Momoko(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Frame data update (automated))
(Frame data update (automated))
 
Zeile 141: Zeile 141:
|214D|| 10/34* || 12+6 || KD || <span style="color: red;">-6</span> || 19|| 20|| 15|| 16|| 20|| 6/10|| || || ||2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. Only 5th hit (of 5) Quick-Shift-cancelable.
|214D|| 10/34* || 12+6 || KD || <span style="color: red;">-6</span> || 19|| 20|| 15|| 16|| 20|| 6/10|| || || ||2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. Only 5th hit (of 5) Quick-Shift-cancelable.
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|236P|| 9* || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. Guide only gives one combined total for the whole 236P/>236P/>236P>236P chain; entered here, later hits left blank.
|236P|| 9* || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. Guide only gives one combined total for the whole 236P/>236P/>236P>236P chain; same value repeated on all three rows.
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|>236P|| 7 || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* || || || || || || || || || ||Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit.
|>236P|| 7 || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit.
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|>236P>236P|| 11 || 13 || KD || <span style="color: red;">-26</span> || || || || || || || || || ||236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery.
|>236P>236P|| 11 || 13 || KD || <span style="color: red;">-26</span> || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery.
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|236236P|| 4 || 2 || KD || / || 20|| 20|| 0|| 0|| 0|| 0|| || || ||F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery.
|236236P|| 4 || 2 || KD || / || 20|| 20|| 0|| 0|| 0|| 0|| || || ||F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery.
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