21.992
Bearbeitungen
| Zeile 30: | Zeile 30: | ||
|- | |- | ||
! Lv1 !! Lv2 !! Lv3 !! Lv4 | ! Lv1 !! Lv2 !! Lv3 !! Lv4 | ||
|- | |-- style="background-color:#f2f2f2;" | ||
|X||80||104||136||160|| | |X||80||104||136||160|| | ||
|- | |- | ||
| Zeile 40: | Zeile 40: | ||
|- | |- | ||
|XXXXX||180||234||306||360|| | |XXXXX||180||234||306||360|| | ||
|- | |- style="background-color:#f2f2f2;" | ||
|XXX6X||/||/||510||600|| | |XXX6X||/||/||510||600|| | ||
|- | |- | ||
|XXXY||/||/||/||700|| | |XXXY||/||/||/||700|| | ||
|- | |- style="background-color:#f2f2f2;" | ||
|XXY||150||195||255||300|| | |XXY||150||195||255||300|| | ||
|- | |- | ||
| Zeile 63: | Zeile 62: | ||
|- | |- | ||
|XX6XYY||/||195||255||300|| | |XX6XYY||/||195||255||300|| | ||
|- | |- style="background-color:#f2f2f2;" | ||
|XY||150||195||255||300||Launcher. | |XY||150||195||255||300||Launcher. | ||
|- | |- | ||
| Zeile 77: | Zeile 76: | ||
|- | |- | ||
|XYY||160||208||272||320|| | |XYY||160||208||272||320|| | ||
|- | |- style="background-color:#f2f2f2;" | ||
|X[Y]||150||195||255||300|| | |X[Y]||150||195||255||300|| | ||
|- | |- | ||
| Zeile 89: | Zeile 88: | ||
|- | |- | ||
|X[Y]YYYYY||/||/||/||500|| | |X[Y]YYYYY||/||/||/||500|| | ||
|- | |- style="background-color:#f2f2f2;" | ||
|6X||100||130||170||200|| | |6X||100||130||170||200|| | ||
|- | |- | ||
| Zeile 125: | Zeile 124: | ||
|- | |- | ||
|6XY||150||195||255||300||Same animation as XY. | |6XY||150||195||255||300||Same animation as XY. | ||
|- | |- style="background-color:#f2f2f2;" | ||
|Y||200||260||340||400|| | |Y||200||260||340||400|| | ||
|- | |- | ||
| Zeile 131: | Zeile 130: | ||
|- | |- | ||
|YYY||/||390||510||600|| | |YYY||/||390||510||600|| | ||
|- | |- style="background-color:#f2f2f2;" | ||
|[Y]||250||325||425||500|| | |[Y]||250||325||425||500|| | ||
|- | |- | ||
| Zeile 139: | Zeile 138: | ||
|- | |- | ||
|[Y]max(lvl4)||/||/||/||3960||Replaces the move above. | |[Y]max(lvl4)||/||/||/||3960||Replaces the move above. | ||
|- | |- style="background-color:#f2f2f2;" | ||
|6Y||150||195||255||300||Same animation as XY. | |6Y||150||195||255||300||Same animation as XY. | ||
|- | |- | ||
|6[Y]||150||195||255||300||Same animation as X[Y]. | |6[Y]||150||195||255||300||Same animation as X[Y]. | ||
|- | |- style="background-color:#f2f2f2;" | ||
|Run X||140||182||238||280|| | |Run X||140||182||238||280|| | ||
|- | |- | ||
|Run XX||/||182||238||280|| | |Run XX||/||182||238||280|| | ||
|- | |- style="background-color:#f2f2f2;" | ||
|Run Y||150||195||255||300|| | |Run Y||150||195||255||300|| | ||
|- | |- | ||
| Zeile 155: | Zeile 154: | ||
|- | |- | ||
|Run YY6[Y]||/||195||255||300||Same animation as X[Y]. | |Run YY6[Y]||/||195||255||300||Same animation as X[Y]. | ||
|- | |- style="background-color:#f2f2f2;" | ||
|360°Y||/||260||340||400||2nd part of attack has same animation as XY. | |360°Y||/||260||340||400||2nd part of attack has same animation as XY. | ||
|- | |- style="background-color:#f2f2f2;" | ||
|360°[Y]||/||/||680||800|| | |360°[Y]||/||/||680||800|| | ||
|- | |- | ||
| Zeile 163: | Zeile 162: | ||
|- | |- | ||
|360°[Y]max(lvl4)||/||/||/||4400|| | |360°[Y]max(lvl4)||/||/||/||4400|| | ||
|- | |- style="background-color:#f2f2f2;" | ||
|Guard>X||100||130||170||200||Parry attack. | |Guard>X||100||130||170||200||Parry attack. | ||
|- | |- | ||
| Zeile 169: | Zeile 168: | ||
|- | |- | ||
|Guard>XX(front)||300||390||510||600||When in front of the enemy. | |Guard>XX(front)||300||390||510||600||When in front of the enemy. | ||
|- | |- style="background-color:#f2f2f2;" | ||
|Guard>Y||240||312||408||480||Same animation as XY. | |Guard>Y||240||312||408||480||Same animation as XY. | ||
|- | |- style="background-color:#f2f2f2;" | ||
|OTG Y||300||390||510||600||Against enemy lying on the ground. | |OTG Y||300||390||510||600||Against enemy lying on the ground. | ||
|- | |- | ||