Athena Asamiya(KOFXI): Unterschied zwischen den Versionen

Zeile 110: Zeile 110:
|623C|| 5/9* || 2+2+16|| KD|| <span style="color: red;">-43</span>* ||Tip of feet invul F1-4. Standing hurtbox F5-8. F6-57 airborne. F58-74 landing recovery (17F). *=ground hit / air hitbox startup. *2=if both hits are guarded.
|623C|| 5/9* || 2+2+16|| KD|| <span style="color: red;">-43</span>* ||Tip of feet invul F1-4. Standing hurtbox F5-8. F6-57 airborne. F58-74 landing recovery (17F). *=ground hit / air hitbox startup. *2=if both hits are guarded.
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|j.623A|| 3/6* || 2+16|| KD|| <span style="color: red;">-</span> ||F1-19 in counterhit-state. 15F landing recovery. *=first/second hit. First hit is 1F less active than ground version (1F gap between hits).
|j.623A|| 3/6* || 2+16|| KD|| <span style="color: red;">-</span> ||F1-19 in counterhit-state. 15F landing recovery. *=first/second hit. First hit is 1F less active than ground version (1F gap between hits). Earliest possible timing = F2 of jump.
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|j.623C|| 5/9* || 2+2+16|| KD|| <span style="color: red;">-</span> ||F1-24 in counterhit-state. 18F landing recovery. *=small hit / big ("air") hitbox startup.
|j.623C|| 5/9* || 2+2+16|| KD|| <span style="color: red;">-</span> ||F1-24 in counterhit-state. 18F landing recovery. *=small hit / big ("air") hitbox startup. Earliest possible timing = F2 of jump.
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|214B|| 10* || 16|| KD|| <span style="color: blue;">+5</span> ||Reflects projectiles F9-23. Counterhit-state F1-43. F26-53 recovery. Move ends early if it connects. *=old japanese data says 12F startup, 10F is correct.
|214B|| 10* || 16|| KD|| <span style="color: blue;">+5</span> ||Reflects projectiles F9-23. Counterhit-state F1-43. F26-53 recovery. Move ends early if it connects. *=old japanese data says 12F startup, 10F is correct.
Zeile 120: Zeile 120:
|236D|| 17* || 47|| /|| / ||Teleport (further than 236B). F1-10 regular hurtbox (NOT in counterhit-state). F11-16 invul. F17-38 no hurtbox on feet & no collision. F39-47 recovery.
|236D|| 17* || 47|| /|| / ||Teleport (further than 236B). F1-10 regular hurtbox (NOT in counterhit-state). F11-16 invul. F17-38 no hurtbox on feet & no collision. F39-47 recovery.
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|j.236K|| 17 || n|| /|| / ||Air-to-ground teleport. Both versions have the same travel distance. F1-10 counterhit-state. F11-16 invul. F17 until landing counterhit-state & no collision. 14F landing recovery. Super Cancel during landing frames.
|j.236K|| 17 || n|| /|| / ||Air-to-ground teleport. Both versions have the same travel distance. F1-10 counterhit-state. F11-16 invul. F17 until landing counterhit-state & no collision. 14F landing recovery. Super Cancel during landing frames. Earliest possible timing = F3 of jump.
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|j.214B|| 7 || n|| <span style="color: blue;">+4</span>*|| <span style="color: blue;">+3</span>* ||Active until landing. 15F landing recovery. Blocks opponent's safety shift on hit (Bug). Super Cancel. *= from lowest possible height.
|j.214B|| 7 || n|| <span style="color: blue;">+4</span>*|| <span style="color: blue;">+3</span>* ||Can be done from a backdash. Active until landing. 15F landing recovery. Blocks opponent's safety shift on hit (Bug). Super Cancel. *= from lowest possible height. Earliest possible timing = F2 of jump.
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|j.214D|| 10 || n*2+8|| KD|| <span style="color: red;">-11</span> ||Alternates between 2F active, 2F inactive until landing. Steeper angle than j.214B. Blocks opponent's safety shift on hit (Bug). Super Cancel on all hits.
|j.214D|| 10 || n*2+8|| KD|| <span style="color: red;">-11</span> ||Can be done from a backdash. Alternates between 2F active, 2F inactive until landing. Steeper angle than j.214B. Blocks opponent's safety shift on hit (Bug). Super Cancel on all hits. Earliest possible timing = F2 of jump.
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|41236P|| 10 || 1|| KD|| / ||Command Grab. Launches. Is NOT in counterhit-state. 41F total duration.
|41236P|| 10 || 1|| KD|| / ||Command Grab. Launches. Is NOT in counterhit-state. 41F total duration.
Zeile 472: Zeile 472:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |F1-19 in counterhit-state. 15F landing recovery. *=first/second hit. First hit is 1F less active than ground version (1F gap between hits).
| style="background-color:#F9F9F9;" |F1-19 in counterhit-state. 15F landing recovery. *=first/second hit. First hit is 1F less active than ground version (1F gap between hits). Earliest possible timing = F2 of jump.
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| style="background-color:#F9F9F9;" |'''j.623C'''
| style="background-color:#F9F9F9;" |'''j.623C'''
Zeile 480: Zeile 480:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |F1-24 in counterhit-state. 18F landing recovery. *=small hit / big ("air") hitbox startup.
| style="background-color:#F9F9F9;" |F1-24 in counterhit-state. 18F landing recovery. *=small hit / big ("air") hitbox startup. Earliest possible timing = F2 of jump.
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| style="background-color:#F9F9F9;" |'''214B'''
| style="background-color:#F9F9F9;" |'''214B'''
Zeile 512: Zeile 512:
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Air-to-ground teleport. Both versions have the same travel distance. F1-10 counterhit-state. F11-16 invul. F17 until landing counterhit-state & no collision. 14F landing recovery. Super Cancel during landing frames.
| style="background-color:#F9F9F9;" |Air-to-ground teleport. Both versions have the same travel distance. F1-10 counterhit-state. F11-16 invul. F17 until landing counterhit-state & no collision. 14F landing recovery. Super Cancel during landing frames. Earliest possible timing = F3 of jump.
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| style="background-color:#F9F9F9;" |'''j.214B'''
| style="background-color:#F9F9F9;" |'''j.214B'''
Zeile 520: Zeile 520:
| style="background-color:#F9F9F9;" |+4*
| style="background-color:#F9F9F9;" |+4*
| style="background-color:#F9F9F9;" |+3*
| style="background-color:#F9F9F9;" |+3*
| style="background-color:#F9F9F9;" |Active until landing. 15F landing recovery. Blocks opponent's safety shift on hit (Bug). Super Cancel. *= from lowest possible height.
| style="background-color:#F9F9F9;" |Can be done from a backdash. Active until landing. 15F landing recovery. Blocks opponent's safety shift on hit (Bug). Super Cancel. *= from lowest possible height. Earliest possible timing = F2 of jump.
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| style="background-color:#F9F9F9;" |'''j.214D'''
| style="background-color:#F9F9F9;" |'''j.214D'''
Zeile 528: Zeile 528:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |Alternates between 2F active, 2F inactive until landing. Steeper angle than j.214B. Blocks opponent's safety shift on hit (Bug). Super Cancel on all hits.
| style="background-color:#F9F9F9;" |Can be done from a backdash. Alternates between 2F active, 2F inactive until landing. Steeper angle than j.214B. Blocks opponent's safety shift on hit (Bug). Super Cancel on all hits. Earliest possible timing = F2 of jump.
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| style="background-color:#F9F9F9;" |'''41236P'''
| style="background-color:#F9F9F9;" |'''41236P'''
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