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*[[Tekken 6: Bloodline Rebellion]] | *[[Tekken 6: Bloodline Rebellion]] | ||
== LEGENDE == | |||
Commands | |||
1 left punch 2 right punch | |||
3 left kick 4 right kick | |||
5 tag button any any button but tag | |||
f tap forward F hold forward | |||
d tap down D hold down | |||
b tap back B hold back | |||
u tap up U hold up | |||
d/f tap down forward D/F hold down forward | |||
d/b tap down back D/B hold down back | |||
u/f tap up forward U/F hold up forward | |||
u/b tap up back U/B hold up back | |||
qcf quarter circle forward qcb quarter circle back | |||
hcf half circle forward hcb half circle back | |||
Notations | |||
FC full crouch animation WS while standing up | |||
N joystick in neutral WR while running | |||
SS side step either way SSL side step to left | |||
SSR side step to right [ ] optional command | |||
, followed by ~ immediately after | |||
+ at the same time ( _ ) or | |||
< delayed input = next in sequence | |||
° push and hold button : requires just frame input | |||
Grounded Postions | |||
PLD play dead position face up & feet away | |||
KND knockdown position face up & feet towards | |||
SLD slide position face down & feet away | |||
FCD face down position face down & feet towards | |||
Move Properties | |||
BT your back turned to the opponent | |||
FF face forward towards opponent | |||
OB forces opponent's back to face you | |||
OC forces opponent into crouch | |||
OS forces opponent's side to face you | |||
JG juggle starter | |||
BN bounce juggle starter | |||
RC recover crouching after a move | |||
RCj joystick modifier, need to hold D during the move to RC | |||
CH requires a counter hit | |||
DS double over stun | |||
tap f to escape in most cases, you can usually launch opponent | |||
FS fall back stun | |||
tap f to escape in most cases, you can usually launch opponent | |||
MS minor stun | |||
various animations, in most cases doesn't lead to guaranteed hits | |||
KS kneel stun | |||
opponent is forced onto one knee, usually does not act as a combo starter | |||
CS crumple stun | |||
opponent crumples to the ground in front of you right away, usually acts as a combo starter | |||
CF crumple fall | |||
opponent stay briefly upright before slumping to the ground, usually acts a combo starter | |||
CFS crumple fall stun | |||
opponent is pushed away while crumping to the ground, can be a combo starter | |||
BS block stun (to attacking character, ex. Law d/b+4) | |||
SH stagger hit | |||
GB guard break | |||
opponent is immobalized briefly, the opponent usually has the offensive advantage | |||
GB guard break (for move list prior to tekken 6) | |||
indicates visual guard disturbance, but does not mean the opponent can't punish | |||
TT throw transition (results in throw on hit) | |||
TC technically crouching state | |||
crouch status during this move cruches high attacks | |||
TJ technically jumping state | |||
jump status during this move crushes low attacks | |||
B! this move cause bound state | |||
bound moves usually also cause floor destuction | |||
F! this move cause floor destruction | |||
mostly for throws that don't cause a bound state but break floors | |||
# see corresponding footnote | |||
[2] hit modifier (eg RC[2] property applies to 2nd hit) | |||
b Block modifier (eg. OCb opponent crouch on block) | |||
c CH modifier (eg. JGc is a juggle starter on counter hit) | |||
co crouching opponent modifier (eg. KSco) | |||
cco CH on crouching opponent modifier (eg. FScco) | |||
Hit Ranges | |||
l hits low (block d/b) | |||
m hits mid (block b) | |||
s hits special mid (block d/b or b) | |||
h hits high (block b or duck) | |||
L hits low and grounded opponents (block d/b) | |||
M hits mid and grounded opponents (block b) | |||
S hits special mid and grounded opponents(block d/b or b) | |||
H hits high and grounded opponents (block b or duck) | |||
! unblockable hit | |||
(!) unblockable hit which can be ducked | |||
[!] unblockable hits grounded opponents | |||
" indicates block point in string hits | |||
Extra Combo Conventions | |||
cc crouch cancel tap u or f,f while crouching | |||
cd crouch dash f,N,d,d/f (usually) | |||
iWS instant while standing d,d/b,N_d,d/f,N (usually) | |||
wgf wind godfist f,N,d,d/f+2 | |||
ewgf electric wind godfist f,N,d~d/f+2 | |||
tgf thunder godfist f,N,d,d/f+1 | |||
big big character combo only works on big characters | |||
( ) missing hit is required for the next hit | |||
Character Specific Conventions | |||
BDS bad stomach Dr. Bosconovitch | |||
FB fall back Dr. Bosconovitch | |||
EFB electric fall back Dr. Bosconovitch | |||
EFF electric fall fake Dr. Bosconovitch | |||
HSP handstand position Eddy Gordo | |||
RLX relaxed position Eddy Gordo | |||
AOP art of phoenix Ling Xiaoyu - Lei Wulong | |||
RDS rain dance stance Ling Xiaoyu | |||
LFF left foot forward Hwoarang | |||
RFF right foot forward Hwoarang | |||
LFS left flamingo stance Hwoarang | |||
RFS right flamingo stance Hwoarang | |||
VTS vale tudo stance Craig Marduk | |||
DSS dragon sign stance Marshall Law | |||
DFS dragon fake step Marshall Law | |||
HMS hit man stance Lee Chaolan - Violet | |||
HBS hunting bear stance Kuma - Panda | |||
ROL prowling grizzly roll Kuma - Panda | |||
CRA art of crane Lei Wulong | |||
SNA art of snake Lei Wulong | |||
TGR art of tiger Lei Wulong | |||
DGN art of dragon Lei Wulong | |||
PAN art of panther Lei Wulong | |||
DRU drunken master Lei Wulong | |||
INS indian sit Yoshimitsu | |||
FLE flea stance Yoshimitsu | |||
DGF dragonfly stance Yoshimitsu | |||
MED meditation Yoshimitsu | |||
KIN kinchou stance Yoshimitsu | |||
NSS no sword stance Yoshimitsu | |||
FLA flamingo stance Baek Doo San | |||
CES clockwise evasive spin Julia Chang | |||
KNP kenpo step Feng Wei | |||
STC shifting clouds Feng Wei | |||
SDW shadow stance Raven | |||
HAZ haze stance Raven | |||
CDS crouching demon stance Jin Kazama | |||
ALB albatross spin Steve Fox | |||
DCK ducking Steve Fox | |||
PKB peekaboo Steve Fox | |||
SWY sway Steve Fox, Paul Phoenix | |||
LWV left weave Steve Fox | |||
RWV right weave Steve Fox | |||
FLK flicker Steve Fox | |||
SIT sit down Ganryu - Kuma - Panda | |||
CJM chaos judgment Anna | |||
HPF haze palm fist Asuka | |||
LCT leg cutter Asuka | |||
DES destroy form Alisa Bosconovitch | |||
SEN silent entry Lars Alexandersson | |||
DEN dynamic entry Lars Alexandersson | |||
SAV savage stance Miguel Caballero Rojo | |||
TRT tarantula stance Zafina | |||
MNT Mantis Stance Zafina | |||
SCR scarecrow stance Zafina | |||
MTS muay thai stance Bruce Irvin | |||
ROC rocket stance Roger Jr. | |||
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