Benimaru Nikaido(KOFXI): Unterschied zwischen den Versionen

Zeile 96: Zeile 96:
| 236C || 6 || 5|| <span style="color: red;">-12</span>|| <span style="color: red;">-13</span> ||Super Cancel. Negates projectiles F6-10 (the whole active time). F1-11 Counterhit-State. F12-31 Counterhit-State only on arm. F32-51 regular recovery.
| 236C || 6 || 5|| <span style="color: red;">-12</span>|| <span style="color: red;">-13</span> ||Super Cancel. Negates projectiles F6-10 (the whole active time). F1-11 Counterhit-State. F12-31 Counterhit-State only on arm. F32-51 regular recovery.
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| j.236A || 8 || 5|| KD|| / ||Same hitbox as j.236C. F1-26 Counterhit-State. 20F landing recovery.
| j.236A || 8 || 5|| KD|| / ||Can be done from a backdash. Same hitbox as j.236C. F1-26 Counterhit-State. 20F landing recovery. Earliest possible timing = F2 of jump.
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| j.236C || 8 || 5|| KD|| / ||Same hitbox as j.236A. F1-28 Counterhit-State. 22F landing recovery.
| j.236C || 8 || 5|| KD|| / ||Can be done from a backdash. Same hitbox as j.236A. F1-28 Counterhit-State. 22F landing recovery. Earliest possible timing = F2 of jump.
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| 236K || 9 || 2|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span> ||Starter. Super Cancel. B- and D Versions have identical frame data, but D-Version deals more damage (9 instead of 8).
| 236K || 9 || 2|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span> ||Starter. Super Cancel. B- and D Versions have identical frame data, but D-Version deals more damage (9 instead of 8).
Zeile 402: Zeile 402:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Same hitbox as j.236C. F1-26 Counterhit-State. 20F landing recovery.
| style="background-color:#F9F9F9;" |Can be done from a backdash. Same hitbox as j.236C. F1-26 Counterhit-State. 20F landing recovery. Earliest possible timing = F2 of jump.
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| style="background-color:#F9F9F9;" |'''j.236C'''
| style="background-color:#F9F9F9;" |'''j.236C'''
Zeile 410: Zeile 410:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Same hitbox as j.236A. F1-28 Counterhit-State. 22F landing recovery.
| style="background-color:#F9F9F9;" |Can be done from a backdash. Same hitbox as j.236A. F1-28 Counterhit-State. 22F landing recovery. Earliest possible timing = F2 of jump.
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| style="background-color:#F9F9F9;" |'''236K'''
| style="background-color:#F9F9F9;" |'''236K'''
21.992

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