Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Frame data update (automated))
(Frame data update (automated))
Zeile 51: Zeile 51:
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Hit!! Grd!! Note
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
|-
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +3 </span>* || / ||*=with ukemi.
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +3 </span>* || / ||16||16||0||0||0||0|| || || ||*=with ukemi.
|-
|-
| 5A(c) || 5 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
| 5A(c) || 5 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||4||5||6||7||5||6|| || || ||
|-
|-
| 5A(f)|| 5 || 2|| <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||
| 5A(f)|| 5 || 2|| <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||4||5||6||7||5||6|| || || ||
|-
|-
| 5B(c)|| 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Low Hit. F6-9 invul on the feet.
| 5B(c)|| 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||7||8||9||10||7||8|| || || ||Low Hit. F6-9 invul on the feet.
|-
|-
| 5B(f)|| 7 || 3|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||
| 5B(f)|| 7 || 3|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||8||10||9||10||7||8|| || || ||
|-
|-
| 5C(c)|| 8 || 2+6|| <span style="color: red;">-11</span>|| <span style="color: red;">-12</span>||
| 5C(c)|| 8 || 2+6|| <span style="color: red;">-11</span>|| <span style="color: red;">-12</span>||12||15||14||15||11||12|| || || ||
|-
|-
| 5C(f)|| 7 || 3+4|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||
| 5C(f)|| 7 || 3+4|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||13||16||15||16||12||14|| || || ||
|-
|-
| 5D(c)|| 7 || 8|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
| 5D(c)|| 7 || 8|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||12||15||14||15||11||12|| || || ||
|-
|-
| 5D(f)|| 13 || 7|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||Invul on feet F13-19.
| 5D(f)|| 13 || 7|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||14||17||15||16||12||14|| || || ||Invul on feet F13-19.
|-
|-
| 5E|| 17 || 7|| KD|| <span style="color: red;">-5</span>||
| 5E|| 17 || 7|| KD|| <span style="color: red;">-5</span>||14||17||12||13||14||16|| || || ||
|-
|-
| GC|| 6 || 6|| KD|| <span style="color: red;">-15</span>||F1-11 invul.
| GC|| 6 || 6|| KD|| <span style="color: red;">-15</span>||5||5||0||0||0||0|| || || ||F1-11 invul.
|-
|-
| 6A|| 19 || 15|| <span style="white-space: nowrap;"><span style="color: red;">-6</span>/<span style="color: red;">-3</span></span>|| <span style="white-space: nowrap;"><span style="color: red;">-7</span>/<span style="color: red;">-4</span>*</span>||Overhead. Super Cancel. Airborne F19-33 (console). *= arcade / console
| 6A|| 19 || 15|| <span style="white-space: nowrap;"><span style="color: red;">-6</span>/<span style="color: red;">-3</span></span>|| <span style="white-space: nowrap;"><span style="color: red;">-7</span>/<span style="color: red;">-4</span>*</span>||12||15||8||10||13||14|| || || ||Overhead. Super Cancel. Airborne F19-33 (console). *= arcade / console
|-
|-
| 6A(can)|| 15 || 13|| <span style="white-space: nowrap;"><span style="color: red;">-4</span>/<span style="color: red;">-1</span>*</span>|| <span style="white-space: nowrap;"><span style="color: red;">-5</span>/<span style="color: red;">-2</span>*</span>||Special Cancel. Airborne F15-27 (console). *= arcade / console
| 6A(can)|| 15 || 13|| <span style="white-space: nowrap;"><span style="color: red;">-4</span>/<span style="color: red;">-1</span>*</span>|| <span style="white-space: nowrap;"><span style="color: red;">-5</span>/<span style="color: red;">-2</span>*</span>||10||12||6||8||6||8|| || || ||Special Cancel. Airborne F15-27 (console). *= arcade / console
|-
|-
| Saving Shift|| 0 || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift|| 0 || n*|| /|| /|| || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| Backdash|| / || 24 || / || / ||F5-20 invul on feet. F21-24 recovery. 184px distance.
| Backdash|| / || 24 || / || / || || || || || || || || || ||F5-20 invul on feet. F21-24 recovery. 184px distance.
|-
|-
| 2A|| 6 || 4||<span style="color: blue;">+5</span>||<span style="color: blue;">+4</span>||
| 2A|| 6 || 4||<span style="color: blue;">+5</span>||<span style="color: blue;">+4</span>||4||5||6||7||5||6|| || || ||
|-
|-
| 2B|| 5 || 4||<span style="color: blue;">+5</span>||<span style="color: blue;">+4</span>||
| 2B|| 5 || 4||<span style="color: blue;">+5</span>||<span style="color: blue;">+4</span>||4||5||6||7||5||6|| || || ||
|-
|-
| 2C|| 4 || 3+3||<span style="color: red;">-6</span>||<span style="color: red;">-7</span>||
| 2C|| 4 || 3+3||<span style="color: red;">-6</span>||<span style="color: red;">-7</span>||12||15||14||15||11||12|| || || ||
|-
|-
| 2D|| 11 ||5 || KD||<span style="color: red;">-7</span>||Low Profile F11-23. Special Cancel.
