Kim Kaphwan(KOFXI): Unterschied zwischen den Versionen

Zeile 101: Zeile 101:
| j.E|| 10 || 6 || || || 16 || 20 || 18 || 18 ||
| j.E|| 10 || 6 || || || 16 || 20 || 18 || 18 ||
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| j.2B|| 13 || - || || || 13 || 14 || 16 || 6/12~13* ||Active until landing. In Counterhit-State from F1 until landing. 17F landing recovery. Earliest possible timing = F7/5 of small/regular jump. *listed as 6/8 in Conqueror's Guide.  
| j.2B|| 13 || - || || || 13 || 14 || 16 || 6/8+1*N* ||Active until landing. In Counterhit-State from F1 until landing. 17F landing recovery. Earliest possible timing = F7/5 of small/regular jump. *=8 gauge +1 per hit beyond 1, listed as 6/8 in Conqueror's Guide.  
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| j.2D|| 14 || - || || || 13 || 14 || 16 || 6/12~13* ||More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1 until landing. 17F landing recovery. Earliest possible timing = F7/5 of small/regular jump. *listed as 6/8 in Conqueror's Guide.
| j.2D|| 14 || - || || || 13 || 14 || 16 || 6/8+1*N* ||More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1 until landing. 17F landing recovery. Earliest possible timing = F7/5 of small/regular jump. *=8 gauge +1 per hit beyond 1, listed as 6/8 in Conqueror's Guide.  
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| 214P|| 11 || 3 || <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>|| 6 || 8 || 8 || 8/3 ||
| 214P|| 11 || 3 || <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>|| 6 || 8 || 8 || 8/3 ||
Zeile 113: Zeile 113:
| 214P>214P>66AA|| 10* || 5 || KD|| <span style="color: red;">-16</span>*|| 10 || 8 || 12 || 8 ||Identical to 66AA. *=After 66A. *2=against tall characters.
| 214P>214P>66AA|| 10* || 5 || KD|| <span style="color: red;">-16</span>*|| 10 || 8 || 12 || 8 ||Identical to 66AA. *=After 66A. *2=against tall characters.
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| 214A>214A>214A|| 21 || 4 || KD|| <span style="color: red;">-9</span>|| 13 || 14 || 18 || 8/4* ||Low Hit. *listed as 14/4 in conqueror's guide
| 214A>214A>214A|| 21 || 4 || KD|| <span style="color: red;">-9</span>|| 13 || 14 || 18 || 8/4* ||Low Hit. *listed as 14/4 in conqueror's guide (same on ps2 and arcade)
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| 214C>214C>214C|| 18 || 2+2 || KD|| <span style="color: red;">-3</span>*|| 4+4 || 4+4 || 5+5 || 8/3+3 ||*=stand block. Can be crouched.
| 214C>214C>214C|| 18 || 2+2 || KD|| <span style="color: red;">-3</span>*|| 4+4 || 4+4 || 5+5 || 8/3+3 ||*=stand block. Can be crouched.
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