Vanessa(KOFXI): Unterschied zwischen den Versionen

 
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'''Unblockable Setups'''<br>
'''Unblockable Setups'''<br>
''Note: Use those when your opponent is at 0 gauge and has no saving shift only! These combos are not optimized, better ones might exist.''
''Note: Use those when your opponent is at 0 gauge and has no saving shift only! These combos are not optimized, better ones might exist. To get the single hit 41236P consistently, input it as 4123[6]P-B. Use 41236P(3) if you need to push back the opponent more.''


*Anyhwere combo on block into LDM, 41236P (3 hits) > 236B-6C (guard crush) > 236B-6A>214P, dash 236236P (> QS or DC etc.): there are better unblockable setups, but this one works even when cornered.
*Far away from corner combo on block into LDM, 41236P (1 hit) > 236B-6C (guard crush) > 236B/D link 5C/D(c),[4],6A link 236B link 236236P: works from anywhere but should be used only if you cannot reach the corner.


*Midscreen combo on block into LDM, 41236P (3 hits) > 236B-6C (guard crush) > 236B, 5C(c),[4],6A, hyperhop j.D,\/,214B-6C>623C(1), start 623C loop: works from almost full screen.
*Midscreen combo on block into LDM, 41236P (1 hit) > 236B-6C (guard crush) > 236B/D link 5C/D(c),[4],6A, hyperhop j.D,\/,214B-6C>623C(1), start 623C loop: works from almost full screen. Use 236D to push the opponent further into the corner. If you reached the corner already when you would hyperhop, use 2C instead of j.D.


*Corner combo on block into LDM, 41236P (3 hits) > 236B-6C (guard crush) > 214P-6P > 236B, 2C>214B-6C > 623C, start 623C loop
*Corner combo on block into LDM, 41236P (1 hit) > 236B-6C (guard crush) > 214P-6P > 236B, 2C>214B-6C > 623C, start 623C loop. The above combo is likely better (needs testing).


== Team Combos ==
== Team Combos ==
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