Shion(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Add frame data for 2B, 2B chains, 3D stance, jump/small attacks; new 3D>E row)
(Frame data update (automated))
 
Zeile 30: Zeile 30:
''Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.''<br>
''Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.''<br>
''Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with "(spear)".''<br>
''Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with "(spear)".''<br>
''Note: Shion loses the spear when hit in Spear Stance.''<br>
''Note: Shion enters a special "crouched" animation (visual only) after walking or attacking in Spear Stance. 44F duration, can be cancelled into anything, at any time.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
Zeile 141: Zeile 143:
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火(破片). Unblockable. Exact circumstance unconfirmed, needs verification.
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火(破片). Unblockable. Exact circumstance unconfirmed, needs verification.
|-
|-
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||
| 5A(c) (spear) || 6 || 4 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||6||7||6||8||7||8|| || || ||SC. F1-23 crouching hitbox (not in crouched state).
|-
|-
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||
| 5A(f) (spear) || 6 || 4 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||6||7||6||8||7||8|| || || ||Same as 5A(c).
|-
|-
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || ||
| 5B(c) (spear) || 6 || 4 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||6||7||6||8||7||8|| || || ||Same as 5A(c).
|-
|-
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || ||
| 5B(f) (spear) || 6 || 4 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||6||7||6||8||7||8|| || || ||Same as 5A(c).
|-
|-
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.
| 5C(c) (spear) || 13 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. F1-33 crouching hitbox (not in crouched state).
|-
|-
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||
| 5C(f) (spear) || 14 || 4 || <span style="color: red;">-12</span> || <span style="color: red;">-13</span> ||12||15||9||10||10||12|| || || ||F1-47 crouching hitbox (not in crouched state).
|-
|-
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.
| 5D(c) (spear) || 13 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. Same as 5C(c).
|-
|-
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || ||
| 5D(f) (spear) || 14 || 4 || <span style="color: red;">-12</span> || <span style="color: red;">-13</span> ||12||15||9||10||10||12|| || || ||Same as 5C(f).
|-
|-
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || ||
| 5E (spear) || 16/20* || 4+4 || KD || <span style="color: red;">-12</span>** ||16||20||11||13||15||16|| || || ||*=hit behind/in front. **=front hit.
|-
|-
| GC (spear) || || || || ||8||8||0||0||0||0|| || || ||
| GC (spear) || 5/6* || 1+2 || KD || <span style="color: red;">-4</span>** ||8||8||0||0||0||0|| || || ||Invul F1-7. *=hit behind/in front. **=front hit.
|-
|-
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き(槍スタイル).
| 6A (spear) || 16 || 8 || <span style="color: red;">-11</span> || <span style="color: red;">-12</span> ||10||13||10||12||8||8|| || || ||Guide name: 前突き(槍スタイル). SC. F1-23 in Counter-Hit-State. In addition to the spear, Shion's head has a hitbox.
|-
|-
| 6D (spear) || || || || ||12||15||8||10||8||8|| || || ||Guide name: 足払い(槍スタイル).
| 3D (spear) || 12 || 16 || KD || <span style="color: red;">-1</span> ||12||15||8||10||8||8|| || || ||Guide name: 足払い(槍スタイル). Low hit. F1-26 in Counter-Hit-State.
|-
|-
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || ||
| 2A (spear) || 6 || 4 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||6||7||6||8||7||8|| || || ||Low hit.
|-
|-
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || ||
| 2B (spear) || 6 || 4 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||6||7||6||8||7||8|| || || ||Same as 2A.
|-
|-
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable.
| 2C (spear) || 13 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. Same as 5C(c).
|-
|-
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || ||
| 2D (spear) || 13 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12||15||9||10||10||12|| || || ||Same as 5C(c).
|-
|-
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||
| small A (spear) || || || || ||19||20||10||20||20||30|| || || ||
21.992

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