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==Bugs & Special Abilities== | ==Bugs & Special Abilities== | ||
*Hotaru's 3C can be cancelled on F1-36 (the whole duration before she goes into stance) into jump (needs an air attack on F1, likely a bug). | *Hotaru's 3C can be cancelled on F1-36 (the whole duration before she goes into stance) into jump (needs an air attack on F1, likely a bug). This can also be used to link ground specials, eg. by using 2147B. | ||
*Hotaru's 2A cannot be used to punish rolls (it whiffs) | *Hotaru's 2A cannot be used to punish rolls (it whiffs) | ||
*Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery. | *Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery. | ||