21.992
Bearbeitungen
(Frame data update (automated)) |
(Frame data update (automated)) |
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| Zeile 52: | Zeile 52: | ||
|+Short List | |+Short List | ||
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! Move !! S!! A!! Hit!! Grd!! Note | ''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | ||
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | |||
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| '''Throw''' || 1 || 1 || <span style="color: blue;"> +19 </span>* || / ||*=with ukemi. | | '''Throw''' || 1 || 1 || <span style="color: blue;"> +19 </span>* || / ||16||0||0||0||0||0|| || || ||*=with ukemi. | ||
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| 5A(c) ||7 || 3 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> || | | 5A(c) ||7 || 3 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> ||4||5||6||8||6||8|| || || || | ||
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| 5A(f) ||7 || 6 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> || | | 5A(f) ||7 || 6 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||5||7||8||10||8||8|| || || || | ||
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| 5B(c) ||6 || 6 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Low Hit | | 5B(c) ||6 || 6 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||5||7||8||10||6||8|| || || ||Low Hit | ||
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| 5B(f) ||11 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||Airborne F7-19. 4F landing recovery. | | 5B(f) ||11 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||7||9||8||10||8||8|| || || ||Airborne F7-19. 4F landing recovery. | ||
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| 5C(c) ||9 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || | | 5C(c) ||9 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12||15||14||16||11||14|| || || || | ||
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| 5C(f) ||10 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || | | 5C(f) ||10 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||13||17||15||17||12||14|| || || || | ||
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| 5D(c) ||6 || 3+7 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> || | | 5D(c) ||6 || 3+7 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||14||16||16||18||12||16|| || || || | ||
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| 5D(f) ||12 || 8 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> || | | 5D(f) ||12 || 8 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||14||18||18||20||14||14|| || || || | ||
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| 5E ||14 || 5 || KD || <span style="color: blue;">+2</span> ||F10-26 airborne. 6F landing recovery. | | 5E ||14 || 5 || KD || <span style="color: blue;">+2</span> ||16||20||12||14||14||16|| || || ||F10-26 airborne. 6F landing recovery. | ||
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| GC ||6 || 5 || KD || <span style="color: red;">-15</span> ||F1-10 invul. | | GC ||6 || 5 || KD || <span style="color: red;">-15</span> ||5||5||0||0||0||0|| || || ||F1-10 invul. | ||
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| 6B ||14 || 8 || <span style="color: red;">-19</span> || <span style="color: red;">-14</span> ||F10-30 airborne. 18F landing recovery. More unsafe on hit than on guard. | | 6B ||14 || 8 || <span style="color: red;">-19</span> || <span style="color: red;">-14</span> ||6||8||10||12||10||8|| || || ||F10-30 airborne. 18F landing recovery. More unsafe on hit than on guard. | ||
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| >6D ||12 || 2+2 || KD || <span style="color: red;">-2</span> ||Overhead. 18F landing recovery. | | >6D ||12 || 2+2 || KD || <span style="color: red;">-2</span> ||8||11||10||12||10||8|| || || ||Overhead. 18F landing recovery. | ||
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| Saving Shift ||0 || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift ||0 || n* || / || / || || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff). | ||
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| Backdash|| / || 20 || / || / ||F5-16 invul on feet. F17-20 recovery. 162px distance. | | Backdash|| / || 20 || / || / || || || || || || || || || ||F5-16 invul on feet. F17-20 recovery. 162px distance. | ||
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| 2A ||5 || 5 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || | | 2A ||5 || 5 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||4||5||6||8||6||8|| || || || | ||
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| 2B ||5 || 6 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || | | 2B ||5 || 6 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||6||8||8||10||6||8|| || || || | ||
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| 2C ||10 || 4+4 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> || | | 2C ||10 || 4+4 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||13||17||15||17||12||14|| || || || | ||
