Malin(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Frame data update (automated))
(Frame data update (automated))
 
Zeile 27: Zeile 27:


==Frame Data==
==Frame Data==
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
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| '''Throw''' || 1 || 1 || <span style="color: blue;"> +30 </span>* || / ||*=with ukemi.
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +30 </span>* || / || 16|| 16|| 0|| 0|| 0|| 0|| || || ||*=with ukemi.
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| 5A(c) || 4 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||
| 5A(c) || 4 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 7|| 8|| 9|| 10|| 7|| 8|| || || ||
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| 5A(f) || 6 || 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||
| 5A(f) || 6 || 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 6|| 7|| 8|| 9|| 7|| 8|| || || ||
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|-
| 5B(c) || 7 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||
| 5B(c) || 7 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || ||
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| 5B(f) || 8 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||
| 5B(f) || 8 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || ||
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| 5C(c) || 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||Les activation range than 5D(c) but same damage.
| 5C(c) || 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Les activation range than 5D(c) but same damage.
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| 5C(f) || 10 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||
| 5C(f) || 10 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 13|| 16|| 15|| 16|| 12|| 14|| || || ||
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| 5D(c) || 5 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Not a low hit. More activation range than 5C(c) but same damage.
| 5D(c) || 5 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Not a low hit. More activation range than 5C(c) but same damage.
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| 5D(f) || 11 || 2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Airborne F7-21.
| 5D(f) || 11 || 2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Airborne F7-21.
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| 5E || 20 || 12|| KD|| <span style="color: red;">-19/-17</span>* ||*=point blank / max range. Cannot be cancelled.
| 5E || 20 || 12|| KD|| <span style="color: red;">-19/-17</span>* || 14|| 17|| 12|| 13|| 14|| 16|| || || ||*=point blank / max range. Cannot be cancelled.
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| GC || 6 || 4|| KD|| <span style="color: red;">-13</span> ||F1-9 invul.
| GC || 6 || 4|| KD|| <span style="color: red;">-13</span> || 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-9 invul.
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| 6B || 28 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Overhead. Airborne F10-27.
| 6B || 28 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> || 12|| 15|| 8|| 10|| 13|| 14|| || || ||Overhead. Airborne F10-27.
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| 6B(can) || 20 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||Airborne F6-19. Only combos from hard attacks.
| 6B(can) || 20 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 10|| 12|| 6|| 8|| 6|| 8|| || || ||Airborne F6-19. Only combos from hard attacks.
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| Saving Shift || 0 || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift || 0 || n*|| /|| /|| 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff).
|-
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| Backdash|| / || 19 || / || / ||F5-15 invul on feet. F16-19 recovery. 193px distance.
| Backdash|| / || 19 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-15 invul on feet. F16-19 recovery. 193px distance.
|-
|-
| 2A || 6 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
| 2A || 6 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || ||
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| 2B || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
| 2B || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || ||
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| 2C || 9 || 2+2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||
| 2C || 9 || 2+2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || ||
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| 2D || 10 || 8|| KD|| <span style="color: red;">-7</span>* ||*=Point blank
| 2D || 10 || 8|| KD|| <span style="color: red;">-7</span>* || 13|| 16|| 14|| 15|| 11|| 12|| || || ||*=Point blank
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| small A || 10 || 8|| /|| / ||Same as j.A
| small A || 10 || 8|| /|| / || 6|| 7|| 8|| 9|| 6|| 8|| || || ||Same as j.A
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| small up A || 10 || 8|| /|| / ||Same as up A
| small up A || 10 || 8|| /|| / || 6|| 7|| 8|| 9|| 6|| 8|| || || ||Same as up A
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| j.A || 10 || 8|| /|| / ||Same as smalljump A
| j.A || 10 || 8|| /|| / || 7|| 8|| 9|| 10|| 7|| 8|| || || ||Same as smalljump A
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| up A || 10 || 8|| /|| / ||Same as smalljump up A
| up A || 10 || 8|| /|| / || 7|| 8|| 9|| 10|| 7|| 8|| || || ||Same as smalljump up A
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| small B || 7 || 4|| /|| / ||Same as j.B
| small B || 7 || 4|| /|| / || 6|| 7|| 8|| 9|| 6|| 8|| || || ||Same as j.B
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| j.B || 7 || 4|| /|| / ||Same as smalljump B
| j.B || 7 || 4|| /|| / || 7|| 8|| 9|| 10|| 7|| 8|| || || ||Same as smalljump B
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| up B || 8 || 12|| /|| / ||Unique hitbox & animation
| up B || 8 || 12|| /|| / || 7|| 8|| 9|| 10|| 7|| 8|| || || ||Unique hitbox & animation
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| small C || 8 || 6|| /|| / ||Same as j.C
| small C || 8 || 6|| /|| / || 11|| 13|| 13|| 14|| 10|| 12|| || || ||Same as j.C
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| j.C || 8 || 6|| /|| / ||Same as smalljump C
| j.C || 8 || 6|| /|| / || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Same as smalljump C. Up & forward jump.
