21.992
Bearbeitungen
(Frame data update (automated)) |
(Frame data update (automated)) |
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| Zeile 27: | Zeile 27: | ||
==Frame Data== | ==Frame Data== | ||
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Short List | |+Short List | ||
|- | |- | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | ||
|- | |- | ||
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +30 </span>* || / ||*=with ukemi. | | '''Throw''' || 1 || 1 || <span style="color: blue;"> +30 </span>* || / || 16|| 16|| 0|| 0|| 0|| 0|| || || ||*=with ukemi. | ||
|- | |- | ||
| 5A(c) || 4 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || | | 5A(c) || 4 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 7|| 8|| 9|| 10|| 7|| 8|| || || || | ||
|- | |- | ||
| 5A(f) || 6 || 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | | 5A(f) || 6 || 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 6|| 7|| 8|| 9|| 7|| 8|| || || || | ||
|- | |- | ||
| 5B(c) || 7 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || | | 5B(c) || 7 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| 5B(f) || 8 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || | | 5B(f) || 8 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| 5C(c) || 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||Les activation range than 5D(c) but same damage. | | 5C(c) || 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Les activation range than 5D(c) but same damage. | ||
|- | |- | ||
| 5C(f) || 10 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | | 5C(f) || 10 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 13|| 16|| 15|| 16|| 12|| 14|| || || || | ||
|- | |- | ||
| 5D(c) || 5 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Not a low hit. More activation range than 5C(c) but same damage. | | 5D(c) || 5 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Not a low hit. More activation range than 5C(c) but same damage. | ||
|- | |- | ||
| 5D(f) || 11 || 2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Airborne F7-21. | | 5D(f) || 11 || 2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Airborne F7-21. | ||
|- | |- | ||
| 5E || 20 || 12|| KD|| <span style="color: red;">-19/-17</span>* ||*=point blank / max range. Cannot be cancelled. | | 5E || 20 || 12|| KD|| <span style="color: red;">-19/-17</span>* || 14|| 17|| 12|| 13|| 14|| 16|| || || ||*=point blank / max range. Cannot be cancelled. | ||
|- | |- | ||
| GC || 6 || 4|| KD|| <span style="color: red;">-13</span> ||F1-9 invul. | | GC || 6 || 4|| KD|| <span style="color: red;">-13</span> || 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-9 invul. | ||
|- | |- | ||
| 6B || 28 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Overhead. Airborne F10-27. | | 6B || 28 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> || 12|| 15|| 8|| 10|| 13|| 14|| || || ||Overhead. Airborne F10-27. | ||
|- | |- | ||
| 6B(can) || 20 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||Airborne F6-19. Only combos from hard attacks. | | 6B(can) || 20 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 10|| 12|| 6|| 8|| 6|| 8|| || || ||Airborne F6-19. Only combos from hard attacks. | ||
|- | |- | ||
| Saving Shift || 0 || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift || 0 || n*|| /|| /|| 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| Backdash|| / || 19 || / || / ||F5-15 invul on feet. F16-19 recovery. 193px distance. | | Backdash|| / || 19 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-15 invul on feet. F16-19 recovery. 193px distance. | ||
|- | |- | ||
| 2A || 6 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | | 2A || 6 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| 2B || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || | | 2B || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| 2C || 9 || 2+2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | | 2C || 9 || 2+2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || || | ||
|- | |- | ||
| 2D || 10 || 8|| KD|| <span style="color: red;">-7</span>* ||*=Point blank | | 2D || 10 || 8|| KD|| <span style="color: red;">-7</span>* || 13|| 16|| 14|| 15|| 11|| 12|| || || ||*=Point blank | ||
|- | |- | ||
| small A || 10 || 8|| /|| / ||Same as j.A | | small A || 10 || 8|| /|| / || 6|| 7|| 8|| 9|| 6|| 8|| || || ||Same as j.A | ||
|- | |- | ||
| small up A || 10 || 8|| /|| / ||Same as up A | | small up A || 10 || 8|| /|| / || 6|| 7|| 8|| 9|| 6|| 8|| || || ||Same as up A | ||
|- | |- | ||
| j.A || 10 || 8|| /|| / ||Same as smalljump A | | j.A || 10 || 8|| /|| / || 7|| 8|| 9|| 10|| 7|| 8|| || || ||Same as smalljump A | ||
|- | |- | ||
| up A || 10 || 8|| /|| / ||Same as smalljump up A | | up A || 10 || 8|| /|| / || 7|| 8|| 9|| 10|| 7|| 8|| || || ||Same as smalljump up A | ||
