Ninja Gaiden II: Unterschied zwischen den Versionen

Zeile 30: Zeile 30:
|-
|-
! Lv1 !! Lv2 !! Lv3 !! Lv4
! Lv1 !! Lv2 !! Lv3 !! Lv4
|-- style="background-color:#f2f2f2;"
|-
|X||80||104||136||160||
|X||80||104||136||160||
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Zeile 40: Zeile 40:
|-
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|XXXXX||180||234||306||360||
|XXXXX||180||234||306||360||
|- style="background-color:#f2f2f2;"
|-
|XXX6X||/||/||510||600||
|XXX6X||/||/||510||600||
|- style="background-color:#f2f2f2;"
|-
|XXXY||/||/||/||700||
|XXXY||/||/||/||700||
|- style="background-color:#f2f2f2;"
|-
|XXY||150||195||255||300||
|XXY||150||195||255||300||
|-
|-
Zeile 52: Zeile 52:
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|XXYYYY||/||/||510||600||Same animation as XY.
|XXYYYY||/||/||510||600||Same animation as XY.
|- style="background-color:#f2f2f2;"
|-
|XXY6Y||/||390||510||600||
|XXY6Y||/||390||510||600||
|- style="background-color:#f2f2f2;"
|-
|XX6X||100||130||170||200||
|XX6X||100||130||170||200||
|-
|-
|XX6XX||240||312||480||480||
|XX6XX||240||312||480||480||
|- style="background-color:#f2f2f2;"
|-
|XX6XY||300||390||510||600||
|XX6XY||300||390||510||600||
|-
|-
|XX6XYY||/||195||255||300||
|XX6XYY||/||195||255||300||
|- style="background-color:#f2f2f2;"
|-
|XY||150||195||255||300||Launcher.
|XY||150||195||255||300||Launcher.
|-
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Zeile 72: Zeile 72:
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|XYXXXX||/||208||272||320||
|XYXXXX||/||208||272||320||
|- style="background-color:#f2f2f2;"
|-
|XYXXXY||/||1500||1500||1500||Izuna Drop. Grab, instant kill.
|XYXXXY||/||1500||1500||1500||Izuna Drop. Grab, instant kill.
|- style="background-color:#f2f2f2;"
|-
|XYY||160||208||272||320||
|XYY||160||208||272||320||
|- style="background-color:#f2f2f2;"
|-
|X[Y]||150||195||255||300||
|X[Y]||150||195||255||300||
|-
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Zeile 88: Zeile 88:
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|X[Y]YYYYY||/||/||/||500||
|X[Y]YYYYY||/||/||/||500||
|- style="background-color:#f2f2f2;"
|-
|6X||100||130||170||200||
|6X||100||130||170||200||
|-
|-
Zeile 98: Zeile 98:
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|6XXXXX||180||234||306||360||
|6XXXXX||180||234||306||360||
|- style="background-color:#f2f2f2;"
|-
|6XXX6X||/||/||510||600||
|6XXX6X||/||/||510||600||
|- style="background-color:#f2f2f2;"
|-
|6XXXY||/||/||/||700||
|6XXXY||/||/||/||700||
|- style="background-color:#f2f2f2;"
|-
|6XXY||150||195||255||300||
|6XXY||150||195||255||300||
|-
|-
Zeile 110: Zeile 110:
|-
|-
|6XXYYYY||/||/||510||600||Same animation as XY.
|6XXYYYY||/||/||510||600||Same animation as XY.
|- style="background-color:#f2f2f2;"
|-
|6XX6X||140||182||238||280||
|6XX6X||140||182||238||280||
|-
|-
|6XX6XX||/||182||238||280||
|6XX6XX||/||182||238||280||
|- style="background-color:#f2f2f2;"
|-
|6XX6Y||150||195||255||300||
|6XX6Y||150||195||255||300||
|-
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Zeile 120: Zeile 120:
|-
|-
|6XX6YY6Y||/||195||255||300||Same animation as XY.
|6XX6YY6Y||/||195||255||300||Same animation as XY.
|- style="background-color:#f2f2f2;"
|-
|6XX6YY6[Y]||/||195||255||300||Same animation as X[Y].
|6XX6YY6[Y]||/||195||255||300||Same animation as X[Y].
|- style="background-color:#f2f2f2;"
|-
|6XY||150||195||255||300||Same animation as XY.
|6XY||150||195||255||300||Same animation as XY.
|- style="background-color:#f2f2f2;"
|-
|Y||200||260||340||400||
|Y||200||260||340||400||
|-
|-
Zeile 130: Zeile 130:
|-
|-
|YYY||/||390||510||600||
|YYY||/||390||510||600||
|- style="background-color:#f2f2f2;"
|-
|[Y]||250||325||425||500||
|[Y]||250||325||425||500||
|-
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Zeile 138: Zeile 138:
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|[Y]max(lvl4)||/||/||/||3960||Replaces the move above.
|[Y]max(lvl4)||/||/||/||3960||Replaces the move above.
|- style="background-color:#f2f2f2;"
|-
|6Y||150||195||255||300||Same animation as XY.
|6Y||150||195||255||300||Same animation as XY.
|-
|-
|6[Y]||150||195||255||300||Same animation as X[Y].
|6[Y]||150||195||255||300||Same animation as X[Y].
|- style="background-color:#f2f2f2;"
|-
|Run X||140||182||238||280||
|Run X||140||182||238||280||
|-
|-
|Run XX||/||182||238||280||
|Run XX||/||182||238||280||
|- style="background-color:#f2f2f2;"
|-
|Run Y||150||195||255||300||
|Run Y||150||195||255||300||
|-
|-
Zeile 154: Zeile 154:
|-
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|Run YY6[Y]||/||195||255||300||Same animation as X[Y].
|Run YY6[Y]||/||195||255||300||Same animation as X[Y].
|- style="background-color:#f2f2f2;"
|-
|360°Y||/||260||340||400||2nd part of attack has same animation as XY.
|360°Y||/||260||340||400||2nd part of attack has same animation as XY.
|- style="background-color:#f2f2f2;"
|-
|360°[Y]||/||/||680||800||
|360°[Y]||/||/||680||800||
|-
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Zeile 162: Zeile 162:
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|360°[Y]max(lvl4)||/||/||/||4400||
|360°[Y]max(lvl4)||/||/||/||4400||
|- style="background-color:#f2f2f2;"
|-
|Guard>X||100||130||170||200||Parry attack.
|Guard>X||100||130||170||200||Parry attack.
|-
|-
Zeile 168: Zeile 168:
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|Guard>XX(front)||300||390||510||600||When in front of the enemy.
|Guard>XX(front)||300||390||510||600||When in front of the enemy.
|- style="background-color:#f2f2f2;"
|-
|Guard>Y||240||312||408||480||Same animation as XY.
|Guard>Y||240||312||408||480||Same animation as XY.
|- style="background-color:#f2f2f2;"
|-
|OTG Y||300||390||510||600||Against enemy lying on the ground.
|OTG Y||300||390||510||600||Against enemy lying on the ground.
|-
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21.992

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