Benimaru Nikaido(KOFXI): Unterschied zwischen den Versionen

Add Backdash frame data, fill GC/Saving Shift universal values
(Add Backdash frame data, fill GC/Saving Shift universal values)
Zeile 50: Zeile 50:
| 5E || 15 || 3|| KD|| <span style="color: red;">-1</span> ||Invul on feet F13-24. F25-36 standing recovery.
| 5E || 15 || 3|| KD|| <span style="color: red;">-1</span> ||Invul on feet F13-24. F25-36 standing recovery.
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| GC || 5 || 8|| KD|| <span style="color: red;">-18</span> ||
| GC || 5 || 8|| KD|| <span style="color: red;">-18</span> ||F1-12 invul.
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| 6B || 14 || 3|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span> ||Special cancel. F1-8 invul on feet.
| 6B || 14 || 3|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span> ||Special cancel. F1-8 invul on feet.
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|-
| Saving Shift || ? || n*|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift || 0 || n*|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| Backdash|| / || 25 || / || / ||F4-21 invul on feet (3F startup). F22-25 recovery. 178px distance.
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| 2A || 6 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
| 2A || 6 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
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