21.992
Bearbeitungen
(Frame data update (automated)) |
(Frame data update (automated)) |
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| Zeile 30: | Zeile 30: | ||
|+Short List | |+Short List | ||
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! Move !! S!! A!! Hit!! Grd!! Note | ''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | ||
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | |||
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| '''Throw''' || 1 || 1 || <span style="color: blue;"> +14 </span>* || / ||*=with ukemi. | | '''Throw''' || 1 || 1 || <span style="color: blue;"> +14 </span>* || / ||16||0||0||0||0||0|| || || ||*=with ukemi. | ||
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| 5A(c) ||5 || 2 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> || | | 5A(c) ||5 || 2 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||5||6||7||12||6||6|| || || || | ||
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| 5A(f) ||7 || 3 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || | | 5A(f) ||7 || 3 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||6||7||9||14||8||8|| || || || | ||
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| 5B(c) ||12 || 4 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||Low Hit | | 5B(c) ||12 || 4 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||6||7||6||9||6||8|| || || ||Low Hit | ||
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| 5B(f) ||12 || 4 || <span style="color: red;">-3</span> ||<span style="color: red;">-4</span> ||Low Hit | | 5B(f) ||12 || 4 || <span style="color: red;">-3</span> ||<span style="color: red;">-4</span> ||7||8||7||12||8||8|| || || ||Low Hit | ||
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| 5C(c) ||6 || 3+3 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||2 Hits, both can be cancelled | | 5C(c) ||6 || 3+3 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||14||16||24||28||16||12|| || || ||2 Hits, both can be cancelled | ||
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| 5C(f) ||11 || 2 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> || | | 5C(f) ||11 || 2 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> ||15||18||16||22||13||13|| || || || | ||
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| 5D(c) ||10 || 6 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> || | | 5D(c) ||10 || 6 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||15||17||17||22||12||14|| || || || | ||
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| 5D(f) ||18 || 4 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||Airborne F11-31. Standing recovery F32-41. | | 5D(f) ||18 || 4 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||17||19||20||26||14||14|| || || ||Airborne F11-31. Standing recovery F32-41. | ||
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| 5E ||28 || 4 || KD || <span style="color: red;">-6</span> || | | 5E ||28 || 4 || KD || <span style="color: red;">-6</span> ||20||27||20||26||16||14|| || || || | ||
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| GC ||9 || 6 || KD || <span style="color: red;">-14</span> ||F1-14 invul. | | GC ||9 || 6 || KD || <span style="color: red;">-14</span> ||5||5||0||0||0||0|| || || ||F1-14 invul. | ||
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| 6A ||8 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> || | | 6A ||8 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||12||14||18||22||8||10|| || || || | ||
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| 6A(can) ||6 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||Faster than regular version. Same hitbox as regular version. | | 6A(can) ||6 || 4 || <span style="color: blue;">+8</span> || <span style="color: blue;">+7</span> ||6||9||12||14||6||6|| || || ||Faster than regular version. Same hitbox as regular version. | ||
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| 6B ||17 || 3 || <span style="color: red;">-6</span> || <span style="color: red;">-7</span> ||Overhead. | | 6B ||17 || 3 || <span style="color: red;">-6</span> || <span style="color: red;">-7</span> ||15||18||14||18||10||12|| || || ||Overhead. | ||
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| 6B(can) ||11 || 3 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||Can be cancelled into 6A. Faster & less unsafe than regular version. Same hitbox as regular version. | | 6B(can) ||11 || 3 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||7||10||8||11||8||8|| || || ||Can be cancelled into 6A. Faster & less unsafe than regular version. Same hitbox as regular version. | ||
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| Saving Shift ||0 || n* || / || / ||Active until landing. 5F/6F recovery (hit/whiff), less than most other characters. | | Saving Shift ||0 || n* || / || / || || || || || || || || || ||Active until landing. 5F/6F recovery (hit/whiff), less than most other characters. | ||
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| Backdash|| / || 28 || / || / ||F5-24 invul on feet. F25-28 recovery. 190px distance. | | Backdash|| / || 28 || / || / || || || || || || || || || ||F5-24 invul on feet. F25-28 recovery. 190px distance. | ||