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| 2D ||8 || 10 || KD || <span style="color: red;">-3</span> || | | 2D ||8 || 10 || KD || <span style="color: red;">-3</span> ||14||18||18||20||14||14|| || || || | ||
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| 3D ||14 || 9 || KD || <span style="color: red;">-8</span> ||Low hit. Small hitbox F4-9. Low profile F10-22. | | 3D ||14 || 9 || KD || <span style="color: red;">-8</span> ||14||18||14||16||12||14|| || || ||Low hit. Small hitbox F4-9. Low profile F10-22. | ||
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| 3D(can) ||11 || 9 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||Not a low hit. No knockdown. Special Cancel. Small hitbox F3-6. Low profile F7-19. | | 3D(can) ||11 || 9 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||13||17||8||10||6||8|| || || ||Not a low hit. No knockdown. Special Cancel. Small hitbox F3-6. Low profile F7-19. | ||
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| small A ||8 || 12 || /|| / ||smalljump & jump A same hurtbox & hitbox, but smalljump A hitbox is placed further out | | small A ||8 || 12 || /|| / ||4||5||7||9||7||8|| || || ||smalljump & jump A same hurtbox & hitbox, but smalljump A hitbox is placed further out | ||
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| j.A ||8 || 12 || /|| / ||jump & smalljump A same hurtbox & hitbox, but j.A hitbox is placed closer to King | | j.A ||8 || 12 || /|| / ||5||7||8||10||8||8|| || || ||jump & smalljump A same hurtbox & hitbox, but j.A hitbox is placed closer to King | ||
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| small B ||8 || 12 || /|| / ||smalljump & jump B same hitbox, but hurtbox on leg is way bigger downwards. | | small B ||8 || 12 || /|| / ||5||7||7||9||7||8|| || || ||smalljump & jump B same hitbox, but hurtbox on leg is way bigger downwards. | ||
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| j.B ||8 || 12 || /|| / ||jump & smalljump B same hitbox, but hurtbox on leg is way shorter downwards. | | j.B ||8 || 12 || /|| / ||7||9||8||10||8||8|| || || ||jump & smalljump B same hitbox, but hurtbox on leg is way shorter downwards. | ||
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| small C ||10 || 6 || /|| / ||smalljump & jump C same body hurtbox position + size & same hitbox size. Smalljump C arm hurtbox is smaller & hitbox is placed further downwards (better). | | small C ||10 || 6 || /|| / ||12||15||14||16||11||14|| || || ||smalljump & jump C same body hurtbox position + size & same hitbox size. Smalljump C arm hurtbox is smaller & hitbox is placed further downwards (better). | ||
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| j.C ||10 || 8 || /|| / ||smalljump & jump C same body hurtbox position + size & same hitbox size. Jump C arm hurtbox is bigger & hitbox is placed further up (worse). | | j.C ||10 || 8 || /|| / ||13||17||15||17||12||14|| || || ||smalljump & jump C same body hurtbox position + size & same hitbox size. Jump C arm hurtbox is bigger & hitbox is placed further up (worse). | ||
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| small D ||11 || 5 || /|| / ||smalljump & jump D same hitbox size but smalljump D hitbox is placed further up & has a smaller vertical hurtbox on the leg | | small D ||11 || 5 || /|| / ||13||17||17||19||13||14|| || || ||smalljump & jump D same hitbox size but smalljump D hitbox is placed further up & has a smaller vertical hurtbox on the leg | ||
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| j.D ||9 || 5 || /|| / ||jump & smalljump D same hitbox size but jump D hitbox is placed further down & has a bigger vertical hurtbox on the leg | | j.D ||9 || 5 || /|| / ||14||18||18||20||14||14|| || || ||jump & smalljump D same hitbox size but jump D hitbox is placed further down & has a bigger vertical hurtbox on the leg | ||
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| small E ||13/16 || 3+3 || /|| / ||2 hits. Smalljump & jump E are the same. | | small E ||13/16 || 3+3 || /|| / ||13||17||9||11||8||16|| || || ||2 hits. Smalljump & jump E are the same. | ||
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| j.E ||13/16 || 3+3 || /|| / ||2 hits. Smalljump & jump E are the same. | | j.E ||13/16 || 3+3 || /|| / ||14||18||10||12||10||16|| || || ||2 hits. Smalljump & jump E are the same. | ||
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| 236A ||12 || n || <span style="color: red;">-12*</span> || <span style="color: red;">-13*</span> ||55F total duration. F1-21 Counterhit-State. F7-35 Airborne. 20F landing recovery. *=point blank. | | 236A ||12 || n || <span style="color: red;">-12*</span> || <span style="color: red;">-13*</span> ||14||19||12||14||12||0/12|| || || ||55F total duration. F1-21 Counterhit-State. F7-35 Airborne. 20F landing recovery. *=point blank. | ||
