21.992
Bearbeitungen
(Frame data update (automated)) |
(Frame data update (automated)) |
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| Zeile 104: | Zeile 104: | ||
| small E|| 10 || 4 || || || 15 || 18 || 14 || 18 || 18 || 18 || | | small E|| 10 || 4 || || || 15 || 18 || 14 || 18 || 18 || 18 || | ||
|- | |- | ||
| j.E|| 10 || 6 || || || 16 || 20 || | | j.E|| 10 || 6 || || || 16 || 20 || 16 || 20 || 18 || 18 || | ||
|- | |- | ||
| j.2B|| 13 || - || || || 13 || 15 || 14 || 16 || 16 || 6/8+1*N* ||Active until landing. In Counterhit-State from F1 until landing. 17F landing recovery. Earliest possible timing = F7/5 of small/regular jump. *=8 gauge +1 per hit beyond 1, listed as 6/8 in Conqueror's Guide. | | j.2B|| 13 || - || || || 13 || 15 || 14 || 16 || 16 || 6/8+1*N* ||Active until landing. In Counterhit-State from F1 until landing. 17F landing recovery. Earliest possible timing = F7/5 of small/regular jump. *=8 gauge +1 per hit beyond 1, listed as 6/8 in Conqueror's Guide. | ||
| Zeile 116: | Zeile 116: | ||
| 214P>214P>66A|| 9 || 3 || KD|| <span style="color: red;">-13</span>|| 10 || 13 || 8 || 11 || 12 || 0/8 ||Identical to 66A. | | 214P>214P>66A|| 9 || 3 || KD|| <span style="color: red;">-13</span>|| 10 || 13 || 8 || 11 || 12 || 0/8 ||Identical to 66A. | ||
|- | |- | ||
| 214P>214P>66AA>A|| 10* || 5 || KD|| <span style="color: red;">-16</span>*|| 10 || 13 || 8 || 11 || 12 || 8 ||Identical to 66AA, but no SC. *=After 66A. *2=against tall characters. | | 214P>214P>66AA>A|| 10* || 5 || KD|| <span style="color: red;">-16</span>*|| 10 || 13 || 8 || 11 || 12 || 0/8 ||Identical to 66AA, but no SC. *=After 66A. *2=against tall characters. | ||
|- | |- | ||
| 214A>214A>214A|| 21 || 4 || KD|| <span style="color: red;">-9</span>|| 13 || 16 || 14 || 18 || 18 || 8/4* ||Low Hit. *listed as 14/4 in conqueror's guide | | 214A>214A>214A|| 21 || 4 || KD|| <span style="color: red;">-9</span>|| 13 || 16 || 14 || 18 || 18 || 8/4* ||Low Hit. *listed as 14/4 in conqueror's guide | ||
| Zeile 122: | Zeile 122: | ||
| 214C>214C>214C|| 18 || 2+2 || KD|| <span style="color: red;">-3</span>*|| 4+4 || 10 || 4+4 || 10 || 5+5 || 8/3+3 ||*=stand block. Can be crouched. C-Dmg/C-Stn are combined totals for both hits (not yet split). | | 214C>214C>214C|| 18 || 2+2 || KD|| <span style="color: red;">-3</span>*|| 4+4 || 10 || 4+4 || 10 || 5+5 || 8/3+3 ||*=stand block. Can be crouched. C-Dmg/C-Stn are combined totals for both hits (not yet split). | ||
|- | |- | ||
| 214P>9K|| 14 || 4 || KD|| <span style="color: red;">-19</span>|| 7 || 9 || | | 214P>9K|| 14 || 4 || KD|| <span style="color: red;">-19</span>|| 7 || 9 || 8 || 12 || 10 || 7/3 || | ||
|- | |- | ||
| 214P>9K>2K|| 13 || 5 || KD|| <span style="color: red;">-17</span>|| 8 || 11 || 8 || 12 || 8 || | | 214P>9K>2K|| 13 || 5 || KD|| <span style="color: red;">-17</span>|| 8 || 11 || 8 || 12 || 8 || 6/4 ||Overhead. Hard Knockdown. No meter gain on whiff, but counts as a special move (1 guard dmg). | ||
|- | |- | ||
| 214B|| 13*/17 || 1+2 || <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| 16 || 20 || 17 || 20 || 14 || 8/3 ||F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup. Column alignment fixed (Blk was misplaced at end of row). | | 214B|| 13*/17 || 1+2 || <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| 16 || 20 || 17 || 20 || 14 || 8/3 ||F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup. Column alignment fixed (Blk was misplaced at end of row). | ||