Vanessa(KOFXI): Unterschied zwischen den Versionen

Zeile 852: Zeile 852:
''Note: Use those when your opponent is at 0 gauge and has no saving shift only! These combos are not optimized, better ones might exist.''
''Note: Use those when your opponent is at 0 gauge and has no saving shift only! These combos are not optimized, better ones might exist.''


*Midscreen combo on block into LDM, 41236P (3 hits) > 236B-6C (guard crush) > 236B-6A>214P, dash 236236P (> QS or DC etc.)
*Anyhwere combo on block into LDM, 41236P (3 hits) > 236B-6C (guard crush) > 236B-6A>214P, dash 236236P (> QS or DC etc.): there are better unblockable setups, but this one works even when cornered.
 
*Midscreen combo on block into LDM, 41236P (3 hits) > 236B-6C (guard crush) > 236B, 5C(c),[4],6A, hyperhop j.D,\/,214B-6C>623C(1), start 623C loop: works from almost full screen.


*Corner combo on block into LDM, 41236P (3 hits) > 236B-6C (guard crush) > 214P-6P > 236B, 2C>214B-6C > 623C, start 623C loop
*Corner combo on block into LDM, 41236P (3 hits) > 236B-6C (guard crush) > 214P-6P > 236B, 2C>214B-6C > 623C, start 623C loop
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