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| 2A ||7 || 2 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> || | | 2A ||7 || 2 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> ||6||7||8||12||6||8|| || || || | ||
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| 2B ||6 || 2 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || | | 2B ||6 || 2 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||7||8||8||12||6||8|| || || || | ||
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| 2C ||12 || 2+2 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||2 Hits, both have cancel. | | 2C ||12 || 2+2 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||16||18||24||28||18||16|| || || ||2 Hits, both have cancel. | ||
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| 2D ||12 || 5 || KD || <span style="color: blue;">+1</span> || | | 2D ||12 || 5 || KD || <span style="color: blue;">+1</span> ||14||16||15||20||12||28|| || || || | ||
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| small A ||5 || 3 || || ||All versions the same | | small A ||5 || 3 || || ||5||6||8||11||8||8|| || || ||All versions the same | ||
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| back A ||5 || 3 || || ||hitbox 72x40 | | back A ||5 || 3 || || ||5||6||8||11||8||8|| || || ||hitbox 72x40 | ||
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| up&fwd A ||5 || 3 || || ||hitbox 80x40 | | up&fwd A ||5 || 3 || || ||5||6||8||13||8||8|| || || ||hitbox 80x40 | ||
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| small back B ||9 || 3 || || ||smaller hitbox than small up B | | small back B ||9 || 3 || || ||6||7||8||11||8||8|| || || ||smaller hitbox than small up B | ||
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| small up B ||7 || 3 || || ||bigger hitbox than small back B | | small up B ||7 || 3 || || ||6||7||8||11||8||8|| || || ||bigger hitbox than small back B | ||
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| small fwd B ||7 || 3 || || ||Same hitbox size as small up B, but differently placed | | small fwd B ||7 || 3 || || ||6||7||8||11||8||8|| || || ||Same hitbox size as small up B, but differently placed | ||
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| back B ||9 || 6 || || ||hitbox 40x48 | | back B ||9 || 6 || || ||7||8||8||11||8||8|| || || ||hitbox 40x48 | ||
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| up&fwd B ||9 || 6 || || ||hitbox 56x48 | | up&fwd B ||9 || 6 || || ||7||8||8||12||8||8|| || || ||hitbox 56x48 | ||
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| small back C ||11 || 3 || || ||Same hitbox as small up C | | small back C ||11 || 3 || || ||12||14||15||20||14||14|| || || ||Same hitbox as small up C | ||
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| small up C ||9 || 2 || || ||Same hitbox as small back C | | small up C ||9 || 2 || || ||12||14||15||20||14||14|| || || ||Same hitbox as small back C | ||
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| small fwd C ||9 || 3 || || || | | small fwd C ||9 || 3 || || ||12||14||15||20||14||14|| || || || | ||
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| back C ||11 || 5 || || ||Same hitbox as up j.C | | back C ||11 || 5 || || ||12||14||13||17||14||14|| || || ||Same hitbox as up j.C | ||
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| up C ||11 || 6 || || ||Same hitbox as back j.C | | up C ||11 || 6 || || ||13||15||14||18||14||14|| || || ||Same hitbox as back j.C | ||
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| fwd C ||8 || 3 || || || | | fwd C ||8 || 3 || || ||13||15||14||18||14||14|| || || || | ||
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| small back D ||13 || 6 || || ||Same hitbox as small fwd D | | small back D ||13 || 6 || || ||13||15||15||20||14||14|| || || ||Same hitbox as small fwd D | ||
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| small up D ||9 || 6 || || ||Hitbox placed behind back & fwd D | | small up D ||9 || 6 || || ||13||15||15||20||14||14|| || || ||Hitbox placed behind back & fwd D | ||
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| small fwd D ||13 || 3 || || ||Same hitbox as small back D | | small fwd D ||13 || 3 || || ||13||15||15||20||14||14|| || || ||Same hitbox as small back D | ||
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| back D ||9 || 6 || || ||hitbox 96x48 | | back D ||9 || 6 || || ||12||14||15||20||14||14|| || || ||hitbox 96x48 | ||
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| up D ||9 || 6 || || ||hitbox 112x48 | | up D ||9 || 6 || || ||13||15||16||20||14||14|| || || ||hitbox 112x48 | ||
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| fwd D ||9 || 6 || || ||hitbox 104x64 | | fwd D ||9 || 6 || || ||13||15||16||22||14||14|| || || ||hitbox 104x64 | ||
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| small E ||13 || 3 || || ||hitbox 80x80 | | small E ||13 || 3 || || ||16||21||18||23||14||14|| || || ||hitbox 80x80 | ||
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| j.E ||15 || 4 || || ||hitbox 96x96 | | j.E ||15 || 4 || || ||16||21||18||23||14||14|| || || ||hitbox 96x96 | ||
