Unmasked Sub-Zero(MKNE): Unterschied zwischen den Versionen

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= Combos =
*midscreen ice, run, jump up j.K>LK>LK>HK>8HK, walk, run HP>HP>HP, delay 46LP: 58% (character specific, eg. vs taizen)
*midscreen ice, run, jump up j.K>LK>LK>HK>8HK, walk, run HP>HP>HP, delay 46LP: 58% (character specific, eg. vs taizen)
*midscreen ice, run, jump up very late j.K>j.2K, \/; 26LP-LP (this causes a LP without pushback cancelled into ice), run up HP>HP>HP~RN, j.K: 61% (character specific, not all HPs at the end connect)


*ctc j.P>LK>LK>HK>8HK, j.K,j.K,j.2K: 60%
*ctc j.P>LK>LK>HK>8HK, j.K,j.K,j.2K: 60%
*ctc j.P>LK>LK>HK>8HK, j.K,LK,46LP: 60%
*ctc j.P>LK>LK>HK>8HK, j.K,LK,46LP: 60%
*Corner very late jump up j.K>j.2K,\/,26LP-LP (this causes a LP without pushback cancelled into ice), followup combo


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{{MKNE Navi}}
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