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| 236C ||8 || n || <span style="color: red;">-22*</span> || <span style="color: red;">-23*</span> ||61F total duration. F1-17 Counterhit-State. F3-31 Airborne. 30F landing recovery. *=point blank. | | 236C ||8 || n || <span style="color: red;">-22*</span> || <span style="color: red;">-23*</span> ||14||19||12||14||12||0/12|| || || ||61F total duration. F1-17 Counterhit-State. F3-31 Airborne. 30F landing recovery. *=point blank. | ||
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| 236B ||25 || n || <span style="color: blue;">+5*</span> || <span style="color: blue;">+4*</span> ||Low hit. 51F total duration. F1-28 Counterhit-State. 51F total duration. *=point blank. | | 236B ||25 || n || <span style="color: blue;">+5*</span> || <span style="color: blue;">+4*</span> ||14||19||12||14||12||0/12|| || || ||Low hit. 51F total duration. F1-28 Counterhit-State. 51F total duration. *=point blank. | ||
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| 236D ||14 || n || <span style="color: red;">-7*</span> || <span style="color: red;">-8*</span> ||Low hit. 52F total duration. F1-18 Counterhit-State. 52F total duration. *=point blank. | | 236D ||14 || n || <span style="color: red;">-7*</span> || <span style="color: red;">-8*</span> ||14||19||12||14||12||0/12|| || || ||Low hit. 52F total duration. F1-18 Counterhit-State. 52F total duration. *=point blank. | ||
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| 236236B ||16/38 || n+n || KD || <span style="color: red;">-11*</span> ||79F total duration. F1-51 Counterhit-State. Airborne F7-26 & 31-51. 79F total duration. Juggle anywhere. *=point blank | | 236236B ||16/38 || n+n || KD || <span style="color: red;">-11*</span> ||24||28||12||14||12||0/26|| || || ||79F total duration. F1-51 Counterhit-State. Airborne F7-26 & 31-51. 79F total duration. Juggle anywhere. *=point blank | ||
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| 236236D ||14 || n+n || KD || <span style="color: red;">-18*</span> ||84F total duration. F1-49 Counterhit-State. Airborne F5-24 & 29-49. 84F total duration. Juggle anywhere. *=point blank | | 236236D ||14 || n+n || KD || <span style="color: red;">-18*</span> ||24||28||12||14||12||0/26|| || || ||84F total duration. F1-49 Counterhit-State. Airborne F5-24 & 29-49. 84F total duration. Juggle anywhere. *=point blank | ||
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| 63214B ||8 || 9 || KD || <span style="color: red;">-21</span> ||F1-7 invul. 14F landing recovery. | | 63214B ||8 || 9 || KD || <span style="color: red;">-21</span> ||6||8||13||15||13||6/14|| || || ||F1-7 invul. 14F landing recovery. | ||
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| 63214D ||11 || 6+6 || KD || <span style="color: red;">-8</span>* ||F1-7 invul. 23F landing recovery. *=point blank. | | 63214D ||11 || 6+6 || KD || <span style="color: red;">-8</span>* ||16||19||16||18||16||6/16|| || || ||F1-7 invul. 23F landing recovery. *=point blank. | ||
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| 421K ||10 || 3 || KD || <span style="color: red;">-18</span> ||F1-5 invul. Feet invul F6-15. No combo damage scaling. | | 421K ||10 || 3 || KD || <span style="color: red;">-18</span> ||21||21||0||0||0||0/22|| || || ||F1-5 invul. Feet invul F6-15. No combo damage scaling. | ||
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| 2363214B ||12 || 28 || KD || <span style="color: red;">-38</span> ||F1-26 invul. 35F landing recovery. | | 2363214B ||12 || 28 || KD || <span style="color: red;">-38</span> ||37||37||0||0||0||0|| || || ||F1-26 invul. 35F landing recovery. | ||
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| 2363214D ||17 || 29 || KD || <span style="color: red;">-40</span> ||F1-31 invul. 35F landing recovery. | | 2363214D ||17 || 29 || KD || <span style="color: red;">-40</span> ||37||37||0||0||0||0|| || || ||F1-31 invul. 35F landing recovery. | ||
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| 214214K ||5 || 6+2+6+6 || KD || <span style="color: red;">-31/-35*</span> ||F1 only invul. F2 airborne. *standing/crouching guard | | 214214K ||5 || 6+2+6+6 || KD || <span style="color: red;">-31/-35*</span> ||29||31||0||0||0||0|| || || ||F1 only invul. F2 airborne. *standing/crouching guard | ||
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| 236236E ||5 || n || KD || <span style="color: red;">-11*</span> ||F1 invul. Airborne from F2. Starts with a high venom strike. Juggle anywhere. *=last hit, point blank. | | 236236E ||5 || n || KD || <span style="color: red;">-11*</span> ||56||59||0||0||80||0|| || || ||F1 invul. Airborne from F2. Starts with a high venom strike. Juggle anywhere. *=last hit, point blank. | ||
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| 214214E ||7 || n || KD || <span style="color: red;">-11*</span> ||F1-3 invul. Starts with a low venom strike. Juggle anywhere. *=last hit, point blank. | | 214214E ||7 || n || KD || <span style="color: red;">-11*</span> ||56||59||0||0||80||0|| || || ||F1-3 invul. Starts with a low venom strike. Juggle anywhere. *=last hit, point blank. | ||
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|} | |} | ||