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| small D || 13 || 4|| /|| / ||Different than j.D
| j. back C || 8 || 6|| /|| / || 13|| 16|| 15|| 16|| 12|| 14|| || || ||Same hitbox as j.C; guide gives a different value for back-jump.
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| j.D || 13 || 4|| /|| / ||Different than smalljump D
| small D || 13 || 4|| /|| / || 11|| 13|| 13|| 14|| 10|| 12|| || || ||Different than j.D
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| small E || 11 || 4|| /|| / ||Different than j.E
| j.D || 13 || 4|| /|| / || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Different than smalljump D. Up & forward jump.
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| j.E || 11 || 4|| /|| / ||Different than smalljump E
| j. back D || 13 || 4|| /|| / || 13|| 16|| 14|| 15|| 11|| 14|| || || ||Same hitbox as j.D; guide gives a different value for back-jump.
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| 236A|| 11 || 14|| <span style="color: red;">-8</span>*|| <span style="color: red;">-9</span>* ||SC. Airborne F9-24. *=point blank. F1-8 + 11-24 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited.
| small E || 11 || 4|| /|| / || 11|| 13|| 9|| 10|| 11|| 14|| || || ||Different than j.E
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| 236C|| 16 || 23|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>* ||SC. Airborne F14-38. *=point blank. F1-13 + 16-38 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited.
| j.E || 11 || 4|| /|| / || 12|| 15|| 10|| 11|| 12|| 14|| || || ||Different than smalljump E
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| 623A || 7 || 16|| KD|| <span style="color: red;">-31</span> ||Airborne from F7. 17F landing recovery. Juggle state: JA only. CH juggle state: F1-10 full, F11-30 limited, F31-landing JA.
| 236A|| 11 || 14|| <span style="color: red;">-8</span>*|| <span style="color: red;">-9</span>* || 13|| 16|| 16|| 18|| 16|| 6/10|| || || ||SC. Airborne F9-24. *=point blank. F1-8 + 11-24 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited.
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| 623C || 9 || 1+16|| KD|| <span style="color: red;">-34</span> ||SC. Airborne from F9. 19F landing recovery. Juggle state: F1-10 full, F11-30 limited, F31-landing JA. On CH: same but F11-landing limited.
| 236C|| 16 || 23|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>* || 15|| 18|| 16|| 18|| 16|| 6/10|| || || ||SC. Airborne F14-38. *=point blank. F1-13 + 16-38 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited.
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| 214A || 50 || 74||<span style="color: blue;">+18</span> || <span style="color: blue;">+17</span> ||Negates projectiles from F44. Total duration 63F. Travels shorter than 214C.
| 623A || 7 || 16|| KD|| <span style="color: red;">-31</span> || 14|| 17|| 16|| 18|| 16|| 6/10|| || || ||Airborne from F7. 17F landing recovery. Juggle state: JA only. CH juggle state: F1-10 full, F11-30 limited, F31-landing JA.
