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*Throw, walk back, roll: a late crossup that hopefully flips your opponent's inputs. | *Throw, walk back, roll: a late crossup that hopefully flips your opponent's inputs. | ||
*Throw, walk back, superjump j.C: always a crossup if it is somehwat meaty, but still good to block your opponent from using specific reversals due to the j.C angle. | *Throw, walk back, superjump j.C: always a crossup if it is somehwat meaty, but still good to block your opponent from using specific reversals due to the j.C angle. | ||
*Throw, jump up j.C: safe-jump against Kula's 623C, see [https://youtu.be/vnp3_iESSJE?t=3377 BZR] | |||
'''Corner:'''<br> | '''Corner:'''<br> |
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