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== Combos == | == Combos == | ||
=== Basic Combos === | |||
*2B>2A, then... | |||
**236A>3A+C: the only combo without meter from low hit, then 3A+C does not combo but makes the 236A safe. Note: there is a 1F-gap between 236A and 3A+C that allows reversals. | |||
**236A SC j.236236C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge. | |||
*5D>6B > various followups: 5D is used over 5C because it has more activation range. | |||
**236B(2 hits>QS): basic combo with soft knockdown and a good shift setup with high stun. | |||
**236C SC j.236263C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge. 236C is used over 236A because it deals slightly more damage. | |||
===Misc Combos === | |||
* On air hit, 236P can be followed up with superjump j.C, see [https://youtu.be/bCu2Zg6I0nQ?list=PL-hmDsRR276pbLg0MZ4lkfn_d2tjePA57&t=414 here] | * On air hit, 236P can be followed up with superjump j.C, see [https://youtu.be/bCu2Zg6I0nQ?list=PL-hmDsRR276pbLg0MZ4lkfn_d2tjePA57&t=414 here] | ||