Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Frame data update (automated))
(Frame data update (automated))
Zeile 75: Zeile 75:
| GC|| 6 || 6|| KD|| <span style="color: red;">-15</span>||F1-11 invul.
| GC|| 6 || 6|| KD|| <span style="color: red;">-15</span>||F1-11 invul.
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| 6A|| 19 || 15|| <span style="color: red;">-6</span>/<span style="color: red;">-3</span>|| <span style="color: red;">-7</span>/<span style="color: red;">-4</span>*||Overhead. Super Cancel. Airborne F19-33 (console). *= arcade / console
| 6A|| 19 || 15|| <span style="white-space: nowrap;"><span style="color: red;">-6</span>/<span style="color: red;">-3</span></span>|| <span style="white-space: nowrap;"><span style="color: red;">-7</span>/<span style="color: red;">-4</span>*</span>||Overhead. Super Cancel. Airborne F19-33 (console). *= arcade / console
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| 6A(can)|| 15 || 13|| <span style="color: red;">-4</span>/<span style="color: red;">-1</span>*|| <span style="color: red;">-5</span>/<span style="color: red;">-2</span>*||Special Cancel. Airborne F15-27 (console). *= arcade / console
| 6A(can)|| 15 || 13|| <span style="white-space: nowrap;"><span style="color: red;">-4</span>/<span style="color: red;">-1</span>*</span>|| <span style="white-space: nowrap;"><span style="color: red;">-5</span>/<span style="color: red;">-2</span>*</span>||Special Cancel. Airborne F15-27 (console). *= arcade / console
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| Saving Shift|| 0 || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift|| 0 || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
Zeile 125: Zeile 125:
| Air Throw|| 1 || 1|| KD|| ||Done with C/D + any direction except 8. Earliest possible timing = F8 of jump.
| Air Throw|| 1 || 1|| KD|| ||Done with C/D + any direction except 8. Earliest possible timing = F8 of jump.
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| 236A|| 19/23* || 4+6|| KD|| <span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||48F total duration (console). *= arcade / console
| 236A|| 19/23* || 4+6|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*</span>||48F total duration (console). *= arcade / console
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| 236[A]|| 54/57* || ~|| KD|| <span style="color: blue;">+3</span>||84F total duration (console). *= arcade / console
| 236[A]|| 54/57* || ~|| KD|| <span style="color: blue;">+3</span>||84F total duration (console). *= arcade / console
Zeile 149: Zeile 149:
| j.236D|| 9 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Flat angle. Can hit OTG. Juggle anywhere. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump.
| j.236D|| 9 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Flat angle. Can hit OTG. Juggle anywhere. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump.
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| 236236K|| 4 || 5+12|| KD|| <span style="color: red;">-38</span>/<span style="color: red;">-43</span>*||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
| 236236K|| 4 || 5+12|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-38</span>/<span style="color: red;">-43</span>*</span>||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
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| 2363214B|| 5 || 18|| <span style="color: red;">-5</span>*|| <span style="color: red;">-70</span>||F1-4 invul. F5-22 invul on feet (the whole active time). 41F landing recovery (F1-30 of those low profile). *=-5 if recovery roll is used.
| 2363214B|| 5 || 18|| <span style="color: red;">-5</span>*|| <span style="color: red;">-70</span>||F1-4 invul. F5-22 invul on feet (the whole active time). 41F landing recovery (F1-30 of those low profile). *=-5 if recovery roll is used.
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