Ninja Gaiden II: Unterschied zwischen den Versionen

Zeile 51: Zeile 51:
|XXYYY||/||/||238||280||
|XXYYY||/||/||238||280||
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|XXYYYY||/||/||510||600||Same animation as XY.
|XXYYYY||/||/||510||600||Same follow ups as XY.
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|XXY6Y||/||390||510||600||
|XXY6Y||/||390||510||600||
Zeile 87: Zeile 87:
|X[Y]YYYY||/||/||/||500||
|X[Y]YYYY||/||/||/||500||
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|X[Y]YYYYY||/||/||/||500||
|X[Y]YYYYY||/||/||/||500||Hien animation. Possibly also instant kills airborne enemies, needs testing.
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|6X||100||130||170||200||
|6X||100||130||170||200||
Zeile 109: Zeile 109:
|6XXYYY||/||/||238||280||
|6XXYYY||/||/||238||280||
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|6XXYYYY||/||/||510||600||Same animation as XY.
|6XXYYYY||/||/||510||600||Same follow ups as XY.
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|6XX6X||140||182||238||280||
|6XX6X||140||182||238||280||
Zeile 119: Zeile 119:
|6XX6YY||/||390||510||600||
|6XX6YY||/||390||510||600||
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|6XX6YY6Y||/||195||255||300||Same animation as XY.
|6XX6YY6Y||/||195||255||300||Same follow ups as XY.
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|6XX6YY6[Y]||/||195||255||300||Same animation as X[Y].
|6XX6YY6[Y]||/||195||255||300||Same follow ups as X[Y].
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|6XY||150||195||255||300||Same animation as XY.
|6XY||150||195||255||300||Same follow ups as XY.
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|Y||200||260||340||400||
|Y||200||260||340||400||
Zeile 139: Zeile 139:
|[Y]max(lvl4)||/||/||/||3960||Replaces the move above.
|[Y]max(lvl4)||/||/||/||3960||Replaces the move above.
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|6Y||150||195||255||300||Same animation as XY.
|6Y||150||195||255||300||Same follow ups as XY.
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|6[Y]||150||195||255||300||Same animation as X[Y].
|6[Y]||150||195||255||300||Same follow ups as X[Y].
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|Run X||140||182||238||280||
|Run X||140||182||238||280||
Zeile 151: Zeile 151:
|Run YY||/||390||510||600||
|Run YY||/||390||510||600||
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|Run YY6Y||/||195||255||300||Same animation as XY.
|Run YY6Y||/||195||255||300||Same follow ups as XY.
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|Run YY6[Y]||/||195||255||300||Same animation as X[Y].
|Run YY6[Y]||/||195||255||300||Same follow ups as X[Y].
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|360°Y||/||260||340||400||2nd part of attack has same animation as XY.
|360°Y||/||260||340||400||2nd part of attack has same follow ups as XY.
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|360°[Y]||/||/||680||800||
|360°[Y]||/||/||680||800||
Zeile 169: Zeile 169:
|Guard>XX(front)||300||390||510||600||When in front of the enemy.
|Guard>XX(front)||300||390||510||600||When in front of the enemy.
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|Guard>Y||240||312||408||480||Same animation as XY.
|Guard>Y||240||312||408||480||Same follow ups as XY.
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|OTG Y||300||390||510||600||Against enemy lying on the ground.
|OTG Y||300||390||510||600||Against enemy lying on the ground.
Zeile 193: Zeile 193:
|fwd.j.6Y||250||325||425||500||Flying Swallow / 飛燕(hien). Instantly kills airborne enemies.
|fwd.j.6Y||250||325||425||500||Flying Swallow / 飛燕(hien). Instantly kills airborne enemies.
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|fwd.j.6Y6Y||/||325||425||500||Hien followup. Instantly kills airborne enemies.
|fwd.j.6Y6Y||/||325||425||500||Hien follow up. Instantly kills airborne enemies.
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|fwd.j.6Y6Y6Y||/||/||425||500||Hien followup. Instantly kills airborne enemies.
|fwd.j.6Y6Y6Y||/||/||425||500||Hien follow up. Instantly kills airborne enemies.
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|\/>X||/||130||170||200||Landing recovery cancel. Same animation as X.
|\/>X||/||130||170||200||Landing recovery cancel. Same follow ups as X, but 2nd hit has different animation (needs more research)
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21.992

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