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'''Oswald's Pressure'''<br> | '''Oswald's Pressure'''<br> | ||
Oswald usually attempts to open the opponent up with a mix of very early j.Cs that hit almost as an instant overhead and 2B, which is a quick low poke with +3F advantage. The best way to escape from this pressure is to wait for oswald to a particularly high j.C and block it. afterwards, both you and your opponent will recover at about the same time, which should allow you to use a quick poke to break free. Judging when the j.C was high enough for this to become possible is an important skill that can also be used against the smalljump pressure of other characters. | Oswald usually attempts to open the opponent up with a mix of very early j.Cs that hit almost as an instant overhead and 2B, which is a quick low poke with +3F advantage. The best way to escape from this pressure is to wait for oswald to a particularly high j.C and block it. afterwards, both you and your opponent will recover at about the same time, which should allow you to use a quick poke to break free. Judging when the j.C was high enough for this to become possible is an important skill that can also be used against the smalljump pressure of other characters.<br> | ||
If you have a good crossup, you can also attempt to jump out - if the Oswald made a gamble and attempted to use 2D>6A, the 2D will whiff, leaving him wide open. This might not work depending on your character's attack however, since 2D can still hit behind Oswald as you land. | |||
== Videos == | == Videos == |
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