B,j.C (3447 Damage, 50% Heat)
  • 2A(auf Block, Crouch Confirm),instant j.C,RC,j.C,\/,5B,5C,236C,9D,j.A,236A,236B,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3433 Damage, 50% Heat)
  • 2A(auf Block, Crouch Confirm),instant j.C,RC,j.C,\/,5C,236C,9D,j.B,j.A,\/,D~2C,6C,2C,6B(2),5B,2C,sj.B,214B,D,236B,7C, D~B,dj.B,dj.C (4076 Damage, 50% Heat)
  • 236B RC,5B,5C, jump up j.B,214B,9D,j.A,j.236B,delay j.236A,C,j.B,j.B,\/,5B,j.B,3C,j.A,\/,D~5B,2C,j.B,dj.B,dj.C (4663 Damage, 50% Heat)
  • fast Fullscreen Blockstring in 236B,RC,5C,2147B,D,j.236A,j.236B,C,j.B,j.A,\/,D~2C,6C,laufen, 2C,6B(2),5B,2C,j.D~B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (6036 Damage, 50% Heat)
    • 236236C (7156 Damage, 100% Heat)
  • midscreen (hinterm Gegner, Starting Position)3C,236B,RC,5C,2147B,D,j.236A,236B,C,j.B,j.A,D~2C,6C,laufen, 2C,6B,5B,2C,j.D~B,3C,j.A,\/,D~2C,632146D (6571 Damage, 100% Heat)
  • 632146D,RC, dash, 2C,6B(2)3C,2C,2147B,D,j.236A,j.236B,C,j.B,j.B,5B,j.B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (4859 Damage, 100% Heat) Anmerkung: im Video verkackt der Macher den Link gleich nach dem RC am Anfang, daher stimmt der Damage und die Hitzahl nicht.

Liste japanischer Valkenhayn Spieler

  • Shou (Slayer-Farbe)


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