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=== Stick-Steuerung=== | === Stick-Steuerung=== | ||
SFIV akzeptiert bei vielen Spezialmoves auch einfachere Bewegungseingaben als die "offiziell" vorgegebenen: | SFIV akzeptiert bei vielen Spezialmoves auch einfachere Bewegungseingaben als die "offiziell" vorgegebenen: | ||
{| cellspacing="0" | {|cellpadding="0" cellspacing="0" | ||
{|border="1" cellpadding=" | {|border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse;" | ||
! <small>Bezeichnung</small> | ! style="background-color:#B5B5B5;" | <small>Bezeichnung</small> | ||
! <small>Beispiel</small> | ! style="background-color:#B5B5B5;" | <small>Beispiel</small> | ||
! <small>Offiziell</small> | ! style="background-color:#B5B5B5;" | <small>Offiziell</small> | ||
! <small>Vereinfacht</small> | ! style="background-color:#B5B5B5;" | <small>Vereinfacht</small> | ||
|- | |- | ||
| <small>Dragon Punch (DP)</small> | | <small>Dragon Punch (DP)</small> | ||
Zeile 132: | Zeile 132: | ||
| <small>1000</small> | | <small>1000</small> | ||
| <small>1000</small> | | <small>1000</small> | ||
|- | |- | ||
| <small>'''Ken'''</small> | | <small>'''Ken'''</small> | ||
| <small>1000</small> | | <small>1000</small> | ||
| <small>1000</small> | | <small>1000</small> | ||
|- | |- | ||
| <small>'''Chun Li'''</small> | | <small>'''Chun Li'''</small> | ||
| <small>900</small> | | <small>900</small> | ||
| <small>1050</small> | | <small>1050</small> | ||
|- | |- | ||
| <small>'''Honda'''</small> | | <small>'''Honda'''</small> | ||
| <small>1100</small> | | <small>1100</small> | ||
| <small>1100</small> | | <small>1100</small> | ||
|- | |- | ||
| <small>'''Blanka'''</small> | | <small>'''Blanka'''</small> | ||
| <small>1050</small> | | <small>1050</small> | ||
| <small>950</small> | | <small>950</small> | ||
|- | |- | ||
| <small>'''Zangief'''</small> | | <small>'''Zangief'''</small> | ||
| <small>1200</small> | | <small>1200</small> | ||
| <small>1200</small> | | <small>1200</small> | ||
|- | |- | ||
| <small>'''Guile'''</small> | | <small>'''Guile'''</small> | ||
| <small>1000</small> | | <small>1000</small> | ||
| <small>900</small> | | <small>900</small> | ||
|- | |- | ||
| <small>'''Dhalsim'''</small> | | <small>'''Dhalsim'''</small> | ||
| <small>900</small> | | <small>900</small> | ||
| <small>900</small> | | <small>900</small> | ||
|- | |- | ||
| <small>'''Boxer'''</small> | | <small>'''Boxer'''</small> | ||
| <small>1100</small> | | <small>1100</small> | ||
| <small>1000</small> | | <small>1000</small> | ||
|- | |- | ||
| <small>'''Claw'''</small> | | <small>'''Claw'''</small> | ||
| <small>1000</small> | | <small>1000</small> | ||
| <small>900</small> | | <small>900</small> | ||
|- | |- | ||
| <small>'''Sagat'''</small> | | <small>'''Sagat'''</small> | ||
| <small>1100</small> | | <small>1100</small> | ||
| <small>1100</small> | | <small>1100</small> | ||
|- | |- | ||
| <small>'''Dictator'''</small> | | <small>'''Dictator'''</small> | ||
| <small>1000</small> | | <small>1000</small> | ||
| <small>950</small> | | <small>950</small> | ||
|- | |- | ||
| <small>'''C. Viper'''</small> | | <small>'''C. Viper'''</small> | ||
| <small>900</small> | | <small>900</small> | ||
| <small>950</small> | | <small>950</small> | ||
|- | |- | ||
| <small>'''Abel'''</small> | | <small>'''Abel'''</small> | ||
| <small>1100</small> | | <small>1100</small> | ||
| <small>1050</small> | | <small>1050</small> | ||
|- | |- | ||
| <small>'''Rufus'''</small> | | <small>'''Rufus'''</small> | ||
| <small>1150</small> | | <small>1150</small> | ||
| <small>950</small> | | <small>950</small> | ||
|- | |- | ||
| <small>'''El Fuerte'''</small> | | <small>'''El Fuerte'''</small> | ||
| <small>900</small> | | <small>900</small> | ||
| <small>1000</small> | | <small>1000</small> | ||
|- | |- | ||
| <small>'''Akuma'''</small> | | <small>'''Akuma'''</small> | ||
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*"'''Airborne'''" bedeutet hier, dass die Charakter ab dem jeweiligen [[Terminologie und Notation#Frame|Frame]] in der Luft sind - andere Recovery auf Hit, nicht werfbar, aber offen für Attacken, die einen Gegner in der Luft treffen.</small> | *"'''Airborne'''" bedeutet hier, dass die Charakter ab dem jeweiligen [[Terminologie und Notation#Frame|Frame]] in der Luft sind - andere Recovery auf Hit, nicht werfbar, aber offen für Attacken, die einen Gegner in der Luft treffen.</small> | ||
<small><table border="1em" cellpadding="3" cellspacing="0" width="50%"> | <small><table align="center" border="1em" cellpadding="3" cellspacing="0" border="1" style="border-collapse: collapse;" width="50%"> | ||
<tr> | <tr> | ||
<td align="center" style="background:# | <td align="center" style="background:#B5B5B5;" rowspan=2><b>Character</b> | ||
</td><td align="center" style="background:# | </td><td align="center" style="background:#B5B5B5;" rowspan=2><b>Forward Dash<BR/>Gesamtdauer</b> | ||
</td><td align="center" style="background:# | </td><td align="center" style="background:#B5B5B5;" colspan=4><b>Backdash-Eigenschaften</b> | ||
</td><td align="center" style="background:# | </td><td align="center" style="background:#B5B5B5;" rowspan=2><b>Distanz</b> | ||
</td></tr> | </td></tr> | ||
Zeile 307: | Zeile 275: | ||
<tr> | <tr> | ||
<td align="center" style="background:# | <td align="center" style="background:#B5B5B5;"><b>Backdash<BR/>Gesamtdauer</b> | ||
</td><td align="center" style="background:# | </td><td align="center" style="background:#B5B5B5;"><b>Invincible</b> | ||
</td><td align="center" style="background:# | </td><td align="center" style="background:#B5B5B5;"><b>Grounded</b> | ||
</td><td align="center" style="background:# | </td><td align="center" style="background:#B5B5B5;"><b>Airborne</b> | ||
</td></tr> | </td></tr> |
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