Terry Bogard(KOFXIII): Unterschied zwischen den Versionen

 
(7 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt)
Zeile 46: Zeile 46:
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |80
| style="background-color:#F9F9F9;" |nein
| style="background-color:#F9F9F9;" |nein
|-
| style="background-color:#F9F9F9;" |cl.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |78(55+23)
| style="background-color:#F9F9F9;" |S
|-
| style="background-color:#F9F9F9;" |cl.D
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |70
| style="background-color:#F9F9F9;" |S
|}
|}


Zeile 188: Zeile 202:
**'''EX:''' mehr Range.
**'''EX:''' mehr Range.


*'''QCB+K (Crack Shoot):''' Overhead. Juggelt.
*'''QCB+K (Crack Shoot):''' Juggelt.
**'''EX:''' Overhead, Knockdown.
**'''EX:''' Overhead, Knockdown.


Zeile 196: Zeile 210:
== Desperation Moves & Neo MAX==
== Desperation Moves & Neo MAX==
*'''QCB,HCF+P (Power Geyser)'''
*'''QCB,HCF+P (Power Geyser)'''
**'''EX:''' schneller, mehr Schaden, Gegner danach im Juggle State.
**'''EX:''' schneller, mehr Schaden, juggle danach nur mit specials.


*'''QCF,QCF+K (Buster Wolf)'''
*'''QCF,QCF+K (Buster Wolf)'''
*'''EX:''' schneller, mehr Schaden.
*'''EX:''' schneller, mehr Schaden. Geht an Projektilen vorbei.


*'''HCF,HCF+PP (Trinity Geyser):''' ''[2-3 Stocks]'' Neo-MAX.
*'''QCF,QCF+PP (Trinity Geyser):''' ''[2-3 Stocks]'' Neo-MAX.


== Combos ==
== Combos ==
Zeile 207: Zeile 221:
Terry hat folgende Hitconfirms:
Terry hat folgende Hitconfirms:


c.B, c.A, c.C
*c.B, c.A, cr.C '''(Low-Starter-Chain)'''
*cl.C(2Hits), df+C '''(Combo-Starter)'''
*s.D, f+A '''(HD-Starter)'''


c.B, c.B, s.B
cl.C(2Hits), df.C


'''Ohne Meter:'''
'''Ohne Meter:'''


c.B, c.A, c.C qcb+A
*(j.D), cr.B, cr.A, cr.C, QCF+A/C: '''225 Schaden'''
 
*(j.D), cr.B, cr.A, cr.C, QCB+A/C: '''237 Schaden'''
c.B, c.A, c.C qcf+A
*(j.D), s.C, df+C, QCF+A/C: '''241 Schaden'''
 
*(j.D), s.C, df+C, QCB+A/C: '''253 Schaden'''
c.B, c.A, c.C qcf+B
 
c.B, c.B, s.B qcb+B
 
cl.C(2hits), df.C qcb+A
 
cl.C(2hits), df.C qcf+A
 
cl.C(2hits), df.C qcb+B
 
 
'''1 EX Meter'''
 
c.B, c.A, c.C super cancel 2X qcf+K


c.B, c.A, c.C super cancel qcb hcf+P


'''1/2 Drive Gauge'''
'''Mit Meter, Ohne Drive-Meter:'''


c.B, c.A, c.C qcb+A drive cancel qcb+B , (nur in Corner) d~u+C  
*(j.D), cr.B, cr.A, cr.C, QCB+BD: '''273 Schaden; 1 Stock; Hard-Knockdown'''
cl.C(2hits), df.C qcb+A drive cancel qcb+B, (nur in Corner) d~u+C
*(j.D), cr.B, cr.A, cr.C, QCB,HCF+A/AC: '''345/465 Schaden; 1-2 Stocks'''
*(j.D), s.C, df+C, QCB+BD: '''289 Schaden; 1 Stock; Hard-Knockdown'''
*(j.D), s.C, df+C,QCB,HCF+A/AC: '''361/481 Schaden; 1-2 Stocks'''




