Eiji(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Frame data update (automated))
(Frame data update (automated))
Zeile 49: Zeile 49:


== Frame Data ==
== Frame Data ==
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
|-
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +61 </span> || / ||Hard knockdown. Turns the opponent around (can corner crossup after).
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +61 </span> || / || 16|| 0|| 0|| 0|| 0|| 0|| || || ||Hard knockdown. Turns the opponent around (can corner crossup after).
|-
|-
| 5A(c) || 4 || 4|| +6|| +5 ||
| 5A(c) || 4 || 4|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> || 4|| 5|| 6|| 8|| 6|| 8|| || || ||
|-
|-
| 5A(f)|| 4 || 4|| +4 || +3 ||
| 5A(f)|| 4 || 4|| <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> || 4|| 5|| 8|| 10|| 8|| 8|| || || ||
|-
|-
| 5B(c)|| 6 || 6|| -7|| -8 ||
| 5B(c)|| 6 || 6|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span> || 4|| 5|| 8|| 10|| 6|| 8|| || || ||
|-
|-
| 5B(f)|| 8 || 3|| -4|| -5||
| 5B(f)|| 8 || 3|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>|| 5|| 7|| 8|| 10|| 8|| 8|| || || ||
|-
|-
| 5C(c)|| 5 || 8|| +3|| +2||
| 5C(c)|| 5 || 8|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 8|| 10|| 12|| 14|| 10|| 14|| || || ||
|-
|-
| 5C(f)|| 10 || 8|| -7|| -8||Special Cancel
| 5C(f)|| 10 || 8|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>|| 10|| 13|| 14|| 16|| 12|| 14|| || || ||Special Cancel
|-
|-
| 5D(1)|| 6 || 4|| /|| /||No cancel except QS
| 5D(1)|| 6 || 4|| /|| /|| 14|| 16|| 14|| 16|| 12|| 14|| || || ||No cancel except QS. Conqueror's Guide only gives one combined total (Hit2) for 5D(1)+5D(2), not per-hit.
|-
|-
| 5D(2)|| 21* || 2+4|| -1|| -2||Special Cancel. *=if first hit whiffs.
| 5D(2)|| 21* || 2+4|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| || || || || || || || || ||Special Cancel. *=if first hit whiffs.
|-
|-
| 5D(f)|| 13 || 5|| +3|| +2||No hurtbox on feet F8-23.
| 5D(f)|| 13 || 5|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 10|| 13|| 14|| 16|| 13|| 14|| || || ||No hurtbox on feet F8-23.
|-
|-
| 5E|| 9 || 8|| KD|| +2||
| 5E|| 9 || 8|| KD|| <span style="color: blue;">+2</span>|| 16|| 20|| 12|| 14|| 14|| 16|| || || ||
|-
|-
| GC|| 8 || 8|| KD|| -18||F1-15 invul.
| GC|| 8 || 8|| KD|| <span style="color: red;">-18</span>|| 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-15 invul.
|-
|-
| Saving Shift|| 0 || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift|| 0 || n*|| /|| /|| 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| Backdash|| / || 21 || / || / ||F5-17 invul on feet. F18-21 recovery. 172px distance.
| Backdash|| / || 21 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-17 invul on feet. F18-21 recovery. 172px distance.
|-
|-
| 2A|| 4 || 3|| +6|| +5||
| 2A|| 4 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 4|| 5|| 6|| 8|| 6|| 8|| || || ||
|-
|-
| 2B|| 5 || 3|| +5|| +4||
| 2B|| 5 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| 4|| 5|| 8|| 10|| 6|| 8|| || || ||
|-
|-
| 2C|| 10 || 6|| +6|| +5||
| 2C|| 10 || 6|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 9|| 12|| 13|| 15|| 11|| 14|| || || ||
|-
|-
| 2D(1)|| 5 || 4|| /|| /||Low hit. Special Cancel.
| 2D(1)|| 5 || 4|| /|| /|| 14|| 16|| 14|| 16|| 12|| 14|| || || ||Low hit. Special Cancel. Conqueror's Guide only gives one combined total (Hit2) for 2D(1)+2D(2), not per-hit.
