Hotaru(KOFXI): Unterschied zwischen den Versionen

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|j.214D||20||n||KD||<span style="color: red;">-28</span>* ||Active until landing. 12F landing recovery. *=from max height.
|j.214D||20||n||KD||<span style="color: red;">-28</span>* ||Active until landing. 12F landing recovery. *=from max height.
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|214B||19||2||KD||<span style="color: red;">-20</span> ||Allows juggles on hit. Reflects projectiles F11-33. F1-20 counter hit sate. 39F total recovery.
|214B||19||2||KD||<span style="color: red;">-20</span> ||Allows juggles on hit. Reflects projectiles F11-33. F1-20 counter hit sate. 39F total recovery. Builds 10+10 Super Gauge on whiff.
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|214B>AB||19||1||KD||/||Brake version (only on hit or whiff). Allows juggles on hit. Reflects projectiles F11-33. 1-28 counter hit state. 15F of total recovery.  
|214B>AB||19||1||KD||/||Brake version (only on hit or whiff). Allows juggles on hit. Reflects projectiles F11-33. 1-28 counter hit state. 15F of total recovery. Builds 10+10 Super Gauge on whiff.
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|214D||26||4||KD||<span style="color: red;">-20</span> ||Allows juggles on hit. Reflects projectiles F18-40. F1-30 counter hit sate. 37F total recovery.
|214D||26||4||KD||<span style="color: red;">-20</span> ||Allows juggles on hit. Reflects projectiles F18-40. F1-30 counter hit sate. 37F total recovery.
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