21.992
Bearbeitungen
(Add Backdash frame data, fill GC/Saving Shift universal values) |
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| Zeile 50: | Zeile 50: | ||
| 5E|| 15 || 5 || KD || -7 || | | 5E|| 15 || 5 || KD || -7 || | ||
|- | |- | ||
| GC|| 9 || 5 || KD || -13 || | | GC|| 9 || 5 || KD || -13 ||F1-13 invul. | ||
|- | |- | ||
| 6A|| 16 || 5 || KD || -14 ||Head invul F11-35. Wall Bounce. | | 6A|| 16 || 5 || KD || -14 ||Head invul F11-35. Wall Bounce. | ||
| Zeile 60: | Zeile 60: | ||
| 6BB|| 12 || 4 || KD || -5 ||F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16. | | 6BB|| 12 || 4 || KD || -5 ||F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16. | ||
|- | |- | ||
| Saving Shift|| | | Saving Shift|| 0 || n* || / || / ||Active until landing. 4F/5F recovery (hit/whiff), less than most other characters. | ||
|- | |||
| Backdash|| / || 25 || / || / ||F5-21 invul on feet. F22-25 recovery. 176px distance. | |||
|- | |- | ||
| 2A|| 7 || 4 || +2 || +1 || | | 2A|| 7 || 4 || +2 || +1 || | ||