|-
|-
| 2D(2)|| 9 || 8|| KD|| +1||Low hit. Special Cancel.
| 2D(2)|| 9 || 8|| KD|| <span style="color: blue;">+1</span>|| || || || || || || || || ||Low hit. Special Cancel.
|-
|-
| small A|| 7|| 10|| /|| /||
| small A|| 7|| 10|| /|| /|| 3|| 4|| 7|| 9|| 7|| 8|| || || ||
|-
|-
| j.A|| 7|| 16|| /|| /||
| j.A|| 7|| 16|| /|| /|| 4|| 5|| 8|| 10|| 8|| 8|| || || ||
|-
|-
| small up B || 4|| 13|| /|| /||Same as jump up B.
| small up B || 4|| 13|| /|| /|| 4|| 5|| 7|| 9|| 7|| 8|| || || ||Same as jump up B.
|-
|-
| small B || 6|| 15|| /|| /||Can crossup. Same hitbox as fwd B.
| small B || 6|| 15|| /|| /|| 4|| 5|| 7|| 9|| 7|| 8|| || || ||Can crossup. Same hitbox as fwd B.
|-
|-
| up B || 4|| 13|| /|| /||Same as small up B.
| up B || 4|| 13|| /|| /|| 5|| 7|| 8|| 10|| 8|| 8|| || || ||Same as small up B.
|-
|-
| j.B || 7|| 15|| /|| /||Can crossup.
| j.B || 7|| 15|| /|| /|| 5|| 7|| 8|| 10|| 8|| 8|| || || ||Can crossup.
|-
|-
| small C|| 8|| 8|| /|| /||Same hitbox as j.C.
| small C|| 8|| 8|| /|| /|| 9|| 12|| 13|| 15|| 11|| 14|| || || ||Same hitbox as j.C.
|-
|-
| j.C || 9|| 8|| /|| /||Same hitbox as small C.
| j.C || 9|| 8|| /|| /|| 10|| 13|| 14|| 16|| 12|| 14|| || || ||Same hitbox as small C.
|-
|-
| small D || 10|| 5|| /|| /||Same hitbox as j.D.
| small D || 10|| 5|| /|| /|| 9|| 12|| 13|| 15|| 12|| 14|| || || ||Same hitbox as j.D.
|-
|-
| j.D || 8|| 9|| /|| /||Same hitbox as small D.
| j.D || 8|| 9|| /|| /|| 10|| 13|| 14|| 16|| 13|| 14|| || || ||Same hitbox as small D.
|-
|-
| small E || 12|| 7|| /|| /||Same as j.E.
| small E || 12|| 7|| /|| /|| 13|| 17|| 9|| 11|| 9|| 16|| || || ||Same as j.E.
|-
|-
| j.E || 12|| 7|| /|| /||Same as small E.
| j.E || 12|| 7|| /|| /|| 14|| 18|| 10|| 12|| 10|| 16|| || || ||Same as small E.
|-
|-
| Wall Jump || 5|| /|| /|| /||Done with 9 while touching the wall. Leaves wall on F5. Earliest possible timing = F7/5 of small/regular jump.
| Wall Jump || 5|| /|| /|| /|| || || || || || || || || ||Done with 9 while touching the wall. Leaves wall on F5. Earliest possible timing = F7/5 of small/regular jump.
|-
|-
| 236A|| 14|| 15|| KD|| -1||Wall bounce on counter hit. Total duration 45F (strictly better than 236C).
| 236A|| 14|| 15|| KD|| <span style="color: red;">-1</span>|| 16|| 20|| 13|| 15|| 13|| 10/8|| || || ||Wall bounce on counter hit. Total duration 45F (strictly better than 236C).
|-
|-
| 236C|| 14|| 15|| KD|| -3||Wall bounce on counter hit. Total duration 47F (strictly worse than 236A).
| 236C|| 14|| 15|| KD|| <span style="color: red;">-3</span>|| 16|| 20|| 13|| 15|| 13|| 10/8|| || || ||Wall bounce on counter hit. Total duration 47F (strictly worse than 236A).
|-
|-
| 214A|| 10|| 4|| -9|| -10||QS ok. 40F total duration.
