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|\/>X||/||130||170||200||Landing recovery cancel. Same follow ups as X, but 2nd hit has different animation (needs more research) | |\/>X||/||130||170||200||Landing recovery cancel. Same follow ups as X, but 2nd hit has different animation (needs more research) | ||
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|close j.X+A||450||450||450||450||Throw. Can knock enemy into walls and other enemies, damage needs to be researched. | |||
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