Ninja Gaiden II: Unterschied zwischen den Versionen

Zeile 30: Zeile 30:
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! Lv1 !! Lv2 !! Lv3 !! Lv4
! Lv1 !! Lv2 !! Lv3 !! Lv4
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|-- style="background-color:#f2f2f2;"
|X||80||104||136||160||
|X||80||104||136||160||
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Zeile 40: Zeile 40:
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|XXXXX||180||234||306||360||
|XXXXX||180||234||306||360||
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|- style="background-color:#f2f2f2;"
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|XXX6X||/||/||510||600||
|XXX6X||/||/||510||600||
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|XXXY||/||/||/||700||
|XXXY||/||/||/||700||
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|- style="background-color:#f2f2f2;"
|XXY||150||195||255||300||
|XXY||150||195||255||300||
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Zeile 63: Zeile 62:
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|XX6XYY||/||195||255||300||
|XX6XYY||/||195||255||300||
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|- style="background-color:#f2f2f2;"
|XY||150||195||255||300||Launcher.
|XY||150||195||255||300||Launcher.
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Zeile 77: Zeile 76:
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|XYY||160||208||272||320||
|XYY||160||208||272||320||
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|- style="background-color:#f2f2f2;"
|X[Y]||150||195||255||300||
|X[Y]||150||195||255||300||
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Zeile 89: Zeile 88:
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|X[Y]YYYYY||/||/||/||500||
|X[Y]YYYYY||/||/||/||500||
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|- style="background-color:#f2f2f2;"
|6X||100||130||170||200||
|6X||100||130||170||200||
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Zeile 125: Zeile 124:
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|6XY||150||195||255||300||Same animation as XY.
|6XY||150||195||255||300||Same animation as XY.
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|- style="background-color:#f2f2f2;"
|Y||200||260||340||400||
|Y||200||260||340||400||
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Zeile 131: Zeile 130:
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|YYY||/||390||510||600||
|YYY||/||390||510||600||
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|- style="background-color:#f2f2f2;"
|[Y]||250||325||425||500||
|[Y]||250||325||425||500||
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Zeile 139: Zeile 138:
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|[Y]max(lvl4)||/||/||/||3960||Replaces the move above.
|[Y]max(lvl4)||/||/||/||3960||Replaces the move above.
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|- style="background-color:#f2f2f2;"
|6Y||150||195||255||300||Same animation as XY.
|6Y||150||195||255||300||Same animation as XY.
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|6[Y]||150||195||255||300||Same animation as X[Y].
|6[Y]||150||195||255||300||Same animation as X[Y].
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|- style="background-color:#f2f2f2;"
|Run X||140||182||238||280||
|Run X||140||182||238||280||
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|Run XX||/||182||238||280||
|Run XX||/||182||238||280||
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|- style="background-color:#f2f2f2;"
|Run Y||150||195||255||300||
|Run Y||150||195||255||300||
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Zeile 155: Zeile 154:
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|Run YY6[Y]||/||195||255||300||Same animation as X[Y].
|Run YY6[Y]||/||195||255||300||Same animation as X[Y].
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|- style="background-color:#f2f2f2;"
|360°Y||/||260||340||400||2nd part of attack has same animation as XY.
|360°Y||/||260||340||400||2nd part of attack has same animation as XY.
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|- style="background-color:#f2f2f2;"
|360°[Y]||/||/||680||800||
|360°[Y]||/||/||680||800||
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Zeile 163: Zeile 162:
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|360°[Y]max(lvl4)||/||/||/||4400||
|360°[Y]max(lvl4)||/||/||/||4400||
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|- style="background-color:#f2f2f2;"
|Guard>X||100||130||170||200||Parry attack.
|Guard>X||100||130||170||200||Parry attack.
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Zeile 169: Zeile 168:
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|Guard>XX(front)||300||390||510||600||When in front of the enemy.
|Guard>XX(front)||300||390||510||600||When in front of the enemy.
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|- style="background-color:#f2f2f2;"
|Guard>Y||240||312||408||480||Same animation as XY.
|Guard>Y||240||312||408||480||Same animation as XY.
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|- style="background-color:#f2f2f2;"
|OTG Y||300||390||510||600||Against enemy lying on the ground.
|OTG Y||300||390||510||600||Against enemy lying on the ground.
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