Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

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| j.236D|| 9 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||12||15||12||12||16||0/14|| || || ||Flat angle. Can hit OTG. Juggle anywhere. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump.
| j.236D|| 9 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||12||15||12||12||16||0/14|| || || ||Flat angle. Can hit OTG. Juggle anywhere. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump.
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| 236236K|| 4 || 5+12|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-38</span>/<span style="color: red;">-43</span>†</span>||39/25‡||43/26‡||0||0||0||0|| || || ||F1-3 invul. Airborne F9 (beginning of second hit). †=standing/crouching guard. ‡=Dmg/C-Dmg: normal / miss version.
| 236236K|| 4 || 5+12|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-38</span>/<span style="color: red;">-43</span>*</span>||39/25**||43/26**||0||0||0||0|| || || ||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard. **=Dmg/C-Dmg: normal / miss version.
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| 2363214B|| 5 || 18|| <span style="color: red;">-5</span>*|| <span style="color: red;">-70</span>||32||32||0||0||0||0|| || || ||F1-4 invul. F5-22 invul on feet (the whole active time). 41F landing recovery (F1-30 of those low profile). *=-5 if recovery roll is used.
| 2363214B|| 5 || 18|| <span style="color: red;">-5</span>*|| <span style="color: red;">-70</span>||32||32||0||0||0||0|| || || ||F1-4 invul. F5-22 invul on feet (the whole active time). 41F landing recovery (F1-30 of those low profile). *=-5 if recovery roll is used.
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