| 214A|| 10|| 4|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>|| 16|| 21|| 13|| 15|| 13|| 10/8|| || || ||QS ok. 40F total duration.
|-
|-
| 214C|| 13|| 4|| -11|| -12||Moves forward. QS ok. 45F total duration.
| 214C|| 13|| 4|| <span style="color: red;">-11</span>|| <span style="color: red;">-12</span>|| 16|| 21|| 13|| 15|| 13|| 10/8|| || || ||Moves forward. QS ok. 45F total duration.
|-
|-
| 623A|| 15|| 24|| KD|| +3||Reflects projectiles. Used in blockstrings.
| 623A|| 15|| 24|| KD|| <span style="color: blue;">+3</span>|| 17|| 23|| 13|| 15|| 13|| 10/8|| || || ||Reflects projectiles. Used in blockstrings.
|-
|-
| 623C|| 16|| 36|| KD|| +3||Reflects projectiles. Used in blockstrings. 1 point more damage than 623A.
| 623C|| 16|| 36|| KD|| <span style="color: blue;">+3</span>|| 18|| 24|| 13|| 15|| 13|| 10/8|| || || ||Reflects projectiles. Used in blockstrings. 1 point more damage than 623A.
|-
|-
| 63214K|| 10|| 3|| KD|| -3||Reflects projectiles. D-Version runs further.
| 63214K|| 10|| 3|| KD|| <span style="color: red;">-3</span>|| 16/18|| 21/24|| 12/14|| 14/16|| 12/13|| 10/8|| || || ||Reflects projectiles. D-Version runs further.
|-
|-
| 421B|| 18|| ?|| +1*|| +1*||*=Point blank, corner, standing opponent.
| 421B|| 18|| ?|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+1</span>*|| 16|| 18|| 12|| 14|| 12|| 3/8|| || || ||*=Point blank, corner, standing opponent.
|-
|-
| 421D|| 36|| ?|| +13*|| +12*||*=Point blank, corner, standing opponent.
| 421D|| 36|| ?|| <span style="color: blue;">+13</span>*|| <span style="color: blue;">+12</span>*|| 16|| 18|| 12|| 14|| 12|| 3/8|| || || ||*=Point blank, corner, standing opponent.
|-
|-
| 236B|| /|| 27|| /|| /||F1-12 invul above feet & Counterhit State.
| 236B|| /|| 27|| /|| /|| 0|| 0|| 0|| 0|| 0|| 0/0|| || || ||F1-12 invul above feet & Counterhit State.
|-
|-
| 236D|| /|| 39|| /|| /||F1-25 invul on legs & Counterhit State.
| 236D|| /|| 39|| /|| /|| 0|| 0|| 0|| 0|| 0|| 0/0|| || || ||F1-25 invul on legs & Counterhit State.
|-
|-
| 2363214A|| 7|| ?|| KD|| -6`*||Travels slower than C-version. *=Point blank.
| 2363214A|| 7|| ?|| KD|| <span style="color: red;">-6</span>*|| 31|| 41|| 0|| 0|| 0|| 0|| || || ||Travels slower than C-version. *=Point blank.
|-
|-
| 2363214C|| 7|| ?|| KD|| -22*||Travels faster than C-version. *=Point blank.
| 2363214C|| 7|| ?|| KD|| <span style="color: red;">-22</span>*|| 33|| 43|| 0|| 0|| 0|| 0|| || || ||Travels faster than C-version. *=Point blank.
|-
|-
| 2363214K|| 4|| 12|| KD|| -6||Full invul F1. Invul on legs F2-15.
| 2363214K|| 4|| 12|| KD|| <span style="color: red;">-6</span>|| 36|| 36|| 0|| 0|| 0|| 0|| || || ||Full invul F1. Invul on legs F2-15.
|-
|-
| 63214,63214E|| 1|| 1|| KD|| /||Command Throw. F1-3 invul. Hits during freeze.
| 63214,63214E|| 1|| 1|| KD|| /|| 62|| 62|| 0|| 0|| 0|| 0|| || || ||Command Throw. F1-3 invul. Hits during freeze.
|-
|-
|}
|}
21.992

Bearbeitungen