| 2D|| 11 ||5 || KD||<span style="color: red;">-7</span>||13||16||14||15||11||12|| || || ||Low Profile F11-23. Special Cancel.
|-
|-
| 3B|| 9 ||5 ||<span style="color: blue;">+1</span>||<span style="color: blue;">+0</span>||Special Cancel. Low Profile F1-26.
| 3B|| 9 ||5 ||<span style="color: blue;">+1</span>||<span style="color: blue;">+0</span>||10||12||6||8||8||8|| || || ||Special Cancel. Low Profile F1-26.
|-
|-
| 3D|| 16 ||11 || KD|| <span style="color: red;">-13</span>||Special Cancel.
| 3D|| 16 ||11 || KD|| <span style="color: red;">-13</span>||10||12||6||8||8||8|| || || ||Special Cancel.
|-
|-
| small A|| 7 || 6|| || ||
| small A|| 7 || 6|| || ||6||7||8||9||6||8|| || || ||
|-
|-
| j.u.A|| 7 || 7|| || ||
| j.u.A|| 7 || 7|| || ||7||8||9||10||7||8|| || || ||
|-
|-
| j.A|| 7 || 6|| || ||
| j.A|| 7 || 6|| || ||7||8||9||10||7||8|| || || ||
|-
|-
| small B|| 4 || 6|| || ||
| small B|| 4 || 6|| || ||6||7||8||9||6||8|| || || ||
|-
|-
| j.u.B|| 7 || 8|| || ||
| j.u.B|| 7 || 8|| || ||7||8||9||10||7||8|| || || ||
|-
|-
| j.B|| 4 || 7|| || ||
| j.B|| 4 || 7|| || ||7||8||9||10||7||8|| || || ||
|-
|-
| j.4B|| 6 || 5|| || ||Can be done from a backdash. Earliest possible timing = F3 of jump.
| j.4B|| 6 || 5|| || || || || || || || || || || ||Can be done from a backdash. Earliest possible timing = F3 of jump.
|-
|-
| small C|| 7 || 6|| || ||
| small C|| 7 || 6|| || ||11||13||13||14||10||12|| || || ||
|-
|-
| j.u.C|| 7 || 7|| || ||
| j.u.C|| 7 || 7|| || ||12||15||14||15||11||12|| || || ||
|-
|-
| j.C|| 7 || 8|| || ||
| j.C|| 7 || 8|| || ||12||15||14||15||11||12|| || || ||
|-
|-
| small D|| 11 || 7|| || ||
| small D|| 11 || 7|| || ||11||13||13||14||10||12|| || || ||
|-
|-
| j.u.D|| 9 || 10|| || ||
| j.u.D|| 9 || 10|| || ||12||15||14||15||11||12|| || || ||
|-
|-
| j.D|| 13 || 10|| || ||
| j.D|| 13 || 10|| || ||12||15||14||15||11||12|| || || ||
|-
|-
| j.E|| 15 || 4|| || ||
| j.E|| 15 || 4|| || ||12||15||10||11||12||14|| || || ||
|-
|-
| Air Throw|| 1 || 1|| KD|| ||Done with C/D + any direction except 8. Earliest possible timing = F8 of jump.
| Air Throw|| 1 || 1|| KD|| ||10||10||0||0||0||0|| || || ||Done with C/D + any direction except 8. Earliest possible timing = F8 of jump.
|-
|-
| 236A|| 19/23* || 4+6|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*</span>||48F total duration (console). *= arcade / console
| 236A|| 19/23* || 4+6|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*</span>||13||16||16||16||16||6/10|| || || ||48F total duration (console). *= arcade / console
|-
|-
| 236[A]|| 54/57* || ~|| KD|| <span style="color: blue;">+3</span>||84F total duration (console). *= arcade / console
| 236[A]|| 54/57* || ~|| KD|| <span style="color: blue;">+3</span>||20||25||18||18||18||6/10|| || || ||84F total duration (console). *= arcade / console
|-
|-
| 236C|| 24 || 4+6|| KD|| <span style="color: red;">-2</span><span style="color: blue;">+0</span>*||54F total duration (console). *2= arcade / console
| 236C|| 24 || 4+6|| KD|| <span style="color: red;">-2</span><span style="color: blue;">+0</span>*||15||18||16||16||16||6/10|| || || ||54F total duration (console). *2= arcade / console
|-
|-
| 236[C]|| 60 || ~|| KD|| <span style="color: blue;">+3</span>||87F total duration (console).