|- | |- | ||
| small B || 7 || 4|| /|| / ||Same as j.B | | small B || 7 || 4|| /|| / || 6|| 7|| 8|| 9|| 6|| 8|| || || ||Same as j.B | ||
|- | |- | ||
| j.B || 7 || 4|| /|| / ||Same as smalljump B | | j.B || 7 || 4|| /|| / || 7|| 8|| 9|| 10|| 7|| 8|| || || ||Same as smalljump B | ||
|- | |- | ||
| up B || 8 || 12|| /|| / ||Unique hitbox & animation | | up B || 8 || 12|| /|| / || 7|| 8|| 9|| 10|| 7|| 8|| || || ||Unique hitbox & animation | ||
|- | |- | ||
| small C || 8 || 6|| /|| / ||Same as j.C | | small C || 8 || 6|| /|| / || 11|| 13|| 13|| 14|| 10|| 12|| || || ||Same as j.C | ||
|- | |- | ||
| j.C || 8 || 6|| /|| / ||Same as smalljump C | | j.C || 8 || 6|| /|| / || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Same as smalljump C. Up & forward jump. | ||
|- | |- | ||
| | | j. back C || 8 || 6|| /|| / || 13|| 16|| 15|| 16|| 12|| 14|| || || ||Same hitbox as j.C; guide gives a different value for back-jump. | ||
|- | |- | ||
| | | small D || 13 || 4|| /|| / || 11|| 13|| 13|| 14|| 10|| 12|| || || ||Different than j.D | ||
|- | |- | ||
| | | j.D || 13 || 4|| /|| / || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Different than smalljump D. Up & forward jump. | ||
|- | |- | ||
| j. | | j. back D || 13 || 4|| /|| / || 13|| 16|| 14|| 15|| 11|| 14|| || || ||Same hitbox as j.D; guide gives a different value for back-jump. | ||
|- | |- | ||
| | | small E || 11 || 4|| /|| / || 11|| 13|| 9|| 10|| 11|| 14|| || || ||Different than j.E | ||
|- | |- | ||
| | | j.E || 11 || 4|| /|| / || 12|| 15|| 10|| 11|| 12|| 14|| || || ||Different than smalljump E | ||
|- | |- | ||
| | | 236A|| 11 || 14|| <span style="color: red;">-8</span>*|| <span style="color: red;">-9</span>* || 13|| 16|| 16|| 18|| 16|| 6/10|| || || ||SC. Airborne F9-24. *=point blank. F1-8 + 11-24 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. | ||
|- | |- | ||
| | | 236C|| 16 || 23|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>* || 15|| 18|| 16|| 18|| 16|| 6/10|| || || ||SC. Airborne F14-38. *=point blank. F1-13 + 16-38 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. | ||
|- | |- | ||
| | | 623A || 7 || 16|| KD|| <span style="color: red;">-31</span> || 14|| 17|| 16|| 18|| 16|| 6/10|| || || ||Airborne from F7. 17F landing recovery. Juggle state: JA only. CH juggle state: F1-10 full, F11-30 limited, F31-landing JA. | ||
|- | |- | ||
| | | 623C || 9 || 1+16|| KD|| <span style="color: red;">-34</span> || 14|| 17|| 16|| 18|| 16|| 6/10|| || || ||SC. Airborne from F9. 19F landing recovery. Juggle state: F1-10 full, F11-30 limited, F31-landing JA. On CH: same but F11-landing limited. | ||
|- | |- | ||
| | | 214A || 50 || 74||<span style="color: blue;">+18</span> || <span style="color: blue;">+17</span> || 10|| 12|| 10|| 12|| 14|| 0/10|| || || ||Negates projectiles from F44. Total duration 63F. Travels shorter than 214C. | ||
|- | |- | ||
| | | 214C || 56 || 68||<span style="color: blue;">+24</span> || <span style="color: blue;">+23</span> || 10|| 12|| 10|| 12|| 14|| 0/10|| || || ||Negates projectiles from F44. Total duration 63F. Travels further than 214A. | ||
|- | |- | ||
| | | 236B || 13 || 3|| KD|| <span style="color: red;">-11</span> || 18|| 19|| 24|| 26|| 24|| 10/6|| || || ||Hit 1+2SC, Hit 1-3 QS. | ||
|- | |- | ||
| | | 236D || 24 || 3|| KD|| <span style="color: blue;">+5</span> || 18|| 19|| 24|| 26|| 24|| 10/6|| || || ||Hit 1+2SC, Hit 1-3 QS. Negates projetiles from F22. Note: only works against Jazu's 623A (bug?). Does not combo from hard attacks. | ||
|- | |- | ||
| j. | | j.X+AC || 22 || 16|| /|| / || 14|| 17|| 16|| 18|| 16|| 0/10|| || || ||SC. F1-14 no counterhit state. F15-21 counterhit-state. 15F landing recovery. Can be cancelled into any other j.AC, once, while active. Reaching a certain height blocks the cancel. Juggle state on air hit (first and followup): F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. Earliest possible timing = F3/2 of small/regular jump. | ||
|- | |- | ||
| 236236E || 5 || 2|| KD|| <span style="color: red;">-38</span> ||Overhead. Can hit as an OTG. Invulnerable F1-4. Invul on legs F5-10. Airborne fromF11? 9F landing recovery. | | 236236K || 4 || 4|| KD|| <span style="color: red;">-11</span> || 37|| 42|| 0|| 0|| 0|| 0|| || || ||DC. First hit has SC & QS. Invulnerable F1-3. | ||
|- | |||
| j.236236P || 7 || n|| KD|| <span style="color: red;">-</span> || 36|| 36|| 0|| 0|| 0|| 0|| || || ||Invulnerable F1-8. 30F landing recovery. A-Version = narrow; C-Version flat angle. Earliest possible timing = F2 of jump. | |||
|- | |||
| 236236E || 5 || 2|| KD|| <span style="color: red;">-38</span> || 60|| 75|| 0|| 0|| 0|| 0|| || || ||Overhead. Can hit as an OTG. Invulnerable F1-4. Invul on legs F5-10. Airborne fromF11? 9F landing recovery. | |||
|- | |- | ||
|} | |} | ||