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===Back home & Shingo's advice=== | |||
As the evening progressed, many players became increasingly tired / intoxicated, and the first casualties started appearing. Sooner or later we made our way back home, but instead of catching some sleep, we fired up the ps2! | |||
It was the perfect time for pro advice, so I once again asked Shingo on what I can improve, particularly against Kula, my nemesis.<br>He pointed out that on max range, using Oswald's card is strong, particularly the A- and B versions. It can force Kula to block, or at least try and move around the card. Depending on her reaction, Oswald can use dash 2D or smalljump E, smalljump up E, far C or even 3A to counter most of her answers. Shingo said he considers it the strongest play style against Kula, and that Korean player PI has mastered this.<br> | |||
If you ever get trapped in the corner with Oswald against Kula, it's your fault (ouch). Your options are limited and require guessing: 2A,5A, smalljump up D, smalljump E, far C.<br> | If you ever get trapped in the corner with Oswald against Kula, it's your fault (ouch). Your options are limited and require guessing: 2A,5A, smalljump up D, smalljump E, far C.<br> | ||
He also gave me some advice for K' against Kula, since this should be my least bad matchup of my characters against her, but I still struggle. He told me to not panic and overcommit if Kula blocks a smalljump E - sometimes it is better to back off with a backdash to allow her to make a mistake. Backdash > Ein Trigger can beat Ray Spin in this situation, for example. He also gave me some more general advice - "play less around Vanessa LDM, use more stun combos instead, and make sure your characters don't die by shifting them out, and your win rate will increase 30%".<br> | He also gave me some advice for K' against Kula, since this should be my least bad matchup of my characters against her, but I still struggle. He told me to not panic and overcommit if Kula blocks a smalljump E - sometimes it is better to back off with a backdash to allow her to make a mistake. Backdash > Ein Trigger can beat Ray Spin in this situation, for example. He also gave me some more general advice - "play less around Vanessa LDM, use more stun combos instead, and make sure your characters don't die by shifting them out, and your win rate will increase 30%".<br> | ||
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He also said that me and Sawakoro have a skill that we both lack - to fake offense, but actually run away, thereby making the opponent wary, giving you more time to build skill gauge.<br> | He also said that me and Sawakoro have a skill that we both lack - to fake offense, but actually run away, thereby making the opponent wary, giving you more time to build skill gauge.<br> | ||
About the topic of baiting saving shift, Shingo thinks it is better to finish the combo, and not drop it in hopes of baiting a saving shift. The psychological damage will be higher. Also, using saving shift early is not necessarily a bad decision - depending on your team and the matchup, the extra health you preserve might be worth it more than the risk of your opponent reaching 2 skill gauges before you, eg. if you play K'. <br> | About the topic of baiting saving shift, Shingo thinks it is better to finish the combo, and not drop it in hopes of baiting a saving shift. The psychological damage will be higher. Also, using saving shift early is not necessarily a bad decision - depending on your team and the matchup, the extra health you preserve might be worth it more than the risk of your opponent reaching 2 skill gauges before you, eg. if you play K'. <br> | ||
trying to get a few hours of sleep before the first official day of Sawakoro Festival!<br> | |||
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==2025/10/11== | ==2025/10/11== | ||