Benimaru Nikaido(KOFXI): Unterschied zwischen den Versionen

Zeile 90: Zeile 90:
| j.E || 17 || 5|| /|| / ||Same hitbox as smalljump E
| j.E || 17 || 5|| /|| / ||Same hitbox as smalljump E
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| j.2D || 14 || 2*n|| /|| / ||2F active, 2F inactive, alternatingly, until landing. 19F landing recovery. Allows juggles on air hit (very difficult timing).
| j.2D || 14 || 2*n|| /|| / ||2F active, 2F inactive, alternatingly, until landing. 19F landing recovery. Allows juggles on air hit (very difficult timing). Earliest possible timing = F6/4 of small/regular jump.
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| 236A || 13 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Super Cancel. Negates projectiles F13-17 (the whole active time).
| 236A || 13 || 5|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Super Cancel. Negates projectiles F13-17 (the whole active time).
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| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |2*n
| style="background-color:#F9F9F9;" |2*n
| style="background-color:#F9F9F9;" |2F active, 2F inactive, alternatingly, until landing. 19F landing recovery. Allows juggles on air hit, see [https://twitter.com/dagun7676/status/1417489196764352516 here].
| style="background-color:#F9F9F9;" |Allows juggles on air hit, see [https://twitter.com/dagun7676/status/1417489196764352516 here]. 2F active, 2F inactive, alternatingly, until landing. 19F landing recovery. Earliest possible timing = F6/4 of small/regular jump.
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