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| 214C || 56 || 68||<span style="color: blue;">+24</span> || <span style="color: blue;">+23</span> ||Negates projectiles from F44. Total duration 63F. Travels further than 214A.
| 623C || 9 || 1+16|| KD|| <span style="color: red;">-34</span> || 14|| 17|| 16|| 18|| 16|| 6/10|| || || ||SC. Airborne from F9. 19F landing recovery. Juggle state: F1-10 full, F11-30 limited, F31-landing JA. On CH: same but F11-landing limited.
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| 236B || 13 || 3|| KD|| <span style="color: red;">-11</span> ||Hit 1+2SC, Hit 1-3 QS.
| 214A || 50 || 74||<span style="color: blue;">+18</span> || <span style="color: blue;">+17</span> || 10|| 12|| 10|| 12|| 14|| 0/10|| || || ||Negates projectiles from F44. Total duration 63F. Travels shorter than 214C.
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| 236D || 24 || 3|| KD|| <span style="color: blue;">+5</span> ||Hit 1+2SC, Hit 1-3 QS. Negates projetiles from F22. Note: only works against Jazu's 623A (bug?). Does not combo from hard attacks.
| 214C || 56 || 68||<span style="color: blue;">+24</span> || <span style="color: blue;">+23</span> || 10|| 12|| 10|| 12|| 14|| 0/10|| || || ||Negates projectiles from F44. Total duration 63F. Travels further than 214A.
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| j.X+AC || 22 || 16|| /|| / ||SC. F1-14 no counterhit state. F15-21 counterhit-state. 15F landing recovery. Can be cancelled into any other j.AC, once, while active. Reaching a certain height blocks the cancel. Juggle state on air hit (first and followup): F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. Earliest possible timing = F3/2 of small/regular jump.
| 236B || 13 || 3|| KD|| <span style="color: red;">-11</span> || 18|| 19|| 24|| 26|| 24|| 10/6|| || || ||Hit 1+2SC, Hit 1-3 QS.
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| 236236K || 4 || 4|| KD|| <span style="color: red;">-11</span> ||DC. First hit has SC & QS. Invulnerable F1-3.
| 236D || 24 || 3|| KD|| <span style="color: blue;">+5</span> || 18|| 19|| 24|| 26|| 24|| 10/6|| || || ||Hit 1+2SC, Hit 1-3 QS. Negates projetiles from F22. Note: only works against Jazu's 623A (bug?). Does not combo from hard attacks.
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| j.236236P || 7 || n|| KD|| <span style="color: red;">-</span> ||Invulnerable F1-8. 30F landing recovery. A-Version = narrow; C-Version flat angle. Earliest possible timing = F2 of jump.
| j.X+AC || 22 || 16|| /|| / || 14|| 17|| 16|| 18|| 16|| 0/10|| || || ||SC. F1-14 no counterhit state. F15-21 counterhit-state. 15F landing recovery. Can be cancelled into any other j.AC, once, while active. Reaching a certain height blocks the cancel. Juggle state on air hit (first and followup): F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. Earliest possible timing = F3/2 of small/regular jump.
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| 236236E || 5 || 2|| KD|| <span style="color: red;">-38</span> ||Overhead. Can hit as an OTG. Invulnerable F1-4. Invul on legs F5-10. Airborne fromF11? 9F landing recovery.
| 236236K || 4 || 4|| KD|| <span style="color: red;">-11</span> || 37|| 42|| 0|| 0|| 0|| 0|| || || ||DC. First hit has SC & QS. Invulnerable F1-3.
|-
| j.236236P || 7 || n|| KD|| <span style="color: red;">-</span> || 36|| 36|| 0|| 0|| 0|| 0|| || || ||Invulnerable F1-8. 30F landing recovery. A-Version = narrow; C-Version flat angle. Earliest possible timing = F2 of jump.
|-
| 236236E || 5 || 2|| KD|| <span style="color: red;">-38</span> || 60|| 75|| 0|| 0|| 0|| 0|| || || ||Overhead. Can hit as an OTG. Invulnerable F1-4. Invul on legs F5-10. Airborne fromF11? 9F landing recovery.
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|}
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21.992

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