Duck King(KOFXI): Unterschied zwischen den Versionen

Zeile 146: Zeile 146:
| 236C>C || 2 || ?|| KD|| <span style="color: red;">-23</span>||
| 236C>C || 2 || ?|| KD|| <span style="color: red;">-23</span>||
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| j.214A || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Narrow angle. *2P Duck has more guard advantage than 1P Duck
| j.214A || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Narrow angle. *2P Duck has more guard advantage than 1P Duck. Earliest possible timing = F2 of jump.
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| j.214C || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Flat angle. *2P Duck has more guard advantage than 1P Duck
| j.214C || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Flat angle. *2P Duck has more guard advantage than 1P Duck. Earliest possible timing = F2 of jump.
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| 214B || 9 || 13|| KD|| <span style="color: red;">-13</span>/<span style="color: red;">-3</span>*||Can be cancelled into j.22. *=Close/max range.
| 214B || 9 || 13|| KD|| <span style="color: red;">-13</span>/<span style="color: red;">-3</span>*||Can be cancelled into j.22. *=Close/max range.
Zeile 584: Zeile 584:
| style="background-color:#F9F9F9;" |~+6
| style="background-color:#F9F9F9;" |~+6
| style="background-color:#F9F9F9;" |~-3/~+5*
| style="background-color:#F9F9F9;" |~-3/~+5*
| style="background-color:#F9F9F9;" |narrow angle. *=active until landing. *2=2P Duck has more guard advantage than 1P Duck with this attack, bug. *2+3=if 4 hits hit perfectly.
| style="background-color:#F9F9F9;" |Narrow angle. *=active until landing. *2=2P Duck has more guard advantage than 1P Duck with this attack, bug. *2+3=if 4 hits hit perfectly. Earliest possible timing = F2 of jump.
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| style="background-color:#F9F9F9;" |'''Aerial Head Spin Attack(H)'''
| style="background-color:#F9F9F9;" |'''Aerial Head Spin Attack(H)'''
Zeile 593: Zeile 593:
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |~-3/~+5*
| style="background-color:#F9F9F9;" |~-3/~+5*
| style="background-color:#F9F9F9;" |Flat angle. *=active until landing. *2=2P Duck (has more guard advantage than 1P Duck with this attack, bug). *2+3=if 4 hits hit perfectly.
| style="background-color:#F9F9F9;" |Flat angle. *=active until landing. *2=2P Duck (has more guard advantage than 1P Duck with this attack, bug). *2+3=if 4 hits hit perfectly. Earliest possible timing = F2 of jump.
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| style="background-color:#F9F9F9;" |'''Dancing Dive(L)'''
| style="background-color:#F9F9F9;" |'''Dancing Dive(L)'''
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