MKII Kung Lao(MKT): Unterschied zwischen den Versionen

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== Special Moves ==
== Special Moves ==


*Hat Throw: 4,6+LP
*Hat Throw: 4,6+LP, steuern mit 8/2
*Teleport: 2,8
*Teleport: 2,8
*Dive Kick: j.2+HK
*Dive Kick: j.2+HK
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*Spin: 8,8, LK mash. Combo Limit 0 (muss erster Hit sein).
*Spin: 8,8, LK mash. Combo Limit 0 (muss erster Hit sein).


===Chain Combos===
*HP>LP>LP>2LP 27%, launcher
*HK>LK>HK>4HK 30%


=== Chain Combos ===
=== Chain Combos (N64?) ===
 
*3xHP,LP,4+HP 28%
*3xHP,LP,4+HP 28%
*HK,LK,LK,HK,LK 26%
*HK,LK,LK,HK,LK 26%


=== Fatalities ===
=== Fatalities ===
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== Combos ==
== Combos ==
*j.P,HP,2LPx3, j.K, Torpedo: 53%
*j.P,HP>LP>LP>2LP, j.K, Torpedo: 53%
*j.P,HP,2LPx3, vorlaufen HP~RN,j.K, Torpedo: 56%
*j.P,HP>LP>LP>2LP, vorlaufen HP~RN,j.K, Torpedo: 56%
*j.P,HP,2LPx3, j.P>dive kick (whiff), landen, LP~~RN, j.K, Torpedo: 61%
*j.P,HP>LP>LP>2LP, j.P/K>dive kick (whiff), landen, HP/LP~RN, j.K, Torpedo: 61-64%
*j.P,HP,2LPx3, j.P>dive kick (whiff), landen, LP~~RN, j.K, elay divekick, landen, Torpedo: 69%
*j.P,HP>LP>LP>2LP, j.K>dive kick (whiff), landen, HP~RN, HP~RN, j.K, Torpedo: 67%
*j.P,HP>LP>LP>2LP, j.P/K>dive kick (whiff), landen, HP/LP~RN, j.K, delay divekick, landen, Torpedo: 69-72%


*Close to Corner j.P,HP,2LPx3, j.P, landen, j.K-divekick, landen, 4HK, run LK: 74%, 69% ohne j.P
*Close to Corner j.P,HP>LP>LP>2LP,, j.P, landen, j.K-divekick, landen, 4HK, run LK: 74%, 69% ohne j.P




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