Malin(KOFXI): Unterschied zwischen den Versionen

Add Backdash frame data, fill GC/Saving Shift universal values
(Add Backdash frame data, fill GC/Saving Shift universal values)
Zeile 50: Zeile 50:
| 5E || 20 || 12|| KD|| <span style="color: red;">-19/-17</span>* ||*=point blank / max range. Cannot be cancelled.
| 5E || 20 || 12|| KD|| <span style="color: red;">-19/-17</span>* ||*=point blank / max range. Cannot be cancelled.
|-
|-
| GC || 6 || 4|| KD|| <span style="color: red;">-13</span> ||
| GC || 6 || 4|| KD|| <span style="color: red;">-13</span> ||F1-9 invul.
|-
|-
| 6B || 28 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Overhead. Airborne F10-27.
| 6B || 28 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Overhead. Airborne F10-27.
Zeile 56: Zeile 56:
| 6B(can) || 20 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||Airborne F6-19. Only combos from hard attacks.
| 6B(can) || 20 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||Airborne F6-19. Only combos from hard attacks.
|-
|-
| Saving Shift || ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift || 0 || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
| Backdash|| / || 19 || / || / ||F5-15 invul on feet. F16-19 recovery. 193px distance.
|-
|-
| 2A || 6 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
| 2A || 6 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
21.992

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