| 236[C]|| 60 || ~|| KD|| <span style="color: blue;">+3</span>||22||27||19||19||19||6/10|| || || ||87F total duration (console).
|-
|-
| 214A|| 15 || 10|| KD|| <span style="color: blue;">+2</span>||Reflects projectiles. 43F total duration.
| 214A|| 15 || 10|| KD|| <span style="color: blue;">+2</span>||13||16||10||12||10||10/6|| || || ||Reflects projectiles. 43F total duration.
|-
|-
| 214C|| 44 || 10|| KD|| <span style="color: blue;">+4</span>||Reflects projectiles. 70F total duration.
| 214C|| 44 || 10|| KD|| <span style="color: blue;">+4</span>||14||17||12||13||14||10/6|| || || ||Reflects projectiles. 70F total duration.
|-
|-
| 623A|| 5 || 5+9|| KD|| <span style="color: red;">-28</span>||F1-4 invul. F5-9 low profile. Airborne F10.
| 623A|| 5 || 5+9|| KD|| <span style="color: red;">-28</span>||14||17||12||13||14||10/6|| || || ||F1-4 invul. F5-9 low profile. Airborne F10.
|-
|-
| 623C|| 12 || 4+9|| KD|| <span style="color: red;">-30</span>||F1-11 above feet invul. Airborne F16.
| 623C|| 12 || 4+9|| KD|| <span style="color: red;">-30</span>||14||17||15||15||10||12/6|| || || ||F1-11 above feet invul. Airborne F16.
|-
|-
| >623C|| 5 || 2+20|| KD|| <span style="color: red;">-43</span>||
| >623C|| 5 || 2+20|| KD|| <span style="color: red;">-43</span>||12||14||8||9||8||10/4|| || || ||
|-
|-
| 63214K|| 6* || 1*|| KD|| /||*=activates on proximity, 6F is the fastest startup.
| 63214K|| 6* || 1*|| KD|| /||13||15||8||9||12||4/6|| || || ||*=activates on proximity, 6F is the fastest startup.
|-
|-
| j.236B|| 8 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Steep angle. Can hit OTG. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump.
| j.236B|| 8 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||16||16||0||0||0||4/15|| || || ||Steep angle. Can hit OTG. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump.
|-
|-
| j.236D|| 9 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Flat angle. Can hit OTG. Juggle anywhere. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump.
| j.236D|| 9 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||12||15||10||10||14||0/14|| || || ||Flat angle. Can hit OTG. Juggle anywhere. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump.
|-
|-
| 236236K|| 4 || 5+12|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-38</span>/<span style="color: red;">-43</span>*</span>||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
| 236236K|| 4 || 5+12|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-38</span>/<span style="color: red;">-43</span>*</span>||32||32||0||0||0||0|| || || ||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
|-
|-
| 2363214B|| 5 || 18|| <span style="color: red;">-5</span>*|| <span style="color: red;">-70</span>||F1-4 invul. F5-22 invul on feet (the whole active time). 41F landing recovery (F1-30 of those low profile). *=-5 if recovery roll is used.
| 2363214B|| 5 || 18|| <span style="color: red;">-5</span>*|| <span style="color: red;">-70</span>||39||43||0||0||0||0|| || || ||F1-4 invul. F5-22 invul on feet (the whole active time). 41F landing recovery (F1-30 of those low profile). *=-5 if recovery roll is used.
|-
|-
| 2363214D|| 8 || 24|| <span style="color: red;">-5</span>*|| <span style="color: red;">-70</span>||F1-7 invul. F8-31 invul on feet (the whole active time). 41F landing recovery (F1-30 of those low profile). *=-5 if recovery roll is used.
| 2363214D|| 8 || 24|| <span style="color: red;">-5</span>*|| <span style="color: red;">-70</span>||39||43||0||0||0||0|| || || ||F1-7 invul. F8-31 invul on feet (the whole active time). 41F landing recovery (F1-30 of those low profile). *=-5 if recovery roll is used.
|-
|-
| j.2363214E|| 3 || ~|| KD|| <span style="color: red;">-23</span>*||F1-8 invul. Active until landing. *=Close to ground. Earliest possible timing = F2 of jump.
| j.2363214E|| 3 || ~|| KD|| <span style="color: red;">-23</span>*||55||55||0||0||0||0|| || || ||F1-8 invul. Active until landing. *=Close to ground. Earliest possible timing = F2 of jump.
|-
|-
|}
|}
21.992

Bearbeitungen