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K (→Basic Combos) |
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== Combos == | == Combos == | ||
=== Basic Combos === | === Basic Combos === | ||
*2B>2A | *2B>2A > various followups: the starter of choice from a low hit. Note that 5B only combos from heavy attacks. | ||
**236A>3A+C: the only combo without meter from low hit, then 3A+C does not combo but makes the 236A safe. Note: there is a 1F-gap between 236A and 3A+C that allows reversals. | **236A>3A+C: the only combo without meter from low hit, then 3A+C does not combo but makes the 236A safe. Note: there is a 1F-gap between 236A and 3A+C that allows reversals. | ||
**236A SC j.236236C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge. | **236A SC j.236236C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge. | ||