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'''Unblockable Setups'''<br> | '''Unblockable Setups'''<br> | ||
''Note: Use those when your opponent is at 0 gauge and has no saving shift only! These combos are not optimized, better ones might exist.'' | ''Note: Use those when your opponent is at 0 gauge and has no saving shift only! These combos are not optimized, better ones might exist. To get the single hit 41236P consistently, input it as 4123[6]P-B. Use 41236P(3) if you need to push back the opponent more.'' | ||
* | *Far away from corner combo on block into LDM, 41236P (1 hit) > 236B-6C (guard crush) > 236B/D link 5C/D(c),[4],6A link 236B link 236236P: works from anywhere but should be used only if you cannot reach the corner. | ||
*Midscreen combo on block into LDM, 41236P ( | *Midscreen combo on block into LDM, 41236P (1 hit) > 236B-6C (guard crush) > 236B/D link 5C/D(c),[4],6A, hyperhop j.D,\/,214B-6C>623C(1), start 623C loop: works from almost full screen. Use 236D to push the opponent further into the corner. If you reached the corner already when you would hyperhop, use 2C instead of j.D. | ||
*Corner combo on block into LDM, 41236P ( | *Corner combo on block into LDM, 41236P (1 hit) > 236B-6C (guard crush) > 214P-6P > 236B, 2C>214B-6C > 623C, start 623C loop. The above combo is likely better (needs testing). | ||
== Team Combos == | == Team Combos == | ||