Duck King(KOFXI): Unterschied zwischen den Versionen

Zeile 158: Zeile 158:
| 623D || 9 || 23|| KD|| <span style="color: red;">-</span>||First hit hits low. F1-15 Low profile.   
| 623D || 9 || 23|| KD|| <span style="color: red;">-</span>||First hit hits low. F1-15 Low profile.   
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| 632146P || 5 || 24|| <span style="color: red;">-24</span>|| <span style="color: red;">-25</span>||No invul. "Deadly Rave" starter (Chain combo).  
| 632146P || 5 || 24|| <span style="color: red;">-24</span>|| <span style="color: red;">-25</span>||"Deadly Rave" starter (Chain combo).  
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| 4123692K || 1 || 2|| KD|| /||Command Grab. Hits during Super Freeze. F1-3 invul. 33F duration on whiff.
| 4123692K || 1 || 2|| KD|| /||Command Grab. Hits during Super Freeze. F1-3 invul. 33F duration on whiff.
Zeile 164: Zeile 164:
| 22C+D+E || 2 || 3*4|| KD|| <span style="color: red;">-</span>||Install Super. F1-6 invul.
| 22C+D+E || 2 || 3*4|| KD|| <span style="color: red;">-</span>||Install Super. F1-6 invul.
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| dd236236P || 6 || 32|| <span style="color: red;">-44</span>|| <span style="color: red;">-53</span>||Duck Dance Followup. No invul. Airborne from F2.
| dd236236P || 6 || 32|| <span style="color: red;">-44</span>|| <span style="color: red;">-53</span>||Duck Dance Followup. Airborne from F2.
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| dd j.214214P || 6 || n*|| <span style="color: red;">-51</span>|| <span style="color: red;">-52</span>||Duck Dance Followup. No invul. *=active until landing. Can crossup.
| dd j.214214P || 6 || n*|| <span style="color: red;">-51</span>|| <span style="color: red;">-52</span>||Duck Dance Followup. Can crossup. *=active until landing. Earliest possible timing = F3 of jump.
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| dd214214K || 4 || 25|| KD|| <span style="color: red;">-</span>||Duck Dance Followup. No invul. First hit hits low. Juggle anywhere.
| dd214214K || 4 || 25|| KD|| <span style="color: red;">-</span>||Duck Dance Followup. First hit hits low. Juggle anywhere.
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| dd236236K || 5 || 34|| KD|| <span style="color: red;">-</span>||Duck Dance Followup. No invul. First hit hits low.
| dd236236K || 5 || 34|| KD|| <span style="color: red;">-</span>||Duck Dance Followup. First hit hits low.
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| j.63214,63214E || 1 || 3|| KD|| /||Air Command Grab. 4F Counterhit-State after Active Time. ~19F Landing Recovery.
| j.63214,63214E || 1 || 3|| KD|| /||Air Command Grab. 4F Counterhit-State after Active Time. ~19F Landing Recovery.
Zeile 638: Zeile 638:
| style="background-color:#F9F9F9;" |-24
| style="background-color:#F9F9F9;" |-24
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |No invul. Deadly Rave Starter.
| style="background-color:#F9F9F9;" |Deadly Rave Starter.
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| style="background-color:#F9F9F9;" |'''Break Spiral'''
| style="background-color:#F9F9F9;" |'''Break Spiral'''
Zeile 665: Zeile 665:
| style="background-color:#F9F9F9;" |-44
| style="background-color:#F9F9F9;" |-44
| style="background-color:#F9F9F9;" |-53
| style="background-color:#F9F9F9;" |-53
| style="background-color:#F9F9F9;" |Duck Dance Followup. F1 invul. Airborne from F2.
| style="background-color:#F9F9F9;" |Duck Dance Followup. Airborne from F2.
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| style="background-color:#F9F9F9;" |'''Diving Punisher'''
| style="background-color:#F9F9F9;" |'''Diving Punisher'''
Zeile 674: Zeile 674:
| style="background-color:#F9F9F9;" |-51
| style="background-color:#F9F9F9;" |-51
| style="background-color:#F9F9F9;" |-52
| style="background-color:#F9F9F9;" |-52
| style="background-color:#F9F9F9;" |Duck Dance Followup. F1 invul. *=active until landing. Can crossup.
| style="background-color:#F9F9F9;" |Duck Dance Followup. Can crossup. *=active until landing. Earliest possible timing = F4 of jump.
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| style="background-color:#F9F9F9;" |'''Dancing Caliber'''
| style="background-color:#F9F9F9;" |'''Dancing Caliber'''
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