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===Vs Jazu === | ===Vs Jazu === | ||
Neutral is difficult against Jazu, but if you hit him, you can frequently kill him with just one shift stock due to his low stun (depending on your team setup) | Neutral is difficult against Jazu, but if you hit him, you can frequently kill him with just one shift stock due to his low stun (depending on your team setup) | ||
*Dash > Roll can be a gamble that pays off if Jazu threw a projectile. You can use 2363214A on reaction and shift the first hits to another character for some extra stun, damaghe and potentially knockdown. | |||
*Jazu's J.E and 5E are very hard to deal with in neutral, respect them and learn their ranges. | *Jazu's J.E and 5E are very hard to deal with in neutral, respect them and learn their ranges. | ||
*Jazu's 632146P Super can be punished after the super freeze with 2D>6A (or 5D(c)) before it even comes out. | *Jazu's 632146P Super can be punished after the super freeze with 2D>6A (or 5D(c)) before it even comes out. |
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