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== Universal Strategy against Oswald ==
== Universal Strategy against Oswald ==


'''Oswald's Card Throw(623A/B/C/D)'''
'''Oswald's Card Throw(623A/B/C/D)'''<br>
While Oswald is mostly harmless on distance, he can use his cards to protect himself from attempts to get in on him, or cover his own approach. The cards do not disappear if Oswald blocks, so it important to not get too greedy when  you jump or run in on Oswald and saw him throw a card in the meantime. Oswalds also like to roll through you at the very last moment while they are having a card out, forcing a crossup. The best way to approach is to wait for the card to land, Oswald cannot immediately use another one for a short time. If you are further away, you can also smalljump over the card as it is about to land.
While Oswald is mostly harmless on distance, he can use his cards to protect himself from attempts to get in on him, or cover his own approach. The cards do not disappear if Oswald blocks, so it important to not get too greedy when  you jump or run in on Oswald and saw him throw a card in the meantime. Oswalds also like to roll through you at the very last moment while they are having a card out, forcing a crossup. The best way to approach is to wait for the card to land, Oswald cannot immediately use another one for a short time. If you are further away, you can also smalljump over the card as it is about to land.


'''Oswald's Pressure'''
'''Oswald's Pressure'''<br>
Oswald usually attempts to open the opponent up with a mix of very early j.Cs that hit almost as an instant overhead and 2B, which is a quick low poke with +3F advantage. The best way to escape from this pressure is to wait for oswald to a particularly high j.C and block it. afterwards, both you and your opponent will recover at about the same time, which should allow you to use a quick poke to break free. Judging when the j.C was high enough for this to become possible is an important skill that can also be used against the smalljump pressure of other characters.
Oswald usually attempts to open the opponent up with a mix of very early j.Cs that hit almost as an instant overhead and 2B, which is a quick low poke with +3F advantage. The best way to escape from this pressure is to wait for oswald to a particularly high j.C and block it. afterwards, both you and your opponent will recover at about the same time, which should allow you to use a quick poke to break free. Judging when the j.C was high enough for this to become possible is an important skill that can also be used against the smalljump pressure of other characters.


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