Silber(KOFXI): Unterschied zwischen den Versionen

Add Backdash frame data, fill GC/Saving Shift universal values
(Add Backdash frame data, fill GC/Saving Shift universal values)
Zeile 50: Zeile 50:
| 5E|| 15 || 5 || KD || -7 ||  
| 5E|| 15 || 5 || KD || -7 ||  
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|-
| GC|| 9 || 5 || KD || -13 ||  
| GC|| 9 || 5 || KD || -13 ||F1-13 invul.
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|-
| 6A|| 16 || 5 || KD || -14 ||Head invul F11-35. Wall Bounce.
| 6A|| 16 || 5 || KD || -14 ||Head invul F11-35. Wall Bounce.
Zeile 60: Zeile 60:
| 6BB|| 12 || 4 || KD || -5 ||F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16.
| 6BB|| 12 || 4 || KD || -5 ||F1-7 not in CH-state. Airborne F1-15. CH-state F8-15. Landing F16.
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|-
| Saving Shift|| ? || n* || / || / ||Active until landing. 4F/5F recovery (hit/whiff), less than most other characters.
| Saving Shift|| 0 || n* || / || / ||Active until landing. 4F/5F recovery (hit/whiff), less than most other characters.
|-
| Backdash|| / || 25 || / || / ||F5-21 invul on feet. F22-25 recovery. 176px distance.
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|-
| 2A|| 7 || 4 || +2 || +1 ||
| 2A|| 7 || 4 || +2 || +1 ||
21.992

Bearbeitungen