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'''Neutral'''<br> | '''Neutral'''<br> | ||
:King excells on range. Mix up your high, low and double Venom Strikes (236P,236K, 236236K) with your extremely strong anti-airs (63214B, 421K and even 214214B). | :King excells on range. Mix up your high, low and double Venom Strikes (236P,236K, 236236K) with your extremely strong anti-airs (63214B, 421K and even 214214B). | ||
:(Small-)j.B is an extremely strong air-to-air that can be used | :(Small-)j.B is an extremely strong air-to-air that can be used preemptively, if you expect your opponent to (small-)jump. Likewise, j.E can be used preventively against jump attempts - it has a nice hitbox upwards. | ||
:Once your opponent is closer and is waiting for Venom Strikes they can jump over, you can start using 6B>6D from far away, which is an overhead and causes hard knockdown. 63214D from max range is also a good choice to stop approaches from the ground. | :Once your opponent is closer and is waiting for Venom Strikes they can jump over, you can start using 6B>6D from far away, which is an overhead and causes hard knockdown. 63214D from max range is also a good choice to stop approaches from the ground. | ||
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