'''1/2 Drive Gauge und 1 EX Meter'''
'''Mit Meter, Mit Drive-Meter:'''
*(j.D), cr.B, cr.A, cr.C, QCB+A '''[DC]''' QCB+B, [D]~U+AC: '''423 Schaden; 1 Stock; 50% Drive (Geht überall)'''
*(j.D), cr.B, cr.A, cr.C, QCB+A '''[DC]''' QCB+B, QCF,QCF+BD: '''487 Schaden; 2 Stocks; 50% Drive'''
*(j.D), s.C, df+C, QCB+A '''[DC]''' QCB+B, [D]~U+AC: '''439 Schaden; 1 Stock; 50% Drive'''
*(j.D), s.C, df+C, QCB+A '''[DC]''' QCB+B; [D]~U+AC: '''503 Schaden; 2 Stocks; 50% Drive'''


c.B, c.A, c.C qcb+A super cancel 2X qcf+K


c.B, c.A, c.C qcb+A super cancel 2X qcf+K
'''Corner:'''
*(j.D), cr.B, cr.A, cr.C, QCB+A '''[DC]''' QCB+B, delayed [D]~U+A '''[DC]''' QCB+AC, QCB+D '''(4 Hits)''', [D]~U+C/AC: '''540/587 Schaden; 1-2 Stocks; 100% Drive'''
*(j.D), cr.B, cr.A, cr.C, QCB+A '''[DC]''' QCB+B, delayed [D]~U+A '''[DC]''' QCB+AC, QCB+B '''(2 Hits)''', QCF,QCF+AC: '''614 Schaden; 3 Stocks; 100% Drive'''
*(j.D), s.C, df+C, QCB+A '''[DC]''' QCB+B, ''delayed'' [D]~U+A '''[DC]''' QCB+AC, QCB+D '''(4 Hits)''', [D]~U+C/AC: '''556/603 Schaden; 1-2 Stocks; 100% Drive'''
*(j.D), s.C, df+C QCB+A '''[DC]''' QCB+B, ''delayed'' [D]~U+A '''[DC]''' QCB+AC, QCB+B '''(2 Hits)''', QCF,QCF+AC: '''630 Schaden; 3 Stocks; 100% Drive'''


c.B, c.A, c.C qcb+A super cancel qcb hcf+P


'''HD-Combos'''
*(j.D), s.D, f+A '''[HDA]''' s.D, f+A, QCB+A '''[DC]''' QCB+AC '''[DC]''' [D]~U+C '''[DC]''' QCB+C ''delayed'' '''[DC]''' QCB+B '''(2 Hits)''', [D]~U+C '''[DC]''' QCB+C '''[DC]''' QCB+D '''(3 Hits)''', [D]~U+A/AC: '''744/784 Schaden; 1-2 Stocks; 100% Drive (Midscreen into Corner)'''


'''1/2 Drive Gauge 2 EX Meter'''
*(j.D), s.D, f+A '''[HDA]''' s.D, f+A, QCB+AC '''[DC]''' [D]~U+C [DC] QCB+AC, QCB+A '''[DC]''' [D]~U+C '''[DC]''' QCB+C '''[DC]''' [D]~U+C '''[DC]''' QCB+C, ''Delay'' '''[DC]''' QCB+D '''(3-Hits)''', [D]~U+C: '''816 Schaden; 2 Stocks; 100% Drive (Midscreen into Corner)'''


c.B, c.A, c.C super cancel 2X qcf+BD
*(j.D), cr.B, cr.A, cr.C '''[HDA]''' cr.C, QCF+A '''[DC]''' QCB,HCF+A '''[NMC]''' QCF,QCF+AC '''(10 Hits)''', ''Link'' QCB+A, QCB+B, [D]~U+C/AC: '''852/903 Schaden; 3/4 Stocks (Corner only)'''


c.B, c.A, c.C qcb+A super cancel 2X qcf+BD
*(j.D), s.D, f+A '''[HDA]''' s.D, f+A, QCB+A '''[DC]''' QCB+B, QCF,QCF+B '''[NMC]''' QCF,QCF+AC, ''Link'' QCB+A, QCB+B, [D]~U+C: '''882 Schaden; 3 Stocks (Fullscreen, Corner to Corner)'''


c.B, c.A, c.C super cancel qcb hcf+AC
*(j.D) s.D, f+A '''[HDA]''' s.D, f+A, QCB+A '''[DC]''' QCB+AC '''[DC]''' [D]~U+C '''[DC]''' QCB+C ''delayed'' '''[DC]''' QCB+B, QCF,QCF+B '''[NMC]''' QCF,QCF+AC '''(16 Hits)''' delayed QCB+A, QCB+B, [D]~U+C: '''978 Schaden; 4 Stocks (Fullscreen Only; QCB+C muss in die andere Richtung eingegeben werden)'''


== Änderungen der Konsolenversion im Vergleich zur Arcadeversion ==
== Änderungen der Konsolenversion im Vergleich zur Arcadeversion ==
Zeile 264: Zeile 272:
*D(f) hat weniger Recovery.
*D(f) hat weniger Recovery.
*CD länger aktiv.
*CD länger aktiv.
*HCF,HCF+PP trifft jetzt garantiert 3 Mal.
*QCF,QCF+PP trifft jetzt garantiert 3 Mal.


== Externe Links ==
== Externe Links ==
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