Jyazu(KOFXI): Unterschied zwischen den Versionen

Zeile 110: Zeile 110:
| 421K || 7 || 3 || KD|| <span style="color: red;">-19</span> ||Airborne & CH-state F1-33. F34-46 (13F) landing recovery.
| 421K || 7 || 3 || KD|| <span style="color: red;">-19</span> ||Airborne & CH-state F1-33. F34-46 (13F) landing recovery.
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| j.4C || 7 || n* || <span style="color: blue;">+5~+8</span>|| <span style="color: blue;">+4~+7</span> ||Close to wall only. *=active until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after).
| j.4C || 7 || n* || <span style="color: blue;">+5~+8</span>|| <span style="color: blue;">+4~+7</span> ||Close to wall only. *=active until landing. In counter hit state until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after). Earliest possible timing = F8 of jump.
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| 632146P || 16 || 48 ||<span style="color: blue;">+8*</span>|| <span style="color: red;">-20*</span> ||F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank.
| 632146P || 16 || 48 ||<span style="color: blue;">+8*</span>|| <span style="color: red;">-20*</span> ||F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank.
Zeile 478: Zeile 478:
| style="background-color:#F9F9F9;" |+5~+8
| style="background-color:#F9F9F9;" |+5~+8
| style="background-color:#F9F9F9;" |+4~+7
| style="background-color:#F9F9F9;" |+4~+7
| style="background-color:#F9F9F9;" |Close to wall only. *=active until landing. 13F landing recovery. Recovers crouching (jumping takes 1F more than attacking after).
| style="background-color:#F9F9F9;" |Close to wall only. *=active until landing. 13F landing recovery. In counter hit state until landing. Recovers crouching (jumping takes 1F more than attacking after). Earliest possible timing = F8 of jump.
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| style="background-color:#F9F9F9;" |'''632146P'''
| style="background-color:#F9F9F9;" |'''632146P'''
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