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| 236A ||12 || 3*2 || KD || <span style="color: blue;">+4*</span> ||*=if all 3 hits connect. Negates projectiles from F10-18 (1F before and after active time). Last active frame is not in counterhit-state. | | 236A ||12 || 3*2 || KD || <span style="color: blue;">+4*</span> ||13||15||12||14||12||1/12|| || || ||*=if all 3 hits connect. Negates projectiles from F10-18 (1F before and after active time). Last active frame is not in counterhit-state. | ||
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| 236C ||16 || 4*2 || KD || <span style="color: blue;">+2*</span> ||*=if all 5 hits connect. Has 5 hits but 4 distinct hitboxes. Negates projectiles from F14-24 (2F before and 1F after active time). Last active frame is not in counterhit-state. | | 236C ||16 || 4*2 || KD || <span style="color: blue;">+2*</span> ||19||21||20||22||20||1/15|| || || ||*=if all 5 hits connect. Has 5 hits but 4 distinct hitboxes. Negates projectiles from F14-24 (2F before and 1F after active time). Last active frame is not in counterhit-state. | ||
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| 623A ||12 || 4 || KD || <span style="color: red;">-8</span> ||F1-6 upper body invul. F7-11 upper feet invul. F12-15 upper body invul. F16-27 head invul (crouched hurtbox). F28-36 upper body invul. F37-F40 standing recovery. | | 623A ||12 || 4 || KD || <span style="color: red;">-8</span> ||16||20||18||24||26||10/4|| || || ||F1-6 upper body invul. F7-11 upper feet invul. F12-15 upper body invul. F16-27 head invul (crouched hurtbox). F28-36 upper body invul. F37-F40 standing recovery. | ||
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| 623C ||25 || 3 || KD || <span style="color: red;">-7</span> ||F1-9 fully invul. F10-15 invul on feet & upper body. F16-24 upper body invul. 25-39 head invul (crouched hurtbox). 40-48 upper body invul. F49-52 standing recovery. | | 623C ||25 || 3 || KD || <span style="color: red;">-7</span> ||18||23||19||25||28||13/6|| || || ||F1-9 fully invul. F10-15 invul on feet & upper body. F16-24 upper body invul. 25-39 head invul (crouched hurtbox). 40-48 upper body invul. F49-52 standing recovery. | ||
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| 214B ||10 || 16 || <span style="color: blue;">+5/+23*</span> || / ||*=recovery can be cancelled, giving more advantage. Hitbox = 80x204. F1-3 upper body invul (crouching hurtbox). F4-9 upper body invul & hurtbox moved backwards. F26-38 recovery. 23F invul on hit. Attacking immediately removes invulnerability. | | 214B ||10 || 16 || <span style="color: blue;">+5/+23*</span> || / ||0||0||0||0||0||0/14|| || || ||*=recovery can be cancelled, giving more advantage. Hitbox = 80x204. F1-3 upper body invul (crouching hurtbox). F4-9 upper body invul & hurtbox moved backwards. F26-38 recovery. 23F invul on hit. Attacking immediately removes invulnerability. | ||
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| 214D ||11 || 20 || <span style="color: blue;">+5/+23*</span> || / ||*=recovery can be cancelled, giving more advantage. Hitbox = 88x204. F1-3 upper body invul (crouching hurtbox). F4-10 upper body invul & hurtbox moved backwards. F31-43 recovery. 23F invul on hit. Attacking immediately removes invulnerability. | | 214D ||11 || 20 || <span style="color: blue;">+5/+23*</span> || / ||0||0||0||0||0||0/14|| || || ||*=recovery can be cancelled, giving more advantage. Hitbox = 88x204. F1-3 upper body invul (crouching hurtbox). F4-10 upper body invul & hurtbox moved backwards. F31-43 recovery. 23F invul on hit. Attacking immediately removes invulnerability. | ||
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| 6321463214P ||1 || 1+6 || KD || / ||F1-2 invul. If throw does not hit on F1, a second throw triggers on F16. | | 6321463214P ||1 || 1+6 || KD || / ||39||39||0||0||0||0|| || || ||F1-2 invul. If throw does not hit on F1, a second throw triggers on F16. | ||
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| 2363214A ||10 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere. | | 2363214A ||10 || 5* || KD || <span style="color: red;">-3</span> ||36||40||0||0||0||0|| || || ||*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere. | ||
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| 2363214C ||9 || 5* || KD || <span style="color: red;">-3</span> ||*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere. | | 2363214C ||9 || 5* || KD || <span style="color: red;">-3</span> ||36||40||0||0||0||0|| || || ||*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere. | ||
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| 2363214P(can) ||4 || 3 || KD || <span style="color: red;">-5</span> ||Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. Allows QS. | | 2363214P(can) ||4 || 3 || KD || <span style="color: red;">-5</span> ||36||40||0||0||0||0|| || || ||Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. Allows QS. | ||
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| 236236E ||11 || 2+2+2+90 || KD || <span style="color: blue;">+0</span> ||Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery. | | 236236E ||11 || 2+2+2+90 || KD || <span style="color: blue;">+0</span> ||58||62||0||0||0||0|| || || ||Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery. | ||